]> Dogcows Code - chaz/yoink/blobdiff - src/MainLayer.cc
new level-based controllers
[chaz/yoink] / src / MainLayer.cc
similarity index 50%
rename from src/YoinkApp.cc
rename to src/MainLayer.cc
index 8690143d16b7356439849753bff0468ec8575a83..51881a770d0e03d8f6d2846c96542c4a2e265d34 100644 (file)
 #include <iostream>
 #include <string>
 
+#include <Moof/Dispatcher.hh>
 #include <Moof/Exception.hh>
 #include <Moof/Log.hh>
-#include <Moof/Math.hh>
 #include <Moof/OpenGL.hh>
-#include <Moof/Settings.hh>
-#include <Moof/Thread.hh>
-#include <Moof/Timer.hh>
+#include <Moof/Resource.hh>
 #include <Moof/Video.hh>
 
-#include "YoinkApp.hh"
+#include "GameLayer.hh"
+#include "MainLayer.hh"
 
 #if HAVE_CONFIG_H
 #include "config.h"
 #endif
 
 
-static std::string configFiles()
+MainLayer::MainLayer()
 {
-       std::string files;
-
-       // look in the configured data directory last of all
-       char* dataDir = getenv("YOINK_DATADIR");
-       files += (dataDir ? dataDir : YOINK_DATADIR);
-       files += "/yoinkrc";
-
-       // add the colon-delimited paths from configure
-       files += ":";
-       files += YOINK_CONFIGFILES;
-
-       char* configFile = getenv("YOINKRC");
-       if (configFile)
-       {
-               // if a config file from the environment variable is specified, we want
-               // to load it first so it has precedence
-               files += ":";
-               files += configFile;
-       }
-
-       return files;
+       Mf::dispatcher::addHandler("video.context_recreated",
+                       boost::bind(&MainLayer::contextRecreated, this, _1), this);
+       setupGL();
 }
 
-static std::string iconFile()
+MainLayer::~MainLayer()
 {
-       char* dataDir = getenv("YOINK_DATADIR");
-
-       // first set up the search paths so we can find the icon and other resources
-       if (dataDir)
-       {
-               // look first in the data directory specified by the environment
-               Mf::Resource::addSearchPath(dataDir);
-       }
-
-       // then look in the configured data directory
-       Mf::Resource::addSearchPath(YOINK_DATADIR);
-
-       return Mf::Resource::getPath("yoink.png");
+       Mf::dispatcher::removeHandler(this);
 }
 
 
-YoinkApp::YoinkApp(int argc, char* argv[]) :
-       Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile()),
-       music("NightFusionIntro"),
-       punchSound("RobotPunch")
+void MainLayer::pushed(Mf::Engine& e)
 {
-       Mf::dispatcher::addHandler("video.context_recreated",
-                       boost::bind(&YoinkApp::contextRecreated, this, _1), this);
-       setupGL();
-
-       music.setLooping(true);
-       music.enqueue("NightFusionLoop");
-       music.stream();
-
-       heroine = Character::alloc("RobotTrooper");
-       heroine->getAnimation().startSequence("Run");
-
-       Mf::Scalar a[6] = {0.0, 1.5, -0.5, 3.0, -2.0, 1.0};
-       interp.init(a, 2.0, Mf::Interpolator::OSCILLATE);
+       engine = &e;
+       engine->pushLayer(GameLayer::alloc());
+}
 
-       Mf::Scalar b[2] = {1.0, 0.0};
-       fadeIn.init(b, 1.0);
 
-       octree = Mf::loadScene("Classic");
-       heroine->treeNode = octree->insert(heroine);
+void MainLayer::draw(Mf::Scalar alpha) const
+{
+       glClear(GL_DEPTH_BUFFER_BIT);
 }
 
-YoinkApp::~YoinkApp()
+bool MainLayer::handleEvent(const Mf::Event& event)
 {
-       Mf::dispatcher::removeHandler(this);
+       switch (event.type)
+       {
+               case SDL_KEYDOWN:
+                       if (event.key.keysym.sym == SDLK_ESCAPE)
+                       {
+                               engine->clearLayers();
+                       }
+                       else if (event.key.keysym.sym == SDLK_f)
+                       {
+                               engine->getVideo().toggleFull();
+                       }
+                       else if (event.key.keysym.sym == SDLK_l)
+                       {
+                               Mf::Video& video = engine->getVideo();
+                               video.toggleCursorGrab();
+                               video.toggleCursorVisible();
+                       }
+                       else if (event.key.keysym.sym == SDLK_y)
+                       {
+                               engine->pushLayer(GameLayer::alloc());
+                       }
+                       break;
+
+               case SDL_QUIT:
+                       engine->clearLayers();
+                       break;
+       }
+
+       return false;
 }
 
 
-void YoinkApp::setupGL()
+void MainLayer::setupGL()
 {
        glEnable(GL_TEXTURE_2D);
 
@@ -146,155 +129,20 @@ void YoinkApp::setupGL()
        //glMatrixMode(GL_PROJECTION);
        //glLoadIdentity();
        //gluPerspective(60.0, 1.33333, 1.0, 2500.0);
-       camera.setProjection(cml::rad(60.0), 1.33333, 32.0, 2500.0);
-       camera.uploadProjectionToGL();
 
        //glMatrixMode(GL_MODELVIEW);
        
        //glLineWidth(10.0f);
 }
 
-void YoinkApp::contextRecreated(const Mf::Notification* note)
+void MainLayer::contextRecreated(const Mf::Notification* note)
 {
-       // Whenever the context is destroyed and a new one created, it probably
-       // won't contain our state so we need to set that up again.
+       // whenever the context is destroyed and a new one created, it probably
+       // won't contain our state so we need to set that up again
        setupGL();
 }
 
 
-void YoinkApp::update(Mf::Scalar t, Mf::Scalar dt)
-{
-       //dt *= 0.7;
-
-       fadeIn.update(dt);
-       camera.update(t, dt);
-       heroine->update(t, dt);
-
-       // reinsert heroine
-       heroine->treeNode = octree->reinsert(heroine, heroine->treeNode);
-       octree->print(heroine->treeNode);
-       
-       //camera.lookAt(heroine->getSphere().point);
-       camera.setPosition(Mf::Vector3(-heroine->current.position[0],
-                               -heroine->current.position[1], -256));
-
-       Mf::Vector3 heroinePosition;
-       Mf::promoteVector(heroinePosition, heroine->current.position);
-       Mf::Sound::setListenerPosition(heroinePosition);
-
-       interp.update(dt);
-       hud.setBar1Progress(interp.getState(dt));
-       hud.setBar2Progress(1.0 - interp.getState(dt));
-}
-
-
-void YoinkApp::draw(Mf::Scalar alpha)
-{
-       glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-       glMatrixMode(GL_MODELVIEW);
-       glLoadMatrix(camera.getModelviewMatrix().data());
-
-       // DRAW THE SCENE
-       Mf::Texture::resetBind();
-
-       glEnableClientState(GL_VERTEX_ARRAY);
-       glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
-       octree->drawIfVisible(alpha, camera.getFrustum());
-
-       //heroine->draw(alpha);
-       heroine->getAabb().draw();
-
-       hud.draw();
-
-       // DRAW FADE
-       glEnable(GL_BLEND);
-       glMatrixMode(GL_PROJECTION);
-       glPushMatrix();
-       glLoadIdentity();
-       glMatrixMode(GL_MODELVIEW);
-       glPushMatrix();
-       glLoadIdentity();
-       glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
-       Mf::Texture::resetBind();
-
-       //glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
-       glBegin(GL_QUADS);
-               glVertex3f(-1.0, -1.0, -0.1);
-               glVertex3f(1.0, -1.0, -0.1);
-               glVertex3f(1.0, 1.0, -0.1);
-               glVertex3f(-1.0, 1.0, -0.1);
-       glEnd();
-
-       glDisable(GL_BLEND);
-
-       glMatrixMode(GL_PROJECTION);
-       glPopMatrix();
-       glMatrixMode(GL_MODELVIEW);
-       glPopMatrix();
-}
-
-void YoinkApp::handleEvent(const Mf::Event& event)
-{
-       switch (event.type)
-       {
-               case SDL_KEYDOWN:
-                       if (event.key.keysym.sym == SDLK_ESCAPE)
-                       {
-                               stop();
-                               break;
-                       }
-                       else if (event.key.keysym.sym == SDLK_f)
-                       {
-                               getVideo().toggleFull();
-                               break;
-                       }
-                       else if (event.key.keysym.sym == SDLK_SPACE)
-                       {
-                               heroine->getAnimation().startSequence("Punch");
-                               punchSound.play();
-                               break;
-                       }
-                       else if (event.key.keysym.sym == SDLK_t)
-                       {
-                               Mf::dispatcher::dispatch("video.context_recreated");
-                               break;
-                       }
-                       else if (event.key.keysym.sym == SDLK_p)
-                       {
-                               music.toggle();
-                               break;
-                       }
-                       else if (event.key.keysym.sym == SDLK_l)
-                       {
-                               getVideo().toggleCursorGrab();
-                               getVideo().toggleCursorVisible();
-                               break;
-                       }
-
-               case SDL_KEYUP:
-                       heroine->handleEvent(event);
-
-               case SDL_MOUSEMOTION:
-               case SDL_MOUSEBUTTONDOWN:
-                       camera.handleEvent(event);
-                       break;
-
-               case SDL_QUIT:
-                       stop();
-                       break;
-
-               case SDL_VIDEORESIZE:
-                       glViewport(0, 0, event.resize.w, event.resize.h);
-                       hud.resize(event.resize.w, event.resize.h);
-                       camera.setProjection(cml::rad(60.0),
-                               double(event.resize.w) / double(event.resize.h), 32.0, 2500.0);
-                       camera.uploadProjectionToGL();
-                       break;
-       }
-}
-
 
 void printUsage()
 {
@@ -328,6 +176,7 @@ int main(int argc, char* argv[])
                          << "Send patches and bug reports to <"
                          PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
 
+
 #if            YOINK_LOGLEVEL >= 4
        Mf::setLogLevel(Mf::LOG_DEBUG);
 #elif  YOINK_LOGLEVEL >= 3
@@ -340,23 +189,57 @@ int main(int argc, char* argv[])
        Mf::setLogLevel(Mf::LOG_NONE);
 #endif
 
-       int status = 0;
+
+       // Add search paths; they should be searched in this order:
+       // 1. YOINK_DATADIR (environment)
+       // 2. YOINK_DATADIR (configure)
+
+       char* dataDir = getenv("YOINK_DATADIR");
+       if (dataDir)
+       {
+               Mf::Resource::addSearchPath(dataDir);
+       }
+
+       Mf::Resource::addSearchPath(YOINK_DATADIR);
+
+       std::string iconFile = Mf::Resource::getPath("yoink.png");
+
+
+       // Build the list of config files to search for, in this order:
+       // 1. YOINK_DATADIR/yoinkrc
+       // 2. /etc/yoinkrc
+       // 3. $HOME/.yoinkrc
+       // 4. YOINKRC (environment)
+
+       std::string configFiles;
+
+       configFiles += Mf::Resource::getPath("yoinkrc");
+       configFiles += ":/etc/yoinkrc:$HOME/.yoinkrc";
+
+       char* configFile = getenv("YOINKRC");
+       if (configFile)
+       {
+               configFiles += ":";
+               configFiles += configFile;
+       }
+
 
        try
        {
-               YoinkApp app(argc, argv);
-               status = app.run();
+               Mf::Engine app(argc, argv, PACKAGE_STRING, iconFile, configFiles);
+               app.pushLayer(MainLayer::alloc());
+
+               app.run();
        }
        catch (Mf::Exception e)
        {
                Mf::logError("unhandled exception: <<%s>>", e.what());
                Mf::logInfo("it's time to crash now :-(");
-               //status = 1;
                throw e;
        }
 
        std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
-       return status;
+       return 0;
 }
 
 
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