]> Dogcows Code - chaz/yoink/blobdiff - src/Scene.cc
sockets documentation and cleanup
[chaz/yoink] / src / Scene.cc
index cffd382b1a7aaa62a0e1da42e592b6fea83421bf..16e1aef55b210903fff7caeb2e65bb4fb344df55 100644 (file)
@@ -1,54 +1,37 @@
 
-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
- Redistribution   and   use  in  source  and  binary  forms,  with  or  without
- modification, are permitted provided that the following conditions are met:
-   * Redistributions  of  source  code  must retain the above copyright notice,
-     this list of conditions and the following disclaimer.
-   * Redistributions  in binary form must reproduce the above copyright notice,
-     this  list of conditions and the following disclaimer in the documentation
-     and/or other materials provided with the distribution.
- THIS  SOFTWARE  IS  PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND  ANY  EXPRESS  OR  IMPLIED  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED.  IN  NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR  ANY  DIRECT,  INDIRECT,  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES  (INCLUDING,  BUT  NOT  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES;  LOSS  OF  USE,  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED  AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR  TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
+/*]  Copyright (c) 2009-2010, Charles McGarvey  [**************************
+**]  All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
 
 #include <map>
-#include <vector>
 
 #include <Moof/Aabb.hh>
 #include <Moof/Camera.hh>
 #include <Moof/Entity.hh>
+#include <Moof/Manager.hh>
+#include <Moof/Line.hh>
 #include <Moof/Log.hh>
 #include <Moof/Math.hh>
-#include <Moof/Mippleton.hh>
-#include <Moof/Octree.hh>
+//#include <Moof/Octree.hh>
 #include <Moof/Script.hh>
 #include <Moof/Settings.hh>
+#include <Moof/Texture.hh>
 
 #include "Character.hh"
 #include "Scene.hh"
-#include "Tilemap.hh"
 
 
-struct Scene::Impl : public Mf::Mippleton<Impl>
+struct Scene::Impl : public Mf::Manager<Impl>
 {
-       struct Quad : public Mf::Entity, public Mf::OctreeInsertable
+       struct Quad : public Mf::Entity
        {
-               enum SURFACE_TYPE
+               enum Surface
                {
                        NONE    = 0,
                        LEFT    = 1,
@@ -56,71 +39,77 @@ struct Scene::Impl : public Mf::Mippleton<Impl>
                        TOP             = 3
                };
 
-               Quad(const Mf::Vector3 vertices[4], const std::string& texture,
-                               Tilemap::Index tileIndex) :
-                       tilemap_(texture),
-                       blending_(false),
-                       fog_(false),
-                       surfaceType_(NONE)
+               Quad(const Mf::Vector3* vertices[4], const std::string& texture,
+                               Mf::Texture::TileIndex tileIndex) :
+                       mTilemap(texture),
+                       mBlending(false),
+                       mFog(false),
+                       mSurface(NONE)
                {
-                       for (int i = 0, num = 0; i < 4; ++i)
+                       for (int i = 0; i < 4; ++i)
                        {
-                               for (int j = 0; j < 3; ++j, ++num)
-                               {
-                                       vertices_[num] = vertices[i][j];
-                               }
+                               mVertices[i] = *vertices[i];
+                               //for (int j = 0; j < 3; ++j, ++num)
+                               //{
+                                       //mVertices[num] = (*vertices[i])[j];
+                               //}
                        }
 
-                       if (!tilemap_.getTileCoords(tileIndex, texCoords_))
+                       if (!mTilemap.getTileCoords(tileIndex, mTexCoords))
                        {
-                               Mf::logWarning("no index %d in texture %s", tileIndex,
-                                               texture.c_str());
+                               Mf::logWarning << "no index " << tileIndex <<
+                                       " in texture " << texture << std::endl;
 
-                               texCoords_[0] = texCoords_[1] =
-                                       texCoords_[3] = texCoords_[6] = 0.0;
-                               texCoords_[2] = texCoords_[4] =
-                                       texCoords_[5] = texCoords_[7] = 1.0;
+                               mTexCoords[0] = mTexCoords[1] =
+                                       mTexCoords[3] = mTexCoords[6] = 0.0;
+                               mTexCoords[2] = mTexCoords[4] =
+                                       mTexCoords[5] = mTexCoords[7] = 1.0;
                        }
 
-                       aabb_.encloseVertices(vertices, 4);
-                       sphere_.point = aabb_.getCenter();
-                       sphere_.radius = (aabb_.min - sphere_.point).length();
+                       mAabb.encloseVertices(mVertices, 4);
+                       mSphere.point = mAabb.getCenter();
+                       mSphere.radius = (mAabb.min - mSphere.point).length();
                }
 
                void setBlending(bool blending)
                {
-                       blending_ = blending;
+                       mBlending = blending;
                }
 
                void setFog(bool fog)
                {
-                       fog_ = fog;
+                       mFog = fog;
                }
 
-               void setSurfaceType(SURFACE_TYPE type)
+               void setSurface(Surface type)
                {
-                       surfaceType_ = type;
+                       mSurface = type;
+               }
+
+               Surface getSurface() const
+               {
+                       return mSurface;
                }
 
                void draw(Mf::Scalar alpha = 0.0) const
                {
-                       if (blending_)
+                       if (mBlending)
                        {
                                glEnable(GL_BLEND);
                                glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                        }
 
-                       if (fog_)
+                       if (mFog)
                        {
                                glEnable(GL_FOG);
                                glFogi(GL_FOG_MODE, GL_LINEAR);
                        }
 
                        //glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
-                       tilemap_.bind();
+                       mTilemap.bind();
 
-                       glVertexPointer(3, GL_SCALAR, 0, vertices_);
-                       glTexCoordPointer(2, GL_SCALAR, 0, texCoords_);
+                       glVertexPointer(3, GL_SCALAR, 0, mVertices[0].data());
+                       glTexCoordPointer(2, GL_SCALAR, 0, mTexCoords);
 
                        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
 
@@ -130,158 +119,30 @@ struct Scene::Impl : public Mf::Mippleton<Impl>
 
                bool isVisible(const Mf::Frustum& frustum) const
                {
-                       return sphere_.isVisible(frustum);
-               }
-
-
-               bool isInsideAabb(const Mf::Aabb& aabb) const
-               {
-                       // make sure the entity is fully inside the volume
-                       if (!(aabb_.max[0] < aabb.max[0] &&
-                                 aabb_.min[0] > aabb.min[0] &&
-                                 aabb_.max[1] < aabb.max[1] &&
-                                 aabb_.min[1] > aabb.min[1] &&
-                                 aabb_.max[2] < aabb.max[2] &&
-                                 aabb_.min[2] > aabb.min[2]))
-                       {
-                               return false;
-                       }
-
-                       return true;
-               }
-
-               int getOctant(const Mf::Aabb& aabb) const
-               {
-                       int octantNum = -1;
-
-                       Mf::Plane::Halfspace halfspace;
-
-                       Mf::Plane xy = aabb.getPlaneXY();
-                       halfspace = xy.intersects(sphere_);
-                       if (halfspace == Mf::Plane::INTERSECT)
-                       {
-                               halfspace = xy.intersects(aabb_);
-                       }
-
-                       if (halfspace == Mf::Plane::POSITIVE)
-                       {
-                               Mf::Plane xz = aabb.getPlaneXZ();
-                               halfspace = xz.intersects(sphere_);
-                               if (halfspace == Mf::Plane::INTERSECT)
-                               {
-                                       halfspace = xz.intersects(aabb_);
-                               }
-
-                               if (halfspace == Mf::Plane::POSITIVE)
-                               {
-                                       Mf::Plane yz = aabb.getPlaneYZ();
-                                       halfspace = yz.intersects(sphere_);
-                                       if (halfspace == Mf::Plane::INTERSECT)
-                                       {
-                                               halfspace = yz.intersects(aabb_);
-                                       }
-
-                                       if (halfspace == Mf::Plane::POSITIVE)
-                                       {
-                                               octantNum = 2;
-                                       }
-                                       else if (halfspace == Mf::Plane::NEGATIVE)
-                                       {
-                                               octantNum = 3;
-                                       }
-                               }
-                               else if (halfspace == Mf::Plane::NEGATIVE)
-                               {
-                                       Mf::Plane yz = aabb.getPlaneYZ();
-                                       halfspace = yz.intersects(sphere_);
-                                       if (halfspace == Mf::Plane::INTERSECT)
-                                       {
-                                               halfspace = yz.intersects(aabb_);
-                                       }
-
-                                       if (halfspace == Mf::Plane::POSITIVE)
-                                       {
-                                               octantNum = 1;
-                                       }
-                                       else if (halfspace == Mf::Plane::NEGATIVE)
-                                       {
-                                               octantNum = 0;
-                                       }
-                               }
-                       }
-                       else if (halfspace == Mf::Plane::NEGATIVE)
-                       {
-                               Mf::Plane xz = aabb.getPlaneXZ();
-                               halfspace = xz.intersects(sphere_);
-                               if (halfspace == Mf::Plane::INTERSECT)
-                               {
-                                       halfspace = xz.intersects(aabb_);
-                               }
-
-                               if (halfspace == Mf::Plane::POSITIVE)
-                               {
-                                       Mf::Plane yz = aabb.getPlaneYZ();
-                                       halfspace = yz.intersects(sphere_);
-                                       if (halfspace == Mf::Plane::INTERSECT)
-                                       {
-                                               halfspace = yz.intersects(aabb_);
-                                       }
-
-                                       if (halfspace == Mf::Plane::POSITIVE)
-                                       {
-                                               octantNum = 6;
-                                       }
-                                       else if (halfspace == Mf::Plane::NEGATIVE)
-                                       {
-                                               octantNum = 7;
-                                       }
-                               }
-                               else if (halfspace == Mf::Plane::NEGATIVE)
-                               {
-                                       Mf::Plane yz = aabb.getPlaneYZ();
-                                       halfspace = yz.intersects(sphere_);
-                                       if (halfspace == Mf::Plane::INTERSECT)
-                                       {
-                                               halfspace = yz.intersects(aabb_);
-                                       }
-
-                                       if (halfspace == Mf::Plane::POSITIVE)
-                                       {
-                                               octantNum = 5;
-                                       }
-                                       else if (halfspace == Mf::Plane::NEGATIVE)
-                                       {
-                                               octantNum = 4;
-                                       }
-                               }
-                       }
-
-                       return octantNum;
+                       return mSphere.isVisible(frustum);
                }
 
 
-               Mf::Scalar              vertices_[12];
-               Mf::Scalar              texCoords_[8];
+               Mf::Vector3             mVertices[4];
+               Mf::Scalar              mTexCoords[8];
                
-               Tilemap                 tilemap_;
-
-               bool                    blending_;
-               bool                    fog_;
-               SURFACE_TYPE    surfaceType_;
+               Mf::Texture             mTilemap;
 
-               Mf::Aabb                aabb_;
-               Mf::Sphere              sphere_;
+               bool                    mBlending;
+               bool                    mFog;
+               Surface                 mSurface;
        };
 
 
 
-       Mf::Matrix4                             transform;
-       std::string                             texture;
+       Mf::Matrix4                             mTransform;
+       std::string                             mTexture;
 
-       Mf::Octree<Quad>::Ptr   octree;
+       //Mf::Octree<Quad>::Ptr mOctree;
+       std::list< boost::shared_ptr<Impl::Quad> >      mObjects;
+       std::list<Mf::Line2>                                            mLines;
 
-       Mf::Aabb                                playfieldBounds;
-       Mf::Aabb                                maximumBounds;
+       Mf::Aabb<3>                             mBounds;
 
 
        enum AXIS
@@ -292,19 +153,13 @@ struct Scene::Impl : public Mf::Mippleton<Impl>
        };
 
 
+       void init(const std::string& name) {}
 
-       explicit Impl(const std::string& name) :
-               Mf::Mippleton<Impl>(name)
-       {
-               loadFromFile();
-       }
 
-       void importSceneBindings(Mf::Script& script)
+       void importSceneBindings(Mf::Settings& settings, Mf::Script& script)
        {
-               script.importFunction("SetPlayfieldBounds",
-                               boost::bind(&Impl::setPlayfieldBounds, this, _1));
-               script.importFunction("SetMaximumBounds",
-                               boost::bind(&Impl::setMaximumBounds, this, _1));
+               script.importFunction("SetBounds",
+                               boost::bind(&Impl::setBounds, this, _1));
                script.importFunction("ResetTransform",
                                boost::bind(&Impl::resetTransform, this, _1));
                script.importFunction("Translate",
@@ -315,109 +170,99 @@ struct Scene::Impl : public Mf::Mippleton<Impl>
                                boost::bind(&Impl::rotate, this, _1));
                script.importFunction("SetTexture",
                                boost::bind(&Impl::setTexture, this, _1));
-               script.importFunction("MakeTilemap",
-                               boost::bind(&Impl::makeTilemap, this, _1));
-               script.importFunction("MakeBillboard",
-                               boost::bind(&Impl::makeBillboard, this, _1));
+               script.importFunction("DrawTilemap",
+                               boost::bind(&Impl::drawTilemap, this, _1));
+               script.importFunction("DrawTile",
+                               boost::bind(&Impl::drawTile, this, _1));
 
                int detail = 3;
-               Mf::Settings::getInstance().get("detail", detail);
-               script.push(detail); script.set("detail");
+               settings.get("detail", detail);
+               script.globals().setField("detail", detail);
 
-               script.push(Quad::LEFT);  script.set("LEFT");
-               script.push(Quad::RIGHT); script.set("RIGHT");
-               script.push(Quad::TOP);   script.set("TOP");
+               script.globals().setField("LOW",    1);
+               script.globals().setField("MEDIUM", 2);
+               script.globals().setField("HIGH",   3);
 
-               script.push(X); script.set("X");
-               script.push(Y); script.set("Y");
-               script.push(Z); script.set("Z");
+               script.globals().setField("X", X);
+               script.globals().setField("Y", Y);
+               script.globals().setField("Z", Z);
+
+               script.globals().setField("LEFT",  Quad::LEFT);
+               script.globals().setField("RIGHT", Quad::RIGHT);
+               script.globals().setField("TOP",   Quad::TOP);
        }
 
 
-       void loadFromFile()
+       Mf::Script::Result load(Mf::Settings& settings, Mf::Script& script)
        {
-               Mf::Script script;
-               std::string filePath = Scene::getPath(getName());
-
-               script.importStandardLibraries();
-               importLogScript(script);
-               importSceneBindings(script);
-
-               if (script.doFile(filePath) != Mf::Script::SUCCESS)
+               std::string path(getName());
+               if (!Scene::getPath(path))
                {
-                       std::string str;
-                       script[-1].get(str);
-                       Mf::logScript("%s", str.c_str());
+                       script.push("the scene file could not be found");
+                       return Mf::Script::FILE_ERROR;
                }
+
+               importSceneBindings(settings, script);
+               return script.doFile(path);
        }
 
 
-       static int loadBox(Mf::Script& script, Mf::Aabb& aabb)
+       static int loadBox(Mf::Script& script, Mf::Aabb3& aabb)
        {
-               Mf::Script::Value table[] =
-               {
-                       script[1].requireTable(),
-                       script[2].requireTable()
-               };
+               script[1].requireTable();
+               script[2].requireTable();
 
-               for (int i = 0; i <= 1; ++i)
-               {
-                       for (int j = 1; j <= 3; ++j)
-                       {
-                               script.push(j);
-                               table[i].pushField();
-                       }
-               }
-
-               script[3].get(aabb.min[0]);
-               script[4].get(aabb.min[1]);
-               script[5].get(aabb.min[2]);
-               script[6].get(aabb.max[0]);
-               script[7].get(aabb.max[1]);
-               script[8].get(aabb.max[2]);
+               script[1].pushField(1).get(aabb.min[0]);
+               script[1].pushField(2).get(aabb.min[1]);
+               script[1].pushField(3).get(aabb.min[2]);
+               script[2].pushField(1).get(aabb.max[0]);
+               script[2].pushField(2).get(aabb.max[1]);
+               script[2].pushField(3).get(aabb.max[2]);
 
                return 0;
        }
 
-       int setPlayfieldBounds(Mf::Script& script)
+       int setBounds(Mf::Script& script)
        {
-               return loadBox(script, playfieldBounds);
-       }
-
-       int setMaximumBounds(Mf::Script& script)
-       {
-               int ret = loadBox(script, maximumBounds);
-               octree = Mf::Octree<Quad>::alloc(maximumBounds);
+               int ret = loadBox(script, mBounds);
+               //mOctree = Mf::Octree<Quad>::alloc(mBounds);
                return ret;
        }
 
        int resetTransform(Mf::Script& script)
        {
-               transform.identity();
+               mTransform.identity();
                return 0;
        }
 
        int translate(Mf::Script& script)
        {
-               Mf::Script::Value x = script[1].requireNumber();
-               Mf::Script::Value y = script[2].requireNumber();
-               Mf::Script::Value z = script[3].requireNumber();
-
                Mf::Vector3 vec;
-               x.get(vec[0]);
-               y.get(vec[1]);
-               z.get(vec[2]);
+               script[1].requireNumber().get(vec[0]);
+               script[2].requireNumber().get(vec[1]);
+               script[3].requireNumber().get(vec[2]);
 
                Mf::Matrix4 translation;
                cml::matrix_translation(translation, vec);
-               transform = translation * transform;
+               mTransform = translation * mTransform;
 
                return 0;
        }
 
        int scale(Mf::Script& script)
        {
-               if (script.getSize() == 3)
+               int size = script.stackSize();
+
+               if (size == 1)
+               {
+                       Mf::Scalar value = 1.0;
+                       script[1].requireNumber().get(value);
+
+                       Mf::Matrix4 scaling;
+                       cml::matrix_uniform_scale(scaling, value);
+                       mTransform = scaling * mTransform;
+               }
+               else if (size == 3)
                {
                        Mf::Vector3 vec;
                        script[1].requireNumber().get(vec[0]);
@@ -426,20 +271,11 @@ struct Scene::Impl : public Mf::Mippleton<Impl>
 
                        Mf::Matrix4 scaling;
                        cml::matrix_scale(scaling, vec);
-                       transform = scaling * transform;
-               }
-               else if (script.getSize() == 1)
-               {
-                       Mf::Scalar value = 1.0;
-                       script[1].requireNumber().get(value);
-
-                       Mf::Matrix4 scaling;
-                       cml::matrix_uniform_scale(scaling, value);
-                       transform = scaling * transform;
+                       mTransform = scaling * mTransform;
                }
                else
                {
-                       script.getTop().throwError("wrong number of arguments");
+                       script.top().raise("wrong number of arguments");
                }
 
                return 0;
@@ -447,178 +283,163 @@ struct Scene::Impl : public Mf::Mippleton<Impl>
 
        int rotate(Mf::Script& script)
        {
-               Mf::Script::Value axis = script[1].requireString();
-               Mf::Script::Value angle = script[2].requireNumber();
-
                size_t index = 0;
-               axis.get(index);
+               script[1].requireNumber().get(index);
 
                Mf::Scalar value;
-               angle.get(value);
+               script[2].requireNumber().get(value);
 
-               cml::matrix_rotate_about_world_axis(transform, index, cml::rad(value));
+               cml::matrix_rotate_about_world_axis(mTransform,
+                                                                                       index, cml::rad(value));
 
                return 0;
        }
 
        int setTexture(Mf::Script& script)
        {
-               Mf::Script::Value name = script[1].requireString();
-
-               name.get(texture);
-
+               script[1].requireString().get(mTexture);
                return 0;
        }
 
-       int makeTilemap(Mf::Script& script)
+       int drawTilemap(Mf::Script& script)
        {
-               Mf::Script::Value table = script[1].requireTable();
-               Mf::Script::Value top = script[-1];
+               Mf::Script::Slot        table = script[1].requireTable();
 
-               Quad::SURFACE_TYPE surfaceType;
-               table.pushField("surface_type");
-               top.get(surfaceType);
+               int width  = 1;
+               table.get(width, "width");
 
-               int width = 1;
-               int height = 1;
-
-               table.pushField("width");
-               top.get(width);
-
-               int nTiles = 0;
-
-               table.pushField("tiles");
-               Mf::Script::Value tiles = script.getTop();
-               nTiles = tiles.getLength();
-
-               if (nTiles % width != 0) table.throwError("invalid number of tiles");
+               int nTiles = table.length();
+               if (nTiles % width != 0)
+               {
+                       table.raise("invalid number of tiles");
+               }
 
-               std::vector< std::vector<Tilemap::Index> > indices;
+               if (width == 0) table.raise("width field must not be zero");
+               int height = nTiles / width;
 
-               int i, w, h;
+               Mf::Vector3             vertices[height+1][width+1];
 
-               height = nTiles / width;
-               indices.resize(height);
+               // the indices are stored upside-down in the scene file so that
+               // they are easier to edit as text, so we'll need to load them last
+               // row first
 
-               // the indices are stored upside-down in the scene file so that they
-               // are easier to edit as text, so we'll need to load them last row
-               // first
+               // do first row and first column of vertices
 
-               i = 1;
-               for (h = height - 1; h >= 0; --h)
+               for (int w = 0; w <= width; ++w)
                {
-                       std::vector<Tilemap::Index> row;
+                       vertices[height][w] = Mf::demote(mTransform *
+                                       Mf::Vector4(w, height, 0.0, 1.0));
+               }
+               for (int h = 0; h < height; ++h)
+               {
+                       vertices[h][0] = Mf::demote(mTransform *
+                                       Mf::Vector4(0.0, h, 0.0, 1.0));
+               }
 
-                       for (w = 0; w < width; ++w, ++i)
+               size_t i = 1;
+               for (int h = height - 1; h >= 0; --h)
+               {
+                       for (int w = 0; w < width; ++w, ++i)
                        {
-                               script.checkStack(2);
-                               script.push(i);
-                               tiles.pushField();
+                               int wPlus1 = w + 1;
+                               int hPlus1 = h + 1;
 
-                               Tilemap::Index index;
-                               top.get(index);
+                               Mf::Texture::TileIndex index;
+                               table.get(index, i);
 
-                               row.push_back(index);
-                       }
+                               vertices[h][wPlus1] = Mf::demote(mTransform *
+                                               Mf::Vector4(wPlus1, h, 0.0, 1.0));
 
-                       indices[h] = row;
-               }
+                               if (index == Mf::Texture::NO_TILE) continue;
 
-               Mf::Vector4 vertices[height+1][width+1];
+                               const Mf::Vector3* corners[4] = {
+                                       &vertices[h][w],
+                                       &vertices[h][wPlus1],
+                                       &vertices[hPlus1][wPlus1],
+                                       &vertices[hPlus1][w]
+                               };
 
-               Mf::Matrix4 transposedTransform = transform;
-               transposedTransform.transpose();
+                               Quad* quad = new Quad(corners, mTexture, index);
+                               //quad->setSurface(surface);
 
-               for (int h = 0; h <= height; ++h)
-               {
-                       for (int w = 0; w <= width; ++w)
-                       {
-                               vertices[h][w] = Mf::Vector4(w, h, 0.0, 1.0) * transposedTransform;
+                               boost::shared_ptr<Quad> quadPtr(quad);
+                               mObjects.push_back(quadPtr);
                        }
                }
 
-               for (int h = 0; h < height; ++h)
-               {
-                       for (int w = 0; w < width; ++w)
-                       {
-                               if (indices[h][w] == Tilemap::NO_TILE) continue;
+               Quad::Surface   surface = Quad::NONE;
+               table.get(surface, "surface");
 
-                               Mf::Vector3 demotedVertices[4];
-
-                               demotedVertices[0] = Mf::demote(vertices[h][w]);
-                               demotedVertices[1] = Mf::demote(vertices[h][w+1]);
-                               demotedVertices[2] = Mf::demote(vertices[h+1][w+1]);
-                               demotedVertices[3] = Mf::demote(vertices[h+1][w]);
+               if (surface != Quad::NONE)
+               {
+                       // need a 2d line for collisions
+                       // assuming the camera always looks directly to -z when the
+                       // scene is built, simply demoting the vector again should
+                       // project the points to the xy-plane
 
-                               Quad* quad = new Quad(demotedVertices, texture, indices[h][w]);
-                               quad->setSurfaceType(surfaceType);
+                       Mf::Vector2 bl = Mf::demote(vertices[0][0]);
+                       Mf::Vector2 tr = Mf::demote(vertices[height][width]);
 
-                               boost::shared_ptr<Quad> quadPtr(quad);
-                               octree->insert(quadPtr);
-                       }
+                       mLines.push_back(Mf::Line<2>(bl, tr));
                }
 
                return 0;
        }
 
-       int makeBillboard(Mf::Script& script)
+       int drawTile(Mf::Script& script)
        {
-               Mf::Script::Value table = script[1];
-               Mf::Script::Value top = script[-1];
+               Mf::Script::Slot param = script[1];
+               Mf::Script::Slot top = script[-1];
 
-               Tilemap::Index  index = 0;
-               int                             width = 1;
-               bool                    blending = false;
-               bool                    fog = false;
+               Mf::Texture::TileIndex  index = 0;
+               int                                             width = 1;
+               bool                                    blending = false;
+               bool                                    fog = false;
 
-               if (table.isTable())
+               if (param.isTable())
                {
-                       table.pushField("tile");
-                       top.get(index);
-
-                       table.pushField("u_scale");
-                       top.get(width);
-
-                       table.pushField("blend");
-                       top.get(blending);
-
-                       table.pushField("fog");
-                       top.get(fog);
+                       param.get(index, 1);
+                       param.get(width, "u_scale");
+                       param.get(blending, "blend");
+                       param.get(fog, "fog");
+               }
+               else if (param.isNumber())
+               {
+                       param.get(index);
                }
 
-               Mf::Vector4 vertices[2][width+1];
-
-               Mf::Matrix4 transposedTransform = transform;
-               transposedTransform.transpose();
+               Mf::Vector3 vertices[2][width+1];
 
                Mf::Scalar xf;
-               Mf::Scalar increment = 1.0 / Mf::Scalar(width);
+               Mf::Scalar increment = SCALAR(1.0) / Mf::Scalar(width);
 
                for (int h = 0; h <= 1; ++h)
                {
                        xf = 0.0;
                        for (int w = 0; w <= width; ++w, xf += increment)
                        {
-                               vertices[h][w] = Mf::Vector4(xf, Mf::Scalar(h), 0.0, 1.0) *
-                                       transposedTransform;
+                               vertices[h][w] = Mf::demote(mTransform *
+                                               Mf::Vector4(xf, Mf::Scalar(h), 0.0, 1.0));
                        }
                }
 
                for (int w = 0; w < width; ++w)
                {
-                       Mf::Vector3 demotedVertices[4];
+                       int wPlus1 = w + 1;
 
-                       demotedVertices[0] = Mf::demote(vertices[0][w]);
-                       demotedVertices[1] = Mf::demote(vertices[0][w+1]);
-                       demotedVertices[2] = Mf::demote(vertices[1][w+1]);
-                       demotedVertices[3] = Mf::demote(vertices[1][w]);
+                       const Mf::Vector3* corners[4] = {
+                               &vertices[0][w],
+                               &vertices[0][wPlus1],
+                               &vertices[1][wPlus1],
+                               &vertices[1][w]
+                       };
 
-                       Quad* quad = new Quad(demotedVertices, texture, index);
+                       Quad* quad = new Quad(corners, mTexture, index);
                        quad->setBlending(blending);
                        quad->setFog(fog);
 
                        boost::shared_ptr<Quad> quadPtr(quad);
-                       octree->insert(quadPtr);
+                       mObjects.push_back(quadPtr);
                }
 
                return 0;
@@ -628,37 +449,138 @@ struct Scene::Impl : public Mf::Mippleton<Impl>
 
 Scene::Scene(const std::string& name) :
        // pass through
-       impl_(Scene::Impl::getInstance(name)) {}
+       mImpl(Scene::Impl::getInstance(name)) {}
+
+
+Mf::Script::Result Scene::load(Mf::Settings& settings, Mf::Script& script)
+{
+       // pass through
+       return mImpl->load(settings, script);
+}
 
 
 void Scene::draw(Mf::Scalar alpha) const
 {
-       impl_->octree->draw(alpha);
+       std::list< boost::shared_ptr<Impl::Quad> >& objects = mImpl->mObjects;
+       std::list< boost::shared_ptr<Impl::Quad> >::const_iterator it;
+
+       for (it = objects.begin(); it != objects.end(); ++it)
+       {
+               (*it)->draw(alpha);
+       }
+
+       mImpl->mBounds.draw();
 }
 
-void Scene::drawIfVisible(Mf::Scalar alpha, const Mf::Frustum& frustum) const
+void Scene::drawIfVisible(Mf::Scalar alpha,
+                                                 const Mf::Frustum& frustum) const
 {
-       impl_->octree->drawIfVisible(alpha, frustum);
+       std::list< boost::shared_ptr<Impl::Quad> >& objects = mImpl->mObjects;
+       std::list< boost::shared_ptr<Impl::Quad> >::const_iterator it;
+
+       for (it = objects.begin(); it != objects.end(); ++it)
+       {
+               (*it)->drawIfVisible(alpha, frustum);
+       }
+
+       std::list< Mf::Line<2> >& lines = mImpl->mLines;
+       std::list< Mf::Line<2> >::const_iterator lit;
+
+       for (lit = lines.begin(); lit != lines.end(); ++lit)
+       {
+               (*lit).draw(alpha);
+       }
+
+       mImpl->mBounds.draw();
 }
 
 
+bool Scene::castRay(const Mf::Ray<2>& ray,
+                                       std::list<Mf::Ray<2>::Contact>& hits) const
+{
+       std::list< Mf::Line<2> >& lines = mImpl->mLines;
+       std::list< Mf::Line<2> >::const_iterator it;
+
+       for (it = lines.begin(); it != lines.end(); ++it)
+       {
+               Mf::Ray<2>::Contact hit;
+               Mf::Scalar d = (*it).intersectRay(ray, hit);
+               if (d > 0.0)
+               {
+                       hits.push_back(hit);
+                       //return true;
+               }
+       }
+
+       hits.sort();
+       return !hits.empty();
+       //return false;
+}
+
 bool Scene::checkForCollision(Character& character)
 {
-       std::list< boost::shared_ptr<Impl::Quad> > objects;
+       return false;
+       //std::list< boost::shared_ptr<Impl::Quad> > objects;
        //std::list<Mf::Octree<Impl::Quad>::InsertableP> objects;
-       impl_->octree->getNearbyObjects(objects, character);
-       impl_->maximumBounds.draw();
+       //mImpl->mOctree->getNearbyObjects(objects, character);
+
+       std::list< boost::shared_ptr<Impl::Quad> >& objects = mImpl->mObjects;
+       std::list< boost::shared_ptr<Impl::Quad> >::const_iterator it;
+
+       int collisions = 0;
+       Mf::Sphere<3> sphere = character.getSphere();
+
+       for (it = objects.begin(); it != objects.end(); ++it)
+       {
+               Impl::Quad::Surface type = (*it)->getSurface();
+               if (type == Impl::Quad::NONE) continue;
+
+               if (Mf::checkCollision(sphere, (*it)->getSphere()))
+               {
+                       ++collisions;
+
+                       Mf::Vector2 impulse(0.0, 0.0);
+                       Mf::Vector2 p = character.getState().momentum;
+
+                       Mf::State2 state = character.getState(1.0);
+                       sphere = character.getSphere();
+                       Mf::Scalar alpha = 1.0;
+                       while (Mf::checkCollision(sphere, (*it)->getSphere()))
+                       {
+                               alpha -= 0.05;
+                               state = character.getState(alpha);
+                       }
+
+                       character.setPosition(state.position);
+
+                       //switch (type)
+                       //{
+                               //case Impl::Quad::TOP:
+                                       //if (p[1] < 0.0) impulse[1] = -p[1];
+                                       //break;
+                               //case Impl::Quad::LEFT:
+                                       //if (p[0] > 0.0) impulse[0] = 1.5*-p[0];
+                                       //break;
+                               //case Impl::Quad::RIGHT:
+                                       //if (p[0] < 0.0) impulse[0] = 1.5*-p[0];
+                                       //break;
+                       //}
+
+                       //character.addImpulse(impulse);
+               }
+       }
+
+       if (collisions > 0)
+       {
+               Mf::logInfo << "collisions: " << collisions << std::endl;
+       }
 
-       Mf::logDebug("nearby objects: %d", objects.size());
        return false;
 }
 
 
-std::string Scene::getPath(const std::string& name)
+bool Scene::getPath(std::string& name)
 {
-       return Mf::Resource::getPath("scenes/" + name + ".lua");
+       return Mf::Resource::getPath(name, "scenes/", "lua");
 }
 
-
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-
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