X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=README;h=6c69f0a004bd68773487bca2793e216e4c37a488;hp=6f5e024bb5758cb494d04c0b8a85c26884e22a53;hb=c78934a448d0126709fccec3d5a636b3baa87da4;hpb=b357615aba1dbde81e3c6999366604e6001010a7 diff --git a/README b/README index 6f5e024..6c69f0a 100644 --- a/README +++ b/README @@ -10,10 +10,9 @@ I. Users c) License II. Developers a) Notes regarding the code - b) Porting + b) Sending patches III. Packagers a) The build system - b) Targeting Win32 I. Users @@ -21,9 +20,9 @@ I. Users a) General information -Yoink is a game originally developed by Neil Carter for Mac OS. You play -the part of a flying alien heroine who must defend her home on Earth from -other airborne alien invaders. +Yoink is a game created by Neil Carter for Mac OS. You play the part of a +flying alien heroine who must defend her home on Earth from other airborne +alien invaders. This version of the game uses all new code and modern frameworks to bring this simple, fast-moving action game to a wider audience. @@ -35,19 +34,20 @@ libpng libvorbis Lua OpenAL -OpenGL +OpenGL (including GLU) +pkgconfig SDL c) License -The new code is released under the BSD-2 license. The old code and -original resources are provided under the zlib/libpng License. See COPYING -for complete details. The full texts of applicable licenses can be found -in doc/licenses/. +The new code is released under the 2-clause BSD license. The old code and +original resources are provided under the zlib/libpng License. See the +file COPYING for complete details. The full texts of applicable licenses +can be found in doc/licenses/. -II. Developer -------------- +II. Developers +-------------- a) Notes regarding the code @@ -64,23 +64,34 @@ This is the code directly in src/. These classes reside in no namespace. 2. Reusable code. Currently, the code is in src/Moof/, and it is compiled as a convenience -library. These classes and other helper functions reside in the Mf -namespace. Since I wrote this code alongside the Yoink-specific stuff, -there is somewhat of a blurry line between the two categories. +library. These classes and helper functions reside in the Mf namespace. +Since I wrote this code alongside the Yoink-specific stuff, there is +somewhat of a blurry line between the two categories, unfortunately. -3. 3rd-party code. +3. Third-party code. This is made up of free code from other projects or libraries (aside from the explicit dependencies above), the licenses of which are also in the COPYING file. This code resides in various namespaces and in various subdirectories. -b) Porting +b) Sending patches + +I'll gladly entertain patches if you want to fix bugs or whatnot. Just +email me your stuff or tell me where to pull from (git). If you're +interested in that, please observe the following: + +* Stick to the coding style of the source code files you edit. Follow the + general style of method and variable naming, as well as white space + formatting. In particular, use literal tabs with an assumed tabstop of + 4 characters. Also, limit line lengths to 75 characters. + +* For legal reasons, don't include other peoples' code with your patch. + You must also agree to license your changes according to the same terms + and conditions as the files you edit, usually the 2-clause BSD license. -Portability is a goal of this project. To this end, Yoink is written in -standard C++ and takes advantage of cross-platform libraries. If code -changes are required to cleanly build Yoink on your platform, please send -back patches. +* If you want your name and contact information in the file AUTHORS, + please make it so in the patch you provide. III. Packagers @@ -90,20 +101,6 @@ a) The build system You can probably tell that the build system of this package is built from autoconf and automake. It should be fairly sane. If you find any -problems, especially any bugs which complicate packaging on certain -systems, please send back patches. - -b) Targeting Win32 - -If you have a working mingw32 toolchain with all the dependencies, you can -build a win32 binary using a command such as this: - -./configure --host=mingw32 --prefix=/usr/mingw32/usr - -where mingw32 is the correct name of your toolchain. You can get all the -non-standard dependencies from the git repository at win32/win32-libs.zip. -Just unzip the contents of that archive into your toolchain. If everything -goes smoothly, you should have a yoink.exe appropriate for the win32 -platform. You can then build a complete installer using "make package" if -you have nsis installed. +packaging-related problems or code which doesn't compile cleanly on your +platform, feel free to send patches.