]> Dogcows Code - chaz/yoink/blobdiff - src/GameLayer.hh
mesh and other random adjustments
[chaz/yoink] / src / GameLayer.hh
index 54b49962d0ab2a26a8ba4bb889ee9ee2564c5938..f3814430e72417f87cd007fe29f4ab23efec5656 100644 (file)
@@ -24,7 +24,6 @@
 #include <boost/shared_ptr.hpp>
 
 #include <moof/math.hh>
-#include <moof/mesh.hh>
 #include <moof/sound.hh>
 
 #include <moof/line.hh>                // TODO
@@ -62,22 +61,16 @@ private:
        void loadSceneLoader();
        void advanceScene(moof::settings& settings);
 
-       void thinkTimer();
-
        void projection();
        void projection(moof::scalar width, moof::scalar height);
 
-       GameState               state_;
-       moof::timer             mThinkTimer;
+       mutable GameState               state_;
 
        HudP                    mHud;
 
-       //moof::sound_stream    mMusic;
        moof::sound     punch_sound_;
        moof::sound             music_;
 
-       moof::mesh_handle       sceneMesh;
-
        moof::ray2              mRay;
        moof::line2             mLine;
        moof::circle    mCircle;
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