]> Dogcows Code - chaz/yoink/blobdiff - src/TitleLayer.hh
fixed layer bugs; generalized octree
[chaz/yoink] / src / TitleLayer.hh
diff --git a/src/TitleLayer.hh b/src/TitleLayer.hh
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+
+/*******************************************************************************
+
+ Copyright (c) 2009, Charles McGarvey
+ All rights reserved.
+ Redistribution   and   use  in  source  and  binary  forms,  with  or  without
+ modification, are permitted provided that the following conditions are met:
+   * Redistributions  of  source  code  must retain the above copyright notice,
+     this list of conditions and the following disclaimer.
+   * Redistributions  in binary form must reproduce the above copyright notice,
+     this  list of conditions and the following disclaimer in the documentation
+     and/or other materials provided with the distribution.
+ THIS  SOFTWARE  IS  PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND  ANY  EXPRESS  OR  IMPLIED  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED.  IN  NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR  ANY  DIRECT,  INDIRECT,  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES  (INCLUDING,  BUT  NOT  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES;  LOSS  OF  USE,  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED  AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR  TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+*******************************************************************************/
+
+#ifndef _TITLELAYER_HH_
+#define _TITLELAYER_HH_
+
+#include <boost/shared_ptr.hpp>
+
+#include <Moof/Interpolator.hh>
+#include <Moof/Layer.hh>
+#include <Moof/Math.hh>
+
+
+class TitleLayer;
+typedef boost::shared_ptr<TitleLayer> TitleLayerP;
+
+struct TitleLayer : public Mf::Layer
+{
+       static TitleLayerP alloc()
+       {
+               return TitleLayerP(new TitleLayer);
+       }
+
+       void pushed(Mf::Engine& engine);
+
+       void update(Mf::Scalar t, Mf::Scalar dt);
+       void draw(Mf::Scalar alpha) const;
+       bool handleEvent(const Mf::Event& event);
+
+private:
+
+       Mf::Lerp fadeIn;
+       Mf::Engine* engine;
+
+       Mf::LayerP gameLayer;
+};
+
+
+#endif // _TITLELAYER_HH_
+
+/** vim: set ts=4 sw=4 tw=80: *************************************************/
+
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