X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=data%2Fyoinkrc;h=1d58bef8df8a83cab188e51435777995635428cc;hp=bf5bc83b0f621f22647bc81f10a494e74ac06764;hb=af88821a172c4dfd138b91b2a5148ae50b502fa2;hpb=76b3f4be992514a740ac03cdbdd57844142a0b4c diff --git a/data/yoinkrc b/data/yoinkrc index bf5bc83..1d58bef 100644 --- a/data/yoinkrc +++ b/data/yoinkrc @@ -1,6 +1,5 @@ -- Example Yoink Configuration File --- ex:ft=lua ts=4 sw=4 tw=75 print "loading default settings..." @@ -17,23 +16,22 @@ detail = 3 -- value, but the processor will be taxed more. Errors could be introduced -- in the game with extremely low values. -timestep = 80 +timestep = 100 -- Set the target number of frames that should be drawn per second. The -- smoothness of the animation increases as you increase this value. You --- probably want to set this somewhere in the 25-85 range, depending on how --- much work you want your computer to do. For example, if you're on +-- probably want to set this somewhere in the 25-200 range, depending on +-- how much work you want your computer to do. For example, if you're on -- battery power, you might prefer 25 which is still reasonably smooth and --- will decrease battery drain significantly. You can also set this to a --- very high number to effectively draw as many frames as possible, but --- your actual framerate might be limited by the refresh rate of your --- display--use the swapcontrol setting to enable or disable this behavior. +-- will decrease battery drain significantly. You can also set this to an +-- arbitrarily high number to effectively draw as many frames as possible, +-- but your actual framerate might be limited by the refresh rate of your +-- display; use the swapcontrol setting to enable or disable this behavior. -- You can determine your actual framerate with the showfps option. -framerate = 50 +framerate = timestep --- Set this to print the current actual framerate to the console each --- second. +-- Set this to show the current frames per second in the window caption. showfps = false @@ -43,23 +41,17 @@ showfps = false fullscreen = false -- If the game is running in a window, set this to also make the window --- resizable. This has no effective if the fullscreen option is true. +-- resizable. This has no effective if the fullscreen option is set. resizable = true --- Set the screen resolution or size of the window. The value is an array --- with three number elements representing the width, height, and bits per --- pixel that make up the video mode. If the fullscreen option is set, the --- default behavior is to pick a native resolution. You can use the --- videomode to override the default resolution. If the fullscreen option --- is false, videomode will determine the size of the window. +-- Set the display resolution or size of the viewing window. If left at +-- the default value (a function), the video mode will only be set if we're +-- not in fullscreen. That way, a native resolution will be used. ---videomode = {800, 600} - --- Set this to make the cursor remain visible as you mouse over the video --- output of the game. - -showcursor = false +videomode = function() + if not fullscreen then return {800, 600} end +end -- Set this to use double-buffering to improve animation quality. You -- really don't want to turn this off. @@ -74,12 +66,16 @@ doublebuffer = true swapcontrol = true --- Set the level of log detail that will be printed to the console. +-- Set the level of log detail that will be output to the console. -- Possible values are: --- 0 print nothing --- 1 errors only --- 2 include warnings --- 3 print everything, including debug messages +-- 0 nothing +-- 1 errors +-- 2 warnings +-- 3 info +-- 4 debug messages + +loglevel = 2 + -loglevel = 2 +-- vi:ft=lua ts=4 sw=4 tw=75