#include <iostream>
#include <string>
+#include <Moof/Dispatcher.hh>
#include <Moof/Exception.hh>
#include <Moof/Log.hh>
-#include <Moof/Math.hh>
#include <Moof/OpenGL.hh>
-#include <Moof/Settings.hh>
-#include <Moof/Thread.hh>
-#include <Moof/Timer.hh>
+#include <Moof/Resource.hh>
#include <Moof/Video.hh>
-#include "YoinkApp.hh"
+#include "GameLayer.hh"
+#include "MainLayer.hh"
#if HAVE_CONFIG_H
#include "config.h"
#endif
-static std::string configFiles()
+MainLayer::MainLayer()
{
- std::string files;
-
- // look in the configured data directory last of all
- char* dataDir = getenv("YOINK_DATADIR");
- files += (dataDir ? dataDir : YOINK_DATADIR);
- files += "/yoinkrc";
-
- // add the colon-delimited paths from configure
- files += ":";
- files += YOINK_CONFIGFILES;
-
- char* configFile = getenv("YOINKRC");
- if (configFile)
- {
- // if a config file from the environment variable is specified, we want
- // to load it first so it has precedence
- files += ":";
- files += configFile;
- }
-
- return files;
+ Mf::dispatcher::addHandler("video.context_recreated",
+ boost::bind(&MainLayer::contextRecreated, this, _1), this);
+ setupGL();
}
-static std::string iconFile()
+MainLayer::~MainLayer()
{
- char* dataDir = getenv("YOINK_DATADIR");
-
- // first set up the search paths so we can find the icon and other resources
- if (dataDir)
- {
- // look first in the data directory specified by the environment
- Mf::Resource::addSearchPath(dataDir);
- }
-
- // then look in the configured data directory
- Mf::Resource::addSearchPath(YOINK_DATADIR);
-
- return Mf::Resource::getPath("yoink.png");
+ Mf::dispatcher::removeHandler(this);
}
-YoinkApp::YoinkApp(int argc, char* argv[]) :
- Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile()),
- music("NightFusionIntro"),
- punchSound("RobotPunch")
+void MainLayer::pushed(Mf::Engine& e)
{
- Mf::dispatcher::addHandler("video.context_recreated",
- boost::bind(&YoinkApp::contextRecreated, this, _1), this);
- setupGL();
-
- music.setLooping(true);
- music.enqueue("NightFusionLoop");
- music.stream();
-
- heroine = Character::alloc("RobotTrooper");
- heroine->getAnimation().startSequence("Run");
-
- Mf::Scalar a[6] = {0.0, 1.5, -0.5, 3.0, -2.0, 1.0};
- interp.init(a, 2.0, Mf::Interpolator::OSCILLATE);
+ engine = &e;
+ engine->pushLayer(GameLayer::alloc());
+}
- Mf::Scalar b[2] = {1.0, 0.0};
- fadeIn.init(b, 1.0);
- octree = Mf::loadScene("Classic");
- heroine->treeNode = octree->insert(heroine);
+void MainLayer::draw(Mf::Scalar alpha) const
+{
+ glClear(GL_DEPTH_BUFFER_BIT);
}
-YoinkApp::~YoinkApp()
+bool MainLayer::handleEvent(const Mf::Event& event)
{
- Mf::dispatcher::removeHandler(this);
+ switch (event.type)
+ {
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym == SDLK_ESCAPE)
+ {
+ engine->clearLayers();
+ }
+ else if (event.key.keysym.sym == SDLK_f)
+ {
+ engine->getVideo().toggleFull();
+ }
+ else if (event.key.keysym.sym == SDLK_l)
+ {
+ Mf::Video& video = engine->getVideo();
+ video.toggleCursorGrab();
+ video.toggleCursorVisible();
+ }
+ else if (event.key.keysym.sym == SDLK_y)
+ {
+ engine->pushLayer(GameLayer::alloc());
+ }
+ break;
+
+ case SDL_QUIT:
+ engine->clearLayers();
+ break;
+ }
+
+ return false;
}
-void YoinkApp::setupGL()
+void MainLayer::setupGL()
{
glEnable(GL_TEXTURE_2D);
//glMatrixMode(GL_PROJECTION);
//glLoadIdentity();
//gluPerspective(60.0, 1.33333, 1.0, 2500.0);
- camera.setProjection(cml::rad(60.0), 1.33333, 32.0, 2500.0);
- camera.uploadProjectionToGL();
//glMatrixMode(GL_MODELVIEW);
//glLineWidth(10.0f);
}
-void YoinkApp::contextRecreated(const Mf::Notification* note)
+void MainLayer::contextRecreated(const Mf::Notification* note)
{
- // Whenever the context is destroyed and a new one created, it probably
- // won't contain our state so we need to set that up again.
+ // whenever the context is destroyed and a new one created, it probably
+ // won't contain our state so we need to set that up again
setupGL();
}
-void YoinkApp::update(Mf::Scalar t, Mf::Scalar dt)
-{
- //dt *= 0.7;
-
- fadeIn.update(dt);
- camera.update(t, dt);
- heroine->update(t, dt);
-
- // reinsert heroine
- heroine->treeNode = octree->reinsert(heroine, heroine->treeNode);
- octree->print(heroine->treeNode);
-
- //camera.lookAt(heroine->getSphere().point);
- camera.setPosition(Mf::Vector3(-heroine->current.position[0],
- -heroine->current.position[1], -256));
-
- Mf::Vector3 heroinePosition;
- Mf::promoteVector(heroinePosition, heroine->current.position);
- Mf::Sound::setListenerPosition(heroinePosition);
-
- interp.update(dt);
- hud.setBar1Progress(interp.getState(dt));
- hud.setBar2Progress(1.0 - interp.getState(dt));
-}
-
-
-void YoinkApp::draw(Mf::Scalar alpha)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrix(camera.getModelviewMatrix().data());
-
- // DRAW THE SCENE
- Mf::Texture::resetBind();
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
- octree->drawIfVisible(alpha, camera.getFrustum());
-
- //heroine->draw(alpha);
- heroine->getAabb().draw();
-
- hud.draw();
-
- // DRAW FADE
- glEnable(GL_BLEND);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
- Mf::Texture::resetBind();
-
- //glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
- glBegin(GL_QUADS);
- glVertex3f(-1.0, -1.0, -0.1);
- glVertex3f(1.0, -1.0, -0.1);
- glVertex3f(1.0, 1.0, -0.1);
- glVertex3f(-1.0, 1.0, -0.1);
- glEnd();
-
- glDisable(GL_BLEND);
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
-}
-
-void YoinkApp::handleEvent(const Mf::Event& event)
-{
- switch (event.type)
- {
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_ESCAPE)
- {
- stop();
- break;
- }
- else if (event.key.keysym.sym == SDLK_f)
- {
- getVideo().toggleFull();
- break;
- }
- else if (event.key.keysym.sym == SDLK_SPACE)
- {
- heroine->getAnimation().startSequence("Punch");
- punchSound.play();
- break;
- }
- else if (event.key.keysym.sym == SDLK_t)
- {
- Mf::dispatcher::dispatch("video.context_recreated");
- break;
- }
- else if (event.key.keysym.sym == SDLK_p)
- {
- music.toggle();
- break;
- }
- else if (event.key.keysym.sym == SDLK_l)
- {
- getVideo().toggleCursorGrab();
- getVideo().toggleCursorVisible();
- break;
- }
-
- case SDL_KEYUP:
- heroine->handleEvent(event);
-
- case SDL_MOUSEMOTION:
- case SDL_MOUSEBUTTONDOWN:
- camera.handleEvent(event);
- break;
-
- case SDL_QUIT:
- stop();
- break;
-
- case SDL_VIDEORESIZE:
- glViewport(0, 0, event.resize.w, event.resize.h);
- hud.resize(event.resize.w, event.resize.h);
- camera.setProjection(cml::rad(60.0),
- double(event.resize.w) / double(event.resize.h), 32.0, 2500.0);
- camera.uploadProjectionToGL();
- break;
- }
-}
-
void printUsage()
{
<< "Send patches and bug reports to <"
PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
+
#if YOINK_LOGLEVEL >= 4
Mf::setLogLevel(Mf::LOG_DEBUG);
#elif YOINK_LOGLEVEL >= 3
Mf::setLogLevel(Mf::LOG_NONE);
#endif
- int status = 0;
+
+ // Add search paths; they should be searched in this order:
+ // 1. YOINK_DATADIR (environment)
+ // 2. YOINK_DATADIR (configure)
+
+ char* dataDir = getenv("YOINK_DATADIR");
+ if (dataDir)
+ {
+ Mf::Resource::addSearchPath(dataDir);
+ }
+
+ Mf::Resource::addSearchPath(YOINK_DATADIR);
+
+ std::string iconFile = Mf::Resource::getPath("yoink.png");
+
+
+ // Build the list of config files to search for, in this order:
+ // 1. YOINK_DATADIR/yoinkrc
+ // 2. /etc/yoinkrc
+ // 3. $HOME/.yoinkrc
+ // 4. YOINKRC (environment)
+
+ std::string configFiles;
+
+ configFiles += Mf::Resource::getPath("yoinkrc");
+ configFiles += ":/etc/yoinkrc:$HOME/.yoinkrc";
+
+ char* configFile = getenv("YOINKRC");
+ if (configFile)
+ {
+ configFiles += ":";
+ configFiles += configFile;
+ }
+
try
{
- YoinkApp app(argc, argv);
- status = app.run();
+ Mf::Engine app(argc, argv, PACKAGE_STRING, iconFile, configFiles);
+ app.pushLayer(MainLayer::alloc());
+
+ app.run();
}
catch (Mf::Exception e)
{
Mf::logError("unhandled exception: <<%s>>", e.what());
Mf::logInfo("it's time to crash now :-(");
- //status = 1;
throw e;
}
std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
- return status;
+ return 0;
}