]> Dogcows Code - chaz/yoink/blobdiff - src/Moof/Camera.hh
minor refactoring and state progress
[chaz/yoink] / src / Moof / Camera.hh
index 827c47f3384de021bcef0dfe0f5f1bf9cb90067d..8e28f5420fe4e64de32130e88716abe4e7b515b6 100644 (file)
 
 #include <Moof/Event.hh>
 #include <Moof/Frustum.hh>
-#include <Moof/Interpolator.hh>
 #include <Moof/Math.hh>
+#include <Moof/RigidBody.hh>
 
 
 namespace Mf {
 
 
-class Camera
+class Camera : public RigidBody3
 {
-       void calculateSecondary();
-
 public:
-       Camera() :
-               position_(0.0, 0.0, 0.0)
+
+       Camera()
        {
-               cml::quaternion_rotation_world_y(rotation_, SCALAR(0.0));
-               calculateSecondary();
+               mState.init();
+               mPrevState.init();
+
+               cml::quaternion_rotation_world_y(mState.orientation, SCALAR(0.0));
        }
 
-       void setPosition(const Vector3& point);
+       void setPosition(const Vector3& position);
        void setRotation(const Quaternion& rotation);
 
+       void lookAt(const Vector3& point);
+
        void setProjection(const Matrix4& projection);
        void setProjection(Scalar fovy, Scalar aspect, Scalar near, Scalar far);
 
-       void uploadToGL() const;
-
-       void lookAt(const Vector3& point);
+       const Matrix4& getModelview() const
+       {
+               return mModelview;
+       }
 
-       const Matrix4& getModelviewMatrix() const
+       const Matrix4& getProjection() const
        {
-               return modelview_;
+               return mProjection;
        }
 
        const Frustum& getFrustum() const
        {
-               return frustum_;
+               return mFrustum;
        }
 
-       void handleEvent(const Event& event);
+
+       void uploadToGL(Scalar alpha = 0) const;
+
        void update(Scalar t, Scalar dt);
+       void draw(Scalar alpha = 0) const;
+       void handleEvent(const Event& event);
 
 private:
-       Vector3         position_;
-       Quaternion      rotation_;
-       Matrix4         projection_;
 
-       Matrix4         modelview_;
-       Frustum         frustum_;
+       void calculate(Scalar alpha) const;
+
+       mutable Matrix4         mModelview;
+       Matrix4                         mProjection;
 
-       Lerp3           pInterp_;
+       mutable Frustum         mFrustum;
 };
 
 
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