class TitleLayer;
typedef boost::shared_ptr<TitleLayer> TitleLayerP;
-struct TitleLayer : public Mf::Layer
+class TitleLayer : public Mf::Layer
{
+public:
+
static TitleLayerP alloc()
{
return TitleLayerP(new TitleLayer);
private:
- Mf::Lerp fadeIn;
- Mf::Engine* engine;
+ Mf::Lerp mFadeIn;
+ Mf::Engine* mEngine;
- Mf::LayerP gameLayer;
+ Mf::LayerP mGameLayer;
};