X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=README;h=319344927c18dc23c143fa279a5c8dedc22e2e2a;hp=7dba1136d8414e16ee72605864eac17572ab483b;hb=e973a129b5b83b628ba3f09e8c95682fc74080cd;hpb=5918751f97a3eb976a7b24647786109edc58234c diff --git a/README b/README index 7dba113..3193449 100644 --- a/README +++ b/README @@ -13,7 +13,7 @@ II. Developers b) Porting III. Packagers a) The build system - b) Help requested + b) Targeting Win32 I. Users @@ -30,15 +30,14 @@ this simple, fast-moving action game to a wider audience. b) Requirements -boost -headers -freealut +boost headers +libpng libvorbis Lua OpenAL OpenGL +pkgconfig (build-time dependency) SDL -SDL_image (with libpng support) c) License @@ -95,10 +94,17 @@ autoconf and automake. It should be fairly sane. If you find any problems, especially any bugs which complicate packaging on certain systems, please send back patches. -b) Help requested +b) Targeting Win32 -If you can create packages for your favorite platform, please send them -back to me and/or place the package in a public repository appropriate for -your distribution or platform. I would especially appreciate packages in -common formats such as deb, rpm, or OS X app bundles. +If you have a working mingw32 toolchain with all the dependencies, you can +build a win32 binary using a command such as this: + +./configure --host=mingw32 --prefix=/usr/mingw32/usr + +where mingw32 is the correct name of your toolchain. You can get all the +non-standard dependencies from the git repository at win32/win32-libs.zip. +Just unzip the contents of that archive into your toolchain. If everything +goes smoothly, you should have a yoink.exe appropriate for the win32 +platform. You can then build a complete installer using "make package" if +you have nsis installed.