boost::bind(&Main::setup_opengl));
setup_opengl();
-#if USE_HOTLOADING
+#if ENABLE_HOTLOADING
hotload_timer_.init(boost::bind(&moof::resource::reload_as_needed),
SCALAR(0.25),
moof::timer::repeat);
void Main::setup_opengl()
{
- glEnable(GL_TEXTURE_2D);
+ //glEnable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
//glEnable(GL_CULL_FACE);
<< " Assets: " << assets << std::endl
<< "Build options: ";
-#if USE_CLOCK_GETTIME
+#if ENABLE_CLOCK_GETTIME
print_option("clock_gettime", true);
#else
print_option("clock_gettime", false);
#else
print_option("debug", false);
#endif
-#if USE_GTK
+#if WITH_GTK
print_option("gtk", true);
#else
print_option("gtk", false);
#endif
-#if USE_HOTLOADING
+#if ENABLE_HOTLOADING
print_option("hotload", true);
#else
print_option("hotload", false);
#else
print_option("profile", false);
#endif
-#if USE_QT4
+#if WITH_QT4
print_option("qt4", true);
#else
print_option("qt4", false);
#endif
-#if USE_THREADS
+#if ENABLE_THREADS
print_option("threads", true);
#else
print_option("threads", false);