]> Dogcows Code - chaz/yoink/blobdiff - src/YoinkApp.cc
new level-based controllers
[chaz/yoink] / src / YoinkApp.cc
diff --git a/src/YoinkApp.cc b/src/YoinkApp.cc
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-
-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
- Redistribution   and   use  in  source  and  binary  forms,  with  or  without
- modification, are permitted provided that the following conditions are met:
-   * Redistributions  of  source  code  must retain the above copyright notice,
-     this list of conditions and the following disclaimer.
-   * Redistributions  in binary form must reproduce the above copyright notice,
-     this  list of conditions and the following disclaimer in the documentation
-     and/or other materials provided with the distribution.
- THIS  SOFTWARE  IS  PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND  ANY  EXPRESS  OR  IMPLIED  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED.  IN  NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR  ANY  DIRECT,  INDIRECT,  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES  (INCLUDING,  BUT  NOT  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES;  LOSS  OF  USE,  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED  AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR  TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
-
-#include <cstdlib>             // getenv
-#include <cstring>
-#include <iostream>
-#include <string>
-
-#include <Moof/Exception.hh>
-#include <Moof/Log.hh>
-#include <Moof/Math.hh>
-#include <Moof/OpenGL.hh>
-#include <Moof/Settings.hh>
-#include <Moof/Thread.hh>
-#include <Moof/Timer.hh>
-#include <Moof/Video.hh>
-
-#include "YoinkApp.hh"
-
-#if HAVE_CONFIG_H
-#include "config.h"
-#endif
-
-
-static std::string configFiles()
-{
-       std::string files;
-
-       // look in the configured data directory last of all
-       char* dataDir = getenv("YOINK_DATADIR");
-       files += (dataDir ? dataDir : YOINK_DATADIR);
-       files += "/yoinkrc";
-
-       // add the colon-delimited paths from configure
-       files += ":";
-       files += YOINK_CONFIGFILES;
-
-       char* configFile = getenv("YOINKRC");
-       if (configFile)
-       {
-               // if a config file from the environment variable is specified, we want
-               // to load it first so it has precedence
-               files += ":";
-               files += configFile;
-       }
-
-       return files;
-}
-
-static std::string iconFile()
-{
-       char* dataDir = getenv("YOINK_DATADIR");
-
-       // first set up the search paths so we can find the icon and other resources
-       if (dataDir)
-       {
-               // look first in the data directory specified by the environment
-               Mf::Resource::addSearchPath(dataDir);
-       }
-
-       // then look in the configured data directory
-       Mf::Resource::addSearchPath(YOINK_DATADIR);
-
-       return Mf::Resource::getPath("yoink.png");
-}
-
-
-YoinkApp::YoinkApp(int argc, char* argv[]) :
-       Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile()),
-       music("NightFusionIntro"),
-       punchSound("RobotPunch")
-{
-       Mf::dispatcher::addHandler("video.context_recreated",
-                       boost::bind(&YoinkApp::contextRecreated, this, _1), this);
-       setupGL();
-
-       music.setLooping(true);
-       music.enqueue("NightFusionLoop");
-       music.stream();
-
-       heroine = Character::alloc("RobotTrooper");
-       heroine->getAnimation().startSequence("Run");
-
-       Mf::Scalar a[6] = {0.0, 1.5, -0.5, 3.0, -2.0, 1.0};
-       interp.init(a, 2.0, Mf::Interpolator::OSCILLATE);
-
-       Mf::Scalar b[2] = {1.0, 0.0};
-       fadeIn.init(b, 1.0);
-
-       octree = Mf::loadScene("Classic");
-       heroine->treeNode = octree->insert(heroine);
-}
-
-YoinkApp::~YoinkApp()
-{
-       Mf::dispatcher::removeHandler(this);
-}
-
-
-void YoinkApp::setupGL()
-{
-       glEnable(GL_TEXTURE_2D);
-
-       //glEnable(GL_CULL_FACE);
-       glEnable(GL_DEPTH_TEST);
-
-       glShadeModel(GL_SMOOTH);
-       //glEnable(GL_POLYGON_SMOOTH);
-
-       //int texSize;
-       //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
-       //std::cout << "texture size: " << texSize << std::endl;
-       
-       //glEnable(GL_BLEND);
-       //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       glEnable(GL_ALPHA_TEST);
-       glAlphaFunc(GL_GREATER, 0.0);
-
-       glClearColor(1.0, 0.0, 0.0, 1.0);
-
-       //glMatrixMode(GL_PROJECTION);
-       //glLoadIdentity();
-       //gluPerspective(60.0, 1.33333, 1.0, 2500.0);
-       camera.setProjection(cml::rad(60.0), 1.33333, 32.0, 2500.0);
-       camera.uploadProjectionToGL();
-
-       //glMatrixMode(GL_MODELVIEW);
-       
-       //glLineWidth(10.0f);
-}
-
-void YoinkApp::contextRecreated(const Mf::Notification* note)
-{
-       // Whenever the context is destroyed and a new one created, it probably
-       // won't contain our state so we need to set that up again.
-       setupGL();
-}
-
-
-void YoinkApp::update(Mf::Scalar t, Mf::Scalar dt)
-{
-       //dt *= 0.7;
-
-       fadeIn.update(dt);
-       camera.update(t, dt);
-       heroine->update(t, dt);
-
-       // reinsert heroine
-       heroine->treeNode = octree->reinsert(heroine, heroine->treeNode);
-       octree->print(heroine->treeNode);
-       
-       //camera.lookAt(heroine->getSphere().point);
-       camera.setPosition(Mf::Vector3(-heroine->current.position[0],
-                               -heroine->current.position[1], -256));
-
-       Mf::Vector3 heroinePosition;
-       Mf::promoteVector(heroinePosition, heroine->current.position);
-       Mf::Sound::setListenerPosition(heroinePosition);
-
-       interp.update(dt);
-       hud.setBar1Progress(interp.getState(dt));
-       hud.setBar2Progress(1.0 - interp.getState(dt));
-}
-
-
-void YoinkApp::draw(Mf::Scalar alpha)
-{
-       glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-       glMatrixMode(GL_MODELVIEW);
-       glLoadMatrix(camera.getModelviewMatrix().data());
-
-       // DRAW THE SCENE
-       Mf::Texture::resetBind();
-
-       glEnableClientState(GL_VERTEX_ARRAY);
-       glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
-       octree->drawIfVisible(alpha, camera.getFrustum());
-
-       //heroine->draw(alpha);
-       heroine->getAabb().draw();
-
-       hud.draw();
-
-       // DRAW FADE
-       glEnable(GL_BLEND);
-       glMatrixMode(GL_PROJECTION);
-       glPushMatrix();
-       glLoadIdentity();
-       glMatrixMode(GL_MODELVIEW);
-       glPushMatrix();
-       glLoadIdentity();
-       glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
-       Mf::Texture::resetBind();
-
-       //glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
-       glBegin(GL_QUADS);
-               glVertex3f(-1.0, -1.0, -0.1);
-               glVertex3f(1.0, -1.0, -0.1);
-               glVertex3f(1.0, 1.0, -0.1);
-               glVertex3f(-1.0, 1.0, -0.1);
-       glEnd();
-
-       glDisable(GL_BLEND);
-
-       glMatrixMode(GL_PROJECTION);
-       glPopMatrix();
-       glMatrixMode(GL_MODELVIEW);
-       glPopMatrix();
-}
-
-void YoinkApp::handleEvent(const Mf::Event& event)
-{
-       switch (event.type)
-       {
-               case SDL_KEYDOWN:
-                       if (event.key.keysym.sym == SDLK_ESCAPE)
-                       {
-                               stop();
-                               break;
-                       }
-                       else if (event.key.keysym.sym == SDLK_f)
-                       {
-                               getVideo().toggleFull();
-                               break;
-                       }
-                       else if (event.key.keysym.sym == SDLK_SPACE)
-                       {
-                               heroine->getAnimation().startSequence("Punch");
-                               punchSound.play();
-                               break;
-                       }
-                       else if (event.key.keysym.sym == SDLK_t)
-                       {
-                               Mf::dispatcher::dispatch("video.context_recreated");
-                               break;
-                       }
-                       else if (event.key.keysym.sym == SDLK_p)
-                       {
-                               music.toggle();
-                               break;
-                       }
-                       else if (event.key.keysym.sym == SDLK_l)
-                       {
-                               getVideo().toggleCursorGrab();
-                               getVideo().toggleCursorVisible();
-                               break;
-                       }
-
-               case SDL_KEYUP:
-                       heroine->handleEvent(event);
-
-               case SDL_MOUSEMOTION:
-               case SDL_MOUSEBUTTONDOWN:
-                       camera.handleEvent(event);
-                       break;
-
-               case SDL_QUIT:
-                       stop();
-                       break;
-
-               case SDL_VIDEORESIZE:
-                       glViewport(0, 0, event.resize.w, event.resize.h);
-                       hud.resize(event.resize.w, event.resize.h);
-                       camera.setProjection(cml::rad(60.0),
-                               double(event.resize.w) / double(event.resize.h), 32.0, 2500.0);
-                       camera.uploadProjectionToGL();
-                       break;
-       }
-}
-
-
-void printUsage()
-{
-       std::cout << "Usage: "PACKAGE" [-h|--help] [OPTION=VALUE]..." << std::endl
-                         << "The alien-smashing action game." << std::endl
-                         << std::endl
-                         << "Options:" << std::endl
-                         << "  -h, --help" << std::endl
-                         << "      show this help and exit" << std::endl
-                         << "  detail=1|2|3" << std::endl
-                         << "      the level of detail of game scenes" << std::endl
-                         << "  fullscreen=true|false" << std::endl
-                         << "      if true, uses the entire display" << std::endl
-                         << "  maxfps=num" << std::endl
-                         << "      the maximum number of frames per second" << std::endl
-                         << std::endl
-                         << "See documentation for more options." << std::endl;
-}
-
-int main(int argc, char* argv[])
-{
-       if (argc > 1 &&
-                       (strcmp(argv[1], "-h") == 0 || strcmp(argv[1], "--help") == 0))
-       {
-               printUsage();
-               return 0;
-       }
-
-       std::cout << std::endl << PACKAGE_STRING << std::endl
-                         << "Compiled " << __TIME__ " " __DATE__ << std::endl
-                         << "Send patches and bug reports to <"
-                         PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
-
-#if            YOINK_LOGLEVEL >= 4
-       Mf::setLogLevel(Mf::LOG_DEBUG);
-#elif  YOINK_LOGLEVEL >= 3
-       Mf::setLogLevel(Mf::LOG_INFO);
-#elif  YOINK_LOGLEVEL >= 2
-       Mf::setLogLevel(Mf::LOG_SCRIPT);
-#elif  YOINK_LOGLEVEL >= 1
-       Mf::setLogLevel(Mf::LOG_ERROR);
-#elif  YOINK_LOGLEVEL
-       Mf::setLogLevel(Mf::LOG_NONE);
-#endif
-
-       int status = 0;
-
-       try
-       {
-               YoinkApp app(argc, argv);
-               status = app.run();
-       }
-       catch (Mf::Exception e)
-       {
-               Mf::logError("unhandled exception: <<%s>>", e.what());
-               Mf::logInfo("it's time to crash now :-(");
-               //status = 1;
-               throw e;
-       }
-
-       std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
-       return status;
-}
-
-
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-
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