state_.heroine->animation.startSequence("FlyDiagonallyUp");
state_.interp.init(0.0, 1.0, 4.0, moof::lerp_scalar::oscillate);
+
+ sceneMesh = moof::resource::load("classic.ac");
}
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- state_.scene->draw_if_visible(alpha, state_.camera.frustum());
+ //state_.scene->draw_if_visible(alpha, state_.camera.frustum());
+ sceneMesh->draw(alpha);
state_.heroine->draw(alpha);
mRay.draw();