return Vector2(vec[0], vec[1]);
}
-inline Vector4 promote(const Vector3& vec, Scalar extra = 1.0)
+inline Vector4 promote(const Vector3& vec, Scalar extra = 0.0)
{
return Vector4(vec[0], vec[1], vec[2], extra);
}
-inline Vector3 promote(const Vector2& vec, Scalar extra = 1.0)
+inline Vector3 promote(const Vector2& vec, Scalar extra = 0.0)
{
return Vector3(vec[0], vec[1], extra);
}