* Text on the screen.
*/
-#include "Tilemap.hh"
+#include <Moof/Texture.hh>
-class TilemapFont : public Tilemap
+class TilemapFont : public Mf::Texture
{
public:
TilemapFont();
void getTileCoords(char symbol, Mf::Scalar coords[8],
- Tilemap::Orientation what = Tilemap::NORMAL);
+ Mf::Texture::Orientation what = Mf::Texture::NORMAL);
};