]> Dogcows Code - chaz/yoink/blobdiff - src/TitleLayer.cc
cleaned up interpolator classes
[chaz/yoink] / src / TitleLayer.cc
index 9c609137ce45187977ad1d105cdded4d58a41ffb..afe13e91771a5f3ac2e7b7edb3639e2a1a124d91 100644 (file)
 
 void TitleLayer::addedToCore()
 {
-       Mf::Scalar coeff[] = {0.0, 1.0};
-       mFadeIn.init(coeff, 0.1);
+       mFadeIn.init(0.0, 1.0);
+       mFadeIn.reset(0.1);
 
        mGameLayer = GameLayer::alloc();
 }
 
 void TitleLayer::update(Mf::Scalar t, Mf::Scalar dt)
 {
-       if (!mFadeIn.isDone()) mFadeIn.update(t, dt);
+       mFadeIn.update(t, dt);
 }
 
 void TitleLayer::draw(Mf::Scalar alpha) const
@@ -58,21 +58,20 @@ bool TitleLayer::handleEvent(const Mf::Event& event)
        switch (event.type)
        {
                case SDL_KEYUP:
-                       //if (event.key.keysym.sym == SDLK_ESCAPE)
-                       //{
-                               //break;
-                       //}
+                       if (event.key.keysym.sym == SDLK_ESCAPE)
+                       {
+                               break;
+                       }
 
                        Mf::LayerP titleLayer = Mf::core.pop(this);
-                       //core.pushLayer(GameLayer::alloc());
 
-                       Mf::Scalar coeff[] = {0.0, 0.75, 0.99, 1.0};
-                       Mf::PolynomialInterpolator<3> interp(coeff, 0.1);
+                       Mf::Lerp interp(0.1);
+                       interp.init(0.0, 1.0);
 
-                       //Mf::LayerP mGameLayer = GameLayer::alloc();
-                       Mf::Transition<Mf::PolynomialInterpolator<3> >::Ptr transition =
-                               Mf::Transition<Mf::PolynomialInterpolator<3> >::alloc(mGameLayer, titleLayer, interp);
+                       Mf::Transition<Mf::Lerp>::Ptr transition =
+                               Mf::Transition<Mf::Lerp>::alloc(mGameLayer, titleLayer, interp);
                        Mf::core.push(transition);
+
                        return true;
        }
 
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