X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=README;h=3f99fc6cd9839d2414e9f4170ff2fb049fc96f7a;hp=39092e738866da52b9bcdede7322b63ee0e5ad6c;hb=31d52677b38d935297d132bdbd956c655cd3feee;hpb=d50942708db230dc5c43b8df89ede45525e1c394 diff --git a/README b/README index 39092e7..3f99fc6 100644 --- a/README +++ b/README @@ -1,31 +1,33 @@ -Yoink is a game originally developed by Neil Carter for Mac OS X. You play -the part of a flying alien heroine who must defend her home on Earth from -other airborne alien invaders. +Yoink is a game originally developed by Neil Carter for Mac OS. You play the +part of a flying alien heroine who must defend her home on Earth from other +airborne alien invaders. -This version of the game uses rewritten code and modern frameworks to bring +This version of the game uses all new code and modern frameworks to bring this simple, fast-moving action game to a wider audience. -The new code is released under the Simplified BSD License. The old code and -original resources are provided under the zlib/libpng License. See COPYING -for complete details. +The new code is released under the BSD-2 license. The old code and original +resources are provided under the zlib/libpng License. See COPYING for complete +details. Dependencies: boost headers -OpenGL (libGL, libGL or opengl32, glu32) -libSDL -libSDL_image (with libpng support) -libSDL_sound (with libogg support) -libopenal -libalut +freealut +libvorbis +Lua +OpenAL +OpenGL +SDL +SDL_image (with libpng support) Notes regarding the code: -I've made some effort to put the more generic or reusable code into a separate -library called Moof. I've also made an effort to incorporate 3rd-party code -that happened to fit well into what I needed. So, generally, the source code is +The code is a complete rewrite, containing none of the original code. I've made +some effort to put the more generic or reusable code into a separate library +called Moof. I've also made an effort to incorporate 3rd-party code that +happened to fit well into what I needed. So, generally, the source code is separated into these three categories: 1. Yoink-specific code.