struct State
{
- // the script object must be mutable because some script functions must be
- // called during draw
- mutable Mf::Script script;
+ Mf::Script script;
std::vector<std::string> sceneList;
HeroineP heroine;
void loadSceneLoader();
void advanceScene();
- Mf::Scalar getZCoord(const Mf::Vector2& position) const;
+ void thinkTimer();
void setProjection();
void setProjection(Mf::Scalar width, Mf::Scalar height);
State mState;
+ Mf::Timer mThinkTimer;
+
Mf::SoundStream mMusic;
Mf::Sound mPunchSound;