]> Dogcows Code - chaz/yoink/blobdiff - src/GameLayer.cc
foundational changes; tying up some loose ends
[chaz/yoink] / src / GameLayer.cc
index a37f175801e8e38e280dfa857f9798724fd2c3b6..f61ec3d43adf07da1b7fe0d9884fa713ae0d83d1 100644 (file)
@@ -34,6 +34,7 @@
 #include <Moof/Video.hh>
 
 #include "GameLayer.hh"
+#include "Hud.hh"
 
 #if HAVE_CONFIG_H
 #include "config.h"
@@ -45,37 +46,40 @@ Mf::Scalar GameLayer::getZCoord(const Mf::Vector2& position) const
 {
        Mf::Scalar z;
 
-       mScript.getGlobalTable().pushField("GetZCoord");
-       mScript.push(position[0]);
-       mScript.push(position[1]);
-       mScript.call(2, 1);
-       mScript.getTop().get(z);
-       mScript.pop();
+       mState.script.getGlobalTable().pushField("GetZCoord");
+       mState.script.push(position[0]);
+       mState.script.push(position[1]);
+       mState.script.call(2, 1);
+       mState.script.getTop().get(z);
+       mState.script.pop();
 
        return z;
 }
 
 void GameLayer::loadSceneLoader()
 {
+       mState.script.importStandardLibraries();
+       importLogPrintFunction(mState.script);
+
        std::string loaderPath = Scene::getPath("loader");
        if (loaderPath == "")
        {
                throw Mf::Exception(Mf::ErrorCode::RESOURCE_NOT_FOUND, "loader");
        }
 
-       Mf::Script::Status status = mScript.doFile(loaderPath);
+       Mf::Script::Status status = mState.script.doFile(loaderPath);
        if (status != Mf::Script::SUCCESS)
        {
                std::string str;
-               mScript[-1].get(str);
+               mState.script[-1].get(str);
 
                Mf::logScript("%s", str.c_str());
-               throw Mf::Exception(Mf::ErrorCode::SCRIPT_ERROR, str.c_str());
+               throw Mf::Exception(Mf::ErrorCode::SCRIPT_ERROR, str);
        }
 
-       mScript.getGlobalTable().pushField("scenes");
-       mScript.getTop().get(mSceneList);
-       if (mSceneList.size() == 0)
+       mState.script.getGlobalTable().pushField("scenes");
+       mState.script.getTop().get(mState.sceneList);
+       if (mState.sceneList.size() == 0)
        {
                Mf::logScript("no variable `scenes' within loader");
                throw Mf::Exception(Mf::ErrorCode::SCRIPT_ERROR, "no scenes to load");
@@ -84,11 +88,11 @@ void GameLayer::loadSceneLoader()
 
 void GameLayer::advanceScene()
 {
-       if (mSceneList.size() != 0)
+       if (mState.sceneList.size() != 0)
        {
-               mScene = Scene::alloc(mSceneList[0]);
-               mSceneList.erase(mSceneList.begin());
-               mScene->load(mScript);
+               mState.scene = Scene::alloc(mState.sceneList[0]);
+               mState.sceneList.erase(mState.sceneList.begin());
+               mState.scene->load(mState.script);
        }
 }
 
@@ -104,47 +108,41 @@ GameLayer::GameLayer() :
        loadSceneLoader();
        advanceScene();                         // load the first scene
 
-       mHeroine = Heroine::alloc();
-       mHeroine->animation.startSequence("FlyDiagonallyUp");
+       mState.heroine = Heroine::alloc();
+       mState.heroine->animation.startSequence("FlyDiagonallyUp");
 
        Mf::Scalar a[6] = {0.0, 1.5, -0.5, 3.0, -2.0, 1.0};
-       mInterp.init(a, 2.0, Mf::Interpolator::OSCILLATE);
+       mState.interp.init(a, 2.0, Mf::Interpolator::OSCILLATE);
 
        setProjection();
-
-       mHud = Hud::alloc();
 }
 
 
 void GameLayer::pushed(Mf::Engine& engine)
 {
-       engine.push(mHud);
+       engine.push(Hud::alloc(mState));
 }
 
 
-void GameLayer::update(Mf::Scalar t, Mf::Scalar dt)
+void GameLayer::update(Mf::Engine& engine, Mf::Scalar t, Mf::Scalar dt)
 {
-       mCamera.update(t, dt);
-       mHeroine->update(t, dt);
+       mState.camera.update(t, dt);
+       mState.heroine->update(t, dt);
 
-       mScene->checkForCollision(*mHeroine);
+       mState.scene->checkForCollision(*mState.heroine);
 
-       mCamera.setPosition(Mf::Vector3(-mHeroine->getState().position[0],
-                               -mHeroine->getState().position[1], -10));
-       //mCamera.lookAt(Mf::promote(mHeroine->getState().position));
+       mState.camera.setPosition(Mf::Vector3(-mState.heroine->getState().position[0],
+                               -mState.heroine->getState().position[1], -10));
+       //mState.camera.lookAt(Mf::promote(mState.heroine->getState().position));
 
-       //Mf::Vector3 heroinePosition = Mf::promote(mHeroine->getState().position);
+       //Mf::Vector3 heroinePosition = Mf::promote(mState.heroine->getState().position);
        //Mf::Sound::setListenerPosition(heroinePosition);
-       
-       mInterp.update(t, dt);
-       mHud->setBar1Progress(mInterp.getState(dt));
-       mHud->setBar2Progress(1.0 - mInterp.getState(dt));
 }
 
 
-void GameLayer::draw(Mf::Scalar alpha) const
+void GameLayer::draw(Mf::Engine& engine, Mf::Scalar alpha) const
 {
-       mCamera.uploadToGL(alpha);
+       mState.camera.uploadToGL(alpha);
 
        // DRAW THE SCENE
        Mf::Texture::resetBind();
@@ -152,45 +150,51 @@ void GameLayer::draw(Mf::Scalar alpha) const
        glEnableClientState(GL_VERTEX_ARRAY);
        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 
-       mScene->drawIfVisible(alpha, mCamera.getFrustum());
+       mState.scene->drawIfVisible(alpha, mState.camera.getFrustum());
 
-       mHeroine->setZCoord(getZCoord(mHeroine->getState().position));
-       mHeroine->draw(alpha);
+       mState.heroine->setZCoord(getZCoord(mState.heroine->getState().position));
+       mState.heroine->draw(alpha);
 }
 
-bool GameLayer::handleEvent(const Mf::Event& event)
+bool GameLayer::handleEvent(Mf::Engine& engine, const Mf::Event& event)
 {
        switch (event.type)
        {
                case SDL_KEYDOWN:
                        if (event.key.keysym.sym == SDLK_SPACE)
                        {
-                               mHeroine->animation.startSequence("Flattened");
+                               mState.heroine->animation.startSequence("Flattened");
                                Mf::logInfo("thump!");
                                mPunchSound.play();
                                return true;
                        }
-                       else if (event.key.keysym.sym == SDLK_p)
+                       else if (event.key.keysym.sym == SDLK_m)
                        {
                                mMusic.toggle();
                                return true;
                        }
-                       else if (event.key.keysym.sym == SDLK_y)
+                       return mState.heroine->handleEvent(event);
+
+               case SDL_KEYUP:
+                       if (event.key.keysym.sym == SDLK_ESCAPE)
                        {
-                               Mf::Engine::getInstance().pop();
+                               engine.pop(this);
                                return true;
                        }
-
-               case SDL_KEYUP:
-                       return mHeroine->handleEvent(event);
+                       else if (event.key.keysym.sym == SDLK_h)
+                       {
+                               engine.push(Hud::alloc(mState));
+                               return true;
+                       }
+                       return mState.heroine->handleEvent(event);
 
                case SDL_MOUSEMOTION:
                case SDL_MOUSEBUTTONDOWN:
-                       mCamera.handleEvent(event);
+                       mState.camera.handleEvent(event);
                        return true;
 
                case SDL_VIDEORESIZE:
-                       setProjection(Mf::Scalar(event.resize.w), Mf::Scalar(event.resize.h));
+                       setProjection(event.resize.w, event.resize.h);
                        break;
        }
 
@@ -200,13 +204,13 @@ bool GameLayer::handleEvent(const Mf::Event& event)
 
 void GameLayer::setProjection()
 {
-       Mf::Video& video = Mf::Engine::getInstance().getVideo();
-       setProjection(video.getWidth(), video.getHeight());
+       Mf::VideoP video = Mf::Engine::getInstance().getVideo();
+       setProjection(video->getWidth(), video->getHeight());
 }
 
 void GameLayer::setProjection(Mf::Scalar width, Mf::Scalar height)
 {
-       mCamera.setProjection(cml::rad(60.0), width / height, 1.0, 200.0);
+       mState.camera.setProjection(cml::rad(60.0), width / height, 1.0, 200.0);
 }
 
 
This page took 0.030141 seconds and 4 git commands to generate.