#include <SDL/SDL_sound.h>
#include <AL/alut.h>
-#include "Dispatcher.hh"
#include "Engine.hh"
#include "Random.hh"
#include "Settings.hh"
Impl(int argc, char* argv[], const std::string& configFile,
const std::string& name, const std::string& iconFile,
Engine* outer) :
- interface(outer),
- settings(argc, argv)
+ interface(outer)
{
if (SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD) != 0)
{
}
alutInit(&argc, argv);
+ Settings& settings = Settings::getInstance();
+ settings.parseArgs(argc, argv);
settings.loadFromFile(configFile);
long randomSeed;
Engine* interface;
- Settings settings;
- Dispatcher dispatcher;
VideoPtr video;
bool running;