*
**************************************************************************/
-#include "Frustum.hh"
-#include "OpenGL.hh"
-#include "Sphere.hh"
+#include "frustum.hh"
+#include "opengl.hh"
+#include "sphere.hh"
-namespace Mf {
+namespace moof {
-void Sphere::encloseVertices(const Vector3 vertices[], unsigned count)
+void sphere::enclose_vertices(const vector3 vertices[], unsigned count)
{
// TODO
}
-void Sphere::draw(Scalar alpha) const
+void sphere::draw(scalar alpha) const
{
GLUquadricObj* sphereObj = gluNewQuadric();
gluQuadricDrawStyle(sphereObj, GLU_LINE);
gluDeleteQuadric(sphereObj);
}
-bool Sphere::isVisible(const Frustum& frustum) const
+bool sphere::is_visible(const frustum& frustum) const
{
return frustum.contains(*this);
}
-} // namespace Mf
+} // namespace moof