#include <Moof/Math.hh>
#include <Moof/Rectangle.hh>
-#include "GameLayer.hh"
+#include "GameState.hh"
#include "Tilemap.hh"
{
public:
- Hud(GameLayer::State& state);
+ Hud(GameState& state);
- static HudP alloc(GameLayer::State& state)
+ static HudP alloc(GameState& state)
{
return HudP(new Hud(state));
}
private:
- GameLayer::State& mState;
+ GameState& mState;
ProgressBar mBar1;
ProgressBar mBar2;