]> Dogcows Code - chaz/yoink/blobdiff - src/Moof/Sound.cc
renamed mippleton to library
[chaz/yoink] / src / Moof / Sound.cc
index 59acfaa9af269886ec0cc34a8286671751f75505..a04d29b814943de018f678a3425448053f17ab8f 100644 (file)
 
 *******************************************************************************/
 
-#include <iostream>
+#include <cstdio>
 #include <string>
+#include <queue>
+#include <vector>
 
-#include <SDL/SDL.h>
-#include <SDL/SDL_sound.h>
 #include <AL/al.h>
+#include <vorbis/codec.h>
+#include <vorbis/vorbisfile.h>
 
-#include "Mippleton.hh"
+#include "Library.hh"
+#include "Log.hh"
 #include "Sound.hh"
+#include "Timer.hh"
 
-#define BUFFER_SIZE (8 * 4096)
+#define BUFFER_SIZE (64 * 1024)
+//#define BUFFER_SIZE (5*2048)
 
 namespace Mf {
 
 
-struct Sound::Impl
+class Sound::Impl
 {
+public:
 
-       static ALenum getAudioFormat(const Sound_AudioInfo& audioInfo)
+       static ALenum getAudioFormat(const vorbis_info* audioInfo)
        {
-               if (audioInfo.format == AUDIO_U8 || audioInfo.format == AUDIO_S8)
-               {
-                       if (audioInfo.channels == 1) return AL_FORMAT_MONO8;
-                       else                         return AL_FORMAT_STEREO8;
-               }
-               else
-               {
-                       if (audioInfo.channels == 1) return AL_FORMAT_MONO16;
-                       else                         return AL_FORMAT_STEREO16;
-               }
+               if (audioInfo->channels == 1) return AL_FORMAT_MONO16;
+               else                                              return AL_FORMAT_STEREO16;
        }
        
-       struct Buffer : public Mippleton<Buffer>
+
+       class Buffer;
+       typedef boost::shared_ptr<Buffer> BufferP;
+       
+       class Buffer : public Library<Buffer>
        {
+               OggVorbis_File                  mOggStream;
+               ALenum                                  mFormat;
+               ALsizei                                 mFreq;
+               std::vector<ALuint>             mObjects;
+
+       public:
+
                Buffer(const std::string& name) :
-                       Mippleton<Buffer>(name)
+                       Library<Buffer>(name)
                {
-                       objects[0] = 0;
-                       objects[1] = 0;
+                       mOggStream.datasource = 0;
+                       openFile();
                }
 
                ~Buffer()
                {
-                       alDeleteBuffers(2, objects);
+                       while (!mObjects.empty())
+                       {
+                               alDeleteBuffers(1, &mObjects.back());
+                               mObjects.pop_back();
+                       }
 
-                       if (sound) Sound_FreeSample(sound);
+                       if (mOggStream.datasource)
+                       {
+                               ov_clear(&mOggStream);
+                       }
                }
 
 
-               void loadFromFile(const std::string& filePath, bool stream)
+               void openFile()
                {
-                       if (objects[0] != 0) return;
+                       if (mOggStream.datasource)
+                       {
+                               ov_clear(&mOggStream);
+                               mOggStream.datasource = 0;
+                       }
 
-                       sound = Sound_NewSampleFromFile(filePath.c_str(),
-                                       NULL, BUFFER_SIZE);
+                       std::string filePath = Sound::getPath(getName());
+                       int result = ov_fopen((char*)filePath.c_str(), &mOggStream);
 
-                       if (!sound)
+                       if (result < 0)
                        {
-                               std::cerr << "could not load sound from file" << std::endl;
-                               exit(1);
+                               logWarning("error while loading sound %s",
+                                               getName().c_str());
+                               throw Exception(Exception::BAD_AUDIO_FORMAT);
                        }
 
-                       if (!stream)
+                       vorbis_info* vorbisInfo = ov_info(&mOggStream, -1);
+                       mFormat = getAudioFormat(vorbisInfo);
+                       mFreq = vorbisInfo->rate;
+
+                       logDebug("   channels: %d", vorbisInfo->channels);
+                       logDebug("  frequency: %d", vorbisInfo->rate);
+               }
+
+
+               void loadAll(ALuint source)
+               {
+                       if (!mOggStream.datasource) openFile();
+                       if (!mOggStream.datasource) return;
+
+                       char data[BUFFER_SIZE];
+                       int size = 0;
+
+                       for (;;)
                        {
-                       unsigned decoded = Sound_DecodeAll(sound);
-                       if (decoded == 0)
+                               int section;
+                               int result = ov_read(&mOggStream, data + size,
+                                               BUFFER_SIZE - size, 0, 2, 1, &section);
+
+                               if (result > 0)
+                               {
+                                       size += result;
+                               }
+                               else
+                               {
+                                       if (result < 0) logWarning("vorbis playback error");
+                                       break;
+                               }
+                       }
+                       if (size == 0)
                        {
-                               std::cout << "decoded no bytes" << std::endl;
-                               exit(1);
+                               logWarning("decoded no bytes from %s", getName().c_str());
+                               //throw Exception(Exception::FILE_NOT_FOUND);
+                               return;
                        }
 
-                       alGenBuffers(2, objects);
-                       alBufferData(objects[0], getAudioFormat(sound->actual), sound->buffer,
-                                       sound->buffer_size, sound->actual.rate);
-                       std::cerr << "buffer size: " << sound->buffer_size << std::endl;
-                       std::cerr << "channels: " << (int)sound->actual.channels << std::endl;
-                       std::cerr << "format: " << sound->actual.format << std::endl;
-                       std::cerr << "frequency: " << sound->actual.rate << std::endl;
+                       ALuint obj;
+                       alGenBuffers(1, &obj);
 
-                       Sound_FreeSample(sound);
-                       sound = 0;
-                       }
-                       else
+                       alBufferData(obj, mFormat, data, size, mFreq);
+
+                       mObjects.push_back(obj);
+
+                       alSourcei(source, AL_BUFFER, obj);
+
+                       // don't need this anymore
+                       ov_clear(&mOggStream);
+                       mOggStream.datasource = 0;
+               }
+
+
+               void beginStream(ALuint source, int nBuffers = 8)
+               {
+                       if (!mOggStream.datasource) openFile();
+                       if (!mOggStream.datasource) return;
+
+                       ALuint objs[nBuffers];
+                       alGenBuffers(nBuffers, objs);
+
+                       for (int i = 0; i < nBuffers; ++i)
                        {
-                       std::cerr << "buffer size: " << sound->buffer_size << std::endl;
-                       std::cerr << "channels: " << (int)sound->actual.channels << std::endl;
-                       std::cerr << "format: " << sound->actual.format << std::endl;
-                       std::cerr << "frequency: " << sound->actual.rate << std::endl;
-                               alGenBuffers(2, objects);
+                               mObjects.push_back(objs[i]);
+                               stream(objs[i]);
                        }
+
+                       alSourceQueueBuffers(source, nBuffers, objs);
                }
 
-               bool stream(ALuint buffer)
+               enum StreamStatus
+               {
+                       STREAM_OK               = 0,
+                       STREAM_EOF              = 1,
+                       STREAM_WRONG    = 2
+               };
+
+               StreamStatus stream(ALuint buffer)
                {
-                       int bytes = Sound_Decode(sound);
+                       std::vector<ALuint>::iterator it =
+                               std::find(mObjects.begin(), mObjects.end(), buffer);
 
-                       if (bytes < BUFFER_SIZE) return false;
+                       // that buffer doesn't belong to us
+                       if (it == mObjects.end()) return STREAM_WRONG;
+
+                       char data[BUFFER_SIZE];
+                       int size = 0;
+
+                       while (size < BUFFER_SIZE)
+                       {
+                               int section;
+                               int result = ov_read(&mOggStream, data + size,
+                                               BUFFER_SIZE - size, 0, 2, 1, &section);
+
+                               if (result > 0)
+                               {
+                                       size += result;
+                               }
+                               else
+                               {
+                                       if (result < 0) logWarning("vorbis playback error");
+                                       break;
+                               }
+                       }
+
+                       if (size == 0) return STREAM_EOF;
+
+                       alBufferData(buffer, mFormat, data, size, mFreq);
+
+                       return STREAM_OK;
+               }
 
-                       alBufferData(buffer, getAudioFormat(sound->actual), sound->buffer,
-                                       sound->buffer_size, sound->actual.rate);
-                       return false;
+               inline void rewind()
+               {
+                       if (!mOggStream.datasource) openFile();
+                       else ov_raw_seek(&mOggStream, 0);
                }
 
-               Sound_Sample* sound;
-               ALuint objects[2];
 
-       //ALfloat location[] = {0.0f, 0.0f, 0.0f};
-       //ALfloat location2[] = {0.0f, 0.0f, 0.0f};
-       //ALfloat orient[] = {0.0f, 0.0f, -1.0f, 0.0, 1.0, 0.0};
+               // delete unused buffers, return true if all buffers deleted
+               inline bool clear()
+               {
+                       // clear any openal errors
+                       alGetError();
+
+                       while (!mObjects.empty())
+                       {
+                               ALuint buffer = mObjects.back();
+                               alDeleteBuffers(1, &buffer);
+
+                               // if an error occured, the buffer was not deleted because it's
+                               // still in use by some source
+                               if (alGetError() != AL_NO_ERROR) return false;
 
+                               mObjects.pop_back();
+                       }
 
-       //alListenerfv(AL_POSITION, location);
-       //alListenerfv(AL_VELOCITY, location);
-       //alListenerfv(AL_VELOCITY, orient);
+                       return true;
+               }
        };
 
-       Impl(const std::string& name, bool stream = false) :
-               buffer_(Buffer::retain(name), Buffer::release)
-       {
-               if (!stream) buffer_->loadFromFile(Sound::getPath(name), stream);
-               else         buffer_->loadFromFile(SoundStream::getPath(name), stream);
 
-               ALfloat location[] = {0.0f, 0.0f, 0.0f};
+       Impl(const std::string& name) :
+               mBuffer(Buffer::getInstance(name)),
+               mIsPlaying(false),
+               mIsLooping(false)
+       {
+               ALfloat zero[] = {0.0f, 0.0f, 0.0f};
                
-               alGenSources(1, &source_);
+               alGenSources(1, &mSource);
+
+               alSourcef(mSource,  AL_PITCH, 1.0f);
+               alSourcef(mSource,  AL_GAIN, 1.0f);
+               alSourcefv(mSource, AL_POSITION, zero);
+               alSourcefv(mSource, AL_VELOCITY, zero);
+       }
 
-               alSourcef(source_,  AL_PITCH, 1.0f);
-               alSourcef(source_,  AL_GAIN, 1.0f);
-               alSourcefv(source_, AL_POSITION, location);
-               alSourcefv(source_, AL_VELOCITY, location);
-               alSourcei(source_,  AL_LOOPING, AL_FALSE);
+       ~Impl()
+       {
+               alDeleteSources(1, &mSource);
+       }
+
+
+       void play()
+       {
+               ALenum type;
+               alGetSourcei(mSource, AL_SOURCE_TYPE, &type);
 
-               if (!stream)
+               if (type != AL_STATIC)
                {
-                       alSourcei(source_, AL_BUFFER, buffer_->objects[0]);
+                       mBuffer->loadAll(mSource);
                }
-               else
+
+               alSourcei(mSource, AL_LOOPING, mIsLooping);
+               alSourcePlay(mSource);
+               mIsPlaying = true;
+       }
+
+
+       void stream()
+       {
+               ALenum type;
+               alGetSourcei(mSource, AL_SOURCE_TYPE, &type);
+
+               alSourcei(mSource, AL_BUFFER, AL_NONE);
+               mBuffer->rewind();
+               mBuffer->beginStream(mSource);
+
+               alSourcei(mSource, AL_LOOPING, AL_FALSE);
+               alSourcePlay(mSource);
+               mIsPlaying = true;
+
+               mStreamTimer.init(boost::bind(&Impl::streamUpdate, this, _1, _2), 1.0,
+                               Timer::REPEAT);
+       }
+
+       inline void update()
+       {
+               ALint finished = 0;
+
+               alGetSourcei(mSource, AL_BUFFERS_PROCESSED, &finished);
+
+               while (finished-- > 0)
+               {
+                       ALuint buffer;
+
+                       alSourceUnqueueBuffers(mSource, 1, &buffer);
+
+                       Buffer::StreamStatus status = mBuffer->stream(buffer);
+
+                       if (status == Buffer::STREAM_OK)
+                       {
+                               alSourceQueueBuffers(mSource, 1, &buffer);
+                       }
+                       else if (status == Buffer::STREAM_EOF)
+                       {
+                               if (!mQueue.empty())
+                               {
+                                       // begin the next buffer in the queue
+                                       mExpired.push_back(mBuffer);
+                                       mBuffer = mQueue.front();
+                                       mQueue.pop();
+                                       mBuffer->beginStream(mSource, 1);
+                               }
+                               else if (mIsLooping)
+                               {
+                                       // restart from the beginning
+                                       mBuffer->rewind();
+                                       mBuffer->stream(buffer);
+                                       alSourceQueueBuffers(mSource, 1, &buffer);
+                               }
+                       }
+                       else if (status == Buffer::STREAM_WRONG)
+                       {
+                               clear();
+                               mBuffer->beginStream(mSource, 1);
+                       }
+               }
+
+               ALenum state;
+               alGetSourcei(mSource, AL_SOURCE_STATE, &state);
+
+               // restart playing if we're stopped but supposed to be playing... this
+               // means we didn't queue enough and the audio skipped
+               if (mIsPlaying && state != AL_PLAYING)
                {
-                       buffer_->stream(buffer_->objects[0]);
-                       buffer_->stream(buffer_->objects[1]);
+                       alSourcePlay(mSource);
+               }
+       }
 
-                       alSourceQueueBuffers(source_, 2, buffer_->objects);
+       inline void clear()
+       {
+               // try to remove expired buffers
+               std::vector<BufferP>::iterator it;
+               for (it = mExpired.end() - 1; it >= mExpired.begin(); --it)
+               {
+                       if ((*it)->clear()) mExpired.erase(it);
                }
        }
 
-       ~Impl()
+
+       void stop()
+       {
+               alSourceStop(mSource);
+               mIsPlaying = false;
+       }
+
+       inline void pause()
        {
-               alDeleteSources(1, &source_);
+               alSourcePause(mSource);
+               mIsPlaying = false;
+       }
+
+       inline void resume()
+       {
+               alSourcePlay(mSource);
+               mIsPlaying = true;
        }
 
 
-       void update()
+       inline void setSample(const std::string& name)
        {
-               int finished = 0;
+               bool playing = isPlaying();
+               ALenum type;
+               alGetSourcei(mSource, AL_SOURCE_TYPE, &type);
 
-               alGetSourcei(source_, AL_BUFFERS_PROCESSED, &finished);
+               stop();
 
-               while (finished-- > 0)
+               //alSourcei(mSource, AL_BUFFER, AL_NONE);
+               mBuffer = Buffer::getInstance(name);
+
+               if (type == AL_STREAMING)
                {
-                       ALuint buffer;
+                       if (playing) stream();
+               }
+               else
+               {
+                       if (playing) play();
+               }
+       }
 
-                       alSourceUnqueueBuffers(source_, 1, &buffer);
-                       buffer_->stream(buffer);
-                       alSourceQueueBuffers(source_, 1, &buffer);
+       inline void enqueue(const std::string& name)
+       {
+               BufferP buffer = Buffer::getInstance(name);
+               mQueue.push(buffer);
+       }
+
+
+       inline bool isPlaying() const
+       {
+               if (mIsPlaying) return true;
+
+               ALenum state;
+               alGetSourcei(mSource, AL_SOURCE_STATE, &state);
+
+               return state == AL_PLAYING;
+       }
+
+
+       inline void setLooping(bool looping)
+       {
+               mIsLooping = looping;
+
+               ALenum type;
+               alGetSourcei(mSource, AL_SOURCE_TYPE, &type);
+
+               if (type != AL_STREAMING)
+               {
+                       alSourcei(mSource, AL_LOOPING, mIsLooping);
                }
        }
 
 
-       boost::shared_ptr<Buffer>       buffer_;
-       ALuint                                          source_;
-       bool playing;
-};
+       ALuint                                  mSource;
+       BufferP                                 mBuffer;
+
+       bool                                    mIsPlaying;
+       bool                                    mIsLooping;
+
+       std::queue<BufferP>             mQueue;
+       std::vector<BufferP>    mExpired;
 
+       Timer                                   mStreamTimer;
+
+       void streamUpdate(Timer& timer, Scalar t)
+       {
+               // don't let the music die!
+               update();
+               // TODO - might be nice to also allow using threads for streaming rather
+               // than a timer, probably as a compile-time option
+       }
+};
 
 Sound::Sound(const std::string& name) :
        // pass through
-       impl_(new Sound::Impl(name)) {}
+       mImpl(new Sound::Impl(name)) {}
 
 
 void Sound::play()
 {
-       //alSourceRewind(impl_->source_);
-       alSourcePlay(impl_->source_);
-       impl_->playing = true;
+       // pass through
+       mImpl->play();
+}
+
+void Sound::stream()
+{
+       // pass through
+       mImpl->stream();
+}
+
+
+void Sound::stop()
+{
+       // pass through
+       mImpl->stop();
 }
 
 void Sound::pause()
 {
-       alSourcePause(impl_->source_);
-       impl_->playing = false;
+       // pass through
+       mImpl->pause();
 }
 
-void Sound::togglePlayPause()
+void Sound::resume()
 {
-       if (impl_->playing) pause();
-       else play();
+       // pass through
+       mImpl->resume();
 }
 
-void Sound::setGain(Scalar gain)
+void Sound::toggle()
 {
-       alSourcef(impl_->source_, AL_GAIN, gain);
+       if (mImpl->mIsPlaying) pause();
+       else resume();
 }
 
 
-std::string Sound::getPath(const std::string& name)
+void Sound::setSample(const std::string& name)
 {
-       std::string path = Resource::getPath("sounds/" + name + ".ogg");
-       return path;
+       // pass through
+       mImpl->setSample(name);
 }
 
-
-//##############################################################################
+void Sound::enqueue(const std::string& name)
+{
+       // pass through
+       mImpl->enqueue(name);
+}
 
 
-SoundStream::SoundStream(const std::string& name)
+bool Sound::isPlaying() const
+{
        // pass through
-       //impl_(name, true) {}
+       return mImpl->isPlaying();
+}
+
+void Sound::setPosition(const Vector3& position)
 {
-       impl_ = boost::shared_ptr<Sound::Impl>(new Sound::Impl(name, true));
+       float p[3] = {position[0], position[1], position[2]};
+       alSourcefv(mImpl->mSource, AL_POSITION, p);
 }
 
+void Sound::setVelocity(const Vector3& velocity)
+{
+       float v[3] = {velocity[0], velocity[1], velocity[2]};
+       alSourcefv(mImpl->mSource, AL_VELOCITY, v);
+}
 
-void SoundStream::update(Scalar t, Scalar dt)
+void Sound::setGain(Scalar gain)
+{
+       alSourcef(mImpl->mSource, AL_GAIN, float(gain));
+}
+
+void Sound::setPitch(Scalar pitch)
+{
+       alSourcef(mImpl->mSource, AL_PITCH, float(pitch));
+}
+
+void Sound::setLooping(bool looping)
 {
        // pass through
-       impl_->update();
+       mImpl->setLooping(looping);
+}
+
+
+void Sound::setListenerPosition(const Vector3& position)
+{
+       alListener3f(AL_POSITION, float(position[0]), float(position[1]),
+                       float(position[2]));
 }
 
+void Sound::setListenerVelocity(const Vector3& velocity)
+{
+       alListener3f(AL_VELOCITY, float(velocity[0]), float(velocity[1]),
+                       float(velocity[2]));
+}
 
-std::string SoundStream::getPath(const std::string& name)
+void Sound::setListenerOrientation(const Vector3& forward, const Vector3& up)
 {
-       std::string path = Resource::getPath("sounds/" + name + ".xm");
+       float vec[6];
+       vec[0] = float(forward[0]);
+       vec[1] = float(forward[1]);
+       vec[2] = float(forward[2]);
+       vec[3] = float(up[0]);
+       vec[4] = float(up[1]);
+       vec[5] = float(up[2]);
+       alListenerfv(AL_ORIENTATION, vec);
+}
+
+
+std::string Sound::getPath(const std::string& name)
+{
+       std::string path = Resource::getPath("sounds/" + name + ".ogg");
        return path;
 }
 
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