]> Dogcows Code - chaz/yoink/blobdiff - src/GameLayer.hh
sockets documentation and cleanup
[chaz/yoink] / src / GameLayer.hh
index 4e0a84f07752c4742417930073cf5e1f53f0a71d..145cf76cba75a0d58d6c3c77ecd8369fefc651e4 100644 (file)
@@ -1,30 +1,13 @@
 
-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
- Redistribution   and   use  in  source  and  binary  forms,  with  or  without
- modification, are permitted provided that the following conditions are met:
-   * Redistributions  of  source  code  must retain the above copyright notice,
-     this list of conditions and the following disclaimer.
-   * Redistributions  in binary form must reproduce the above copyright notice,
-     this  list of conditions and the following disclaimer in the documentation
-     and/or other materials provided with the distribution.
- THIS  SOFTWARE  IS  PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND  ANY  EXPRESS  OR  IMPLIED  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED.  IN  NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR  ANY  DIRECT,  INDIRECT,  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES  (INCLUDING,  BUT  NOT  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES;  LOSS  OF  USE,  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED  AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR  TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
+/*]  Copyright (c) 2009-2010, Charles McGarvey  [**************************
+**]  All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
 
 #ifndef _GAMELAYER_HH_
 #define _GAMELAYER_HH_
 
 #include <boost/shared_ptr.hpp>
 
-#include <Moof/Camera.hh>
-#include <Moof/Interpolator.hh>
-#include <Moof/Layer.hh>
 #include <Moof/Math.hh>
-#include <Moof/Script.hh>
 #include <Moof/Sound.hh>
 
-#include <Moof/Line.hh>
+#include <Moof/Line.hh>                // TODO
 #include <Moof/Plane.hh>
 #include <Moof/Ray.hh>
 #include <Moof/Sphere.hh>
 #include <Moof/Timer.hh>
+#include <Moof/View.hh>
 
-#include "Character.hh"
-#include "Heroine.hh"
-#include "Scene.hh"
+#include "GameState.hh"
+#include "Hud.hh"
 
 
 class GameLayer;
 typedef boost::shared_ptr<GameLayer> GameLayerP;
 
-class GameLayer : public Mf::Layer
+class GameLayer : public Mf::View
 {
 public:
 
-       GameLayer();
-
        static GameLayerP alloc()
        {
                return GameLayerP(new GameLayer);
        }
+       GameLayer();
 
-       void pushed(Mf::Engine& engine);
-
-       void update(Mf::Engine& engine, Mf::Scalar t, Mf::Scalar dt);
-       void draw(Mf::Engine& engine, Mf::Scalar alpha) const;
-       bool handleEvent(Mf::Engine& engine, const Mf::Event& event);
-
-       struct State
-       {
-               // the script object must be mutable because some script functions must be
-               // called during draw
-               mutable Mf::Script                      script;
-               std::vector<std::string>        sceneList;
-
-               HeroineP                heroine;
-               SceneP                  scene;
-
-               Mf::PolynomialInterpolator<5> interp;
+       void didAddToView();
 
-               Mf::Camera              camera;
-       };
+       void update(Mf::Scalar t, Mf::Scalar dt);
+       void draw(Mf::Scalar alpha) const;
+       bool handleEvent(const Mf::Event& event);
 
 private:
 
        void loadSceneLoader();
-       void advanceScene();
+       void advanceScene(Mf::Settings& settings);
 
-       Mf::Scalar getZCoord(const Mf::Vector2& position) const;
+       void thinkTimer();
 
        void setProjection();
        void setProjection(Mf::Scalar width, Mf::Scalar height);
 
-       State                   mState;
+       GameState               mState;
+       Mf::Timer               mThinkTimer;
+
+       HudP                    mHud;
+
        Mf::SoundStream mMusic;
        Mf::Sound               mPunchSound;
 
-       Mf::Ray<2>              mRay;
-       Mf::Line<2>             mLine;
-       Mf::Sphere<2>   mSphere;
+       Mf::Ray2                mRay;
+       Mf::Line2               mLine;
+       Mf::Circle              mCircle;
 
        Mf::Timer               mRayTimer;
        void rayTimer();
@@ -118,5 +85,3 @@ private:
 
 #endif // _GAMELAYER_HH_
 
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-
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