X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=data%2Fyoinkrc;h=36b6e58d5ea9e9e982fc33ced1e2a65b4edbd140;hp=bcb0f0645f040edee3631b1fc865e7c4a16c3427;hb=be9ebc1104574e5e81e19c5caba0c23b54df826d;hpb=ca0f7bdfba63140dca0bd20586d31980f3938eb2 diff --git a/data/yoinkrc b/data/yoinkrc index bcb0f06..36b6e58 100644 --- a/data/yoinkrc +++ b/data/yoinkrc @@ -1,70 +1,82 @@ -- Example Yoink Configuration File --- vim: ft=lua +-- vim: ft=lua ts=4 -print "loading yoinkrc..." +print "loading default settings..." -- Set the level of detail to use when drawing scenes. This can be 1, 2 or -- 3, where 1 shows the least amount of detail and 3 draws the scene with --- the most detail. +-- the most detail. Lower levels of detail may improve performance on +-- slower machines. -detail = 3 +detail = 3 --- Set the amount of time in seconds between each update of the physics --- state. A value of 0.01 or lower is ideal for accurate physics --- approximations. Values that are much higher cause the CPU to do less --- work, but accuracy will suffer. Errors could be introduced in the game --- with extremely high values. +-- Set the number of times each second the physics state will be updated. +-- The quality of the physics simulation will increase as you increase this +-- value, but the processor will be taxed more. Errors could be introduced +-- in the game with extremely low values. -timestep = 0.01 +timestep = 80 --- Set the maximum number of frames that can be drawn per second. A value --- of 50 is pretty good. If your computer is really old, you can get away --- with decreasing this value and still have reasonably smooth animation. --- You can set this to a very high number to effectively render as many --- frames as is possible, but the actual rate could be limited by vertical --- display synchronization, depending on the X11 driver and settings used. --- You should not set this option higher than the point where the vertical --- synchronization effectively limits the draw rate or else the game may --- not be able to update the physics on schedule which could actually --- significantly lower the quality of the animation. +-- Set the target number of frames that should be drawn per second. The +-- smoothness of the animation increases as you increase this value. You +-- probably want to set this somewhere in the 25-85 range, depending on how +-- much work you want your computer to do. For example, if you're on +-- battery power, you might prefer 25 which is still reasonably smooth and +-- will decrease battery drain significantly. You can also set this to a +-- very high number to effectively draw as many frames as possible, but +-- your actual framerate might be limited by the refresh rate of your +-- display--use the swapcontrol setting to enable or disable this behavior. +-- You can determine your actual framerate with the showfps option. -maxfps = 45 +framerate = 50 --- Set whether or not to print the current actual framerate to the console. +-- Set this to print the current actual framerate to the console each +-- second. -printfps = false +showfps = false --- Set whether or not the game will run in full-screen mode. If false, the --- game will run in a window. +-- Set this to run the game in full-screen mode. The default behavior is +-- to run the game in a window. -fullscreen = false +fullscreen = false --- If the game is running in a window, set whether or not the window will --- be resizable. +-- If the game is running in a window, set this to also make the window +-- resizable. This has no effective if the fullscreen option is true. -resizable = true +resizable = true --- Set the resolution or size of the window. The value is an array with --- three number elements representing the width, height, and bits per pixel --- that make up the video mode. A typical value is 800,600 for a size of --- 800x600 pixels with millions of colors (the third number is optional). +-- Set the screen resolution or size of the window. The value is an array +-- with three number elements representing the width, height, and bits per +-- pixel that make up the video mode. If the fullscreen option is set, the +-- default behavior is to pick a native resolution. Otherwise, the game +-- window will default to 800x600. -videomode = {1024, 786} +videomode = {800, 600} --- Set whether or not the cursor will be visible when you mouse over the --- display of the game. +-- Set this to make the cursor remain visible as you mouse over the view of +-- the game. -showcursor = true +showcursor = true --- Set whether or not the drawing should use two buffers. This results in --- a higher quality animation. You should usually leave this as true. +-- Set this to use double-buffering to improve animation quality. You +-- should usually leave this as true. -doublebuffer = true +doublebuffer = true --- Set whether or not to sync with the display in order to reduce --- distortion. +-- Set this to sync with the refresh rate of your display. Your framerate +-- will be limited to the refresh rate, but you may experience fewer ugly +-- "artifacts" caused by the game animation. -swapcontrol = true +swapcontrol = true + +-- Set the level of log detail that will be printed to the console. +-- Possible values are: +-- 0 print nothing +-- 1 errors only +-- 2 include warnings +-- 3 print everything, including debug messages + +loglevel = 2