]> Dogcows Code - chaz/yoink/blobdiff - src/moof/shape.hh
the massive refactoring effort
[chaz/yoink] / src / moof / shape.hh
similarity index 50%
rename from src/Moof/Shape.hh
rename to src/moof/shape.hh
index d21e84d464d8f3c4cca0788d76e2c167b8a11ced..7f975032fb6b103dd9d044d3e122696ca2a09eed 100644 (file)
 #ifndef _MOOF_SHAPE_HH_
 #define _MOOF_SHAPE_HH_
 
-#include <Moof/Drawable.hh>
-#include <Moof/Math.hh>
-#include <Moof/OpenGL.hh>
-#include <Moof/Ray.hh>
-
-
-// Frustum
-// Plane (can construct from Triangle3)
-// Ray
-// Shape<>
-// +- Line<>
-// -   Line2                   Line<2>
-// -   Line3                   Line<3>
-// +- Sphere<>
-// |   Sphere2, Circle Sphere<2>
-// |   Sphere3                 Sphere<3>
-// +- Aabb<>
-// |   Aabb2, Rectangle        Aabb<2>
-// |   Aabb3                   Aabb<3>
-// +- Polygon<>
-// |   Triangle2               Polygon<2,3>
-// |   Triangle3               Polygon<3,3>
-
-
-namespace Mf {
+/**
+ * \file shape.hh
+ * Declares an interface for shapes.
+ */
+
+#include <moof/drawable.hh>
+#include <moof/math.hh>
+#include <moof/opengl.hh>
+#include <moof/ray.hh>
+
+
+// frustum
+// plane (can construct from triangle2)
+// ray
+// shape<>
+// +- line<>
+// -   line2                   line<2>
+// -   line3                   line<3>
+// +- sphere<>
+// |   sphere2, circle sphere<2>
+// |   sphere3                 sphere<3>
+// +- aabb<>
+// |   aabb2, rectangle        aabb<2>
+// |   aabb3                   aabb<3>
+// +- polygon<>
+// |   triangle2               polygon<2,3>
+// |   triangle3               polygon<3,3>
+
+
+namespace moof {
 
 
 template <int D>
-class Shape
+class shape
 {
 public:
 
-       virtual ~Shape() {}
+       virtual ~shape() {}
 
        /**
         * Checks if this shape is intersected by a given ray.  If so, returns
@@ -52,19 +57,19 @@ public:
         * about the contact via the 2nd parameter.  A negative value is
         * returned if there is no contact.
         */
-       virtual bool intersectRay(const Ray<D>& ray,
-                                                         typename Ray<D>::Contact& hit) const
+       virtual bool intersect_ray(const ray<D>& ray,
+                                                          typename ray<D>::contact& hit) const
        {
                return false;
        }
 };
 
 
-typedef Shape<2>       Shape2;
-typedef Shape<3>       Shape3;
+typedef shape<2>       shape2;
+typedef shape<3>       shape3;
 
 
-} // namespace Mf
+} // namespace moof
 
 #endif // _MOOF_SHAPE_HH_
 
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