glEnable(GL_POLYGON_SMOOTH);
glShadeModel(GL_SMOOTH);
- //glEnable(GL_BLEND);
- //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.0);
glClearColor(0.0, 0.0, 0.0, 1.0);
+ //glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ float light[] = {1.0f, 1.0f, 1.0f, 1.0f};
+ glLightfv(GL_LIGHT0, GL_AMBIENT_AND_DIFFUSE, light);
+
+
//glMatrixMode(GL_PROJECTION);
//glLoadIdentity();
//moof::scalar ratio = moof::core.getVideo()->width() /