#include "Hud.hh"
-ProgressBar::ProgressBar(const Tilemap& tilemap, Tilemap::Index index) :
+ProgressBar::ProgressBar(const Mf::Texture& tilemap, Mf::Texture::TileIndex index) :
mProgress(0.0),
mTilemap(tilemap)
{
Hud::Hud(GameState& state) :
mState(state),
- mBar1(Tilemap("StatusBars"), 0),
- mBar2(Tilemap("StatusBars"), 2),
+ mBar1(Mf::Texture("StatusBars"), 0),
+ mBar2(Mf::Texture("StatusBars"), 2),
mFont("Font")
{
ASSERT(Mf::video && "no current video context from which to get dimensions");