# Define rules and targets for Yoink.
#
-$(call include,moof stlplus) # Recurse into subdirectories.
+$(call include,moof stlplus) # Recurse into subdirectories.
-objects = $(patsubst %.c,$(builddir)/%.o,$(patsubst %.cc,$(builddir)/%.o,$(wildcard $d/*.c $d/*.cc)))
+objects = $(patsubst %.c,$(builddir)/%.o,$(patsubst %.cc,$(builddir)/%.o,$(wildcard $d/*.c $d/*.cc)))
ifeq (win32,$(platform))
-objects += $b/win32.o # Also compile win32 resource file.
+objects += $b/win32.o # Also compile win32 resource file.
endif
ifeq (true,$(includeConfig))
-objects += $b/config.o # Also compile in the configuration.
-exec += $b/config.c # Make config.c a build target.
+objects += $b/config.o # Also compile in the configuration.
+exec += $b/config.c # Make config.c a build target.
$b/config.c: config.mk
$(Q)$(xxd)
endif
$(objects): TGT_CFLAGS := -I$d
$(objects): config.h $(this) | $b
-# Make all objects depend on config.h; it's excessive, but config.h won't
-# be remade otherwise if dependencies are not being generated. The
-# alternative is to maintain an accurate list of objects with a dependency
-# on config.h.
+# Make all objects depend on config.h; it's excessive, but config.h won't be
+# remade otherwise if dependencies are not being generated. The alternative
+# is to maintain an accurate list of objects with a dependency on config.h.
-exec += $(objects) # Make the objects build targets.
+exec += $(objects) # Make the objects build targets.
-bindir_$b := $b/$(projectName)$(EXEEXT) # Install executable to bindir.
+bindir_$b := $b/$(projectName)$(EXEEXT) # Install executable to bindir.
$(bindir_$b): $(objects) $b/moof/libmoof.a $b/stlplus/libstlplus.a
$(Q)$(link_cc)