]> Dogcows Code - chaz/yoink/blobdiff - src/GameLayer.cc
dispatch class not a singleton, engine is static
[chaz/yoink] / src / GameLayer.cc
index 0ed249c8af964ffffd1bd009c21592350459280e..7a8e98cc32471455749b47cf933df38e816d541c 100644 (file)
@@ -27,7 +27,7 @@
 *******************************************************************************/
 
 #include <Moof/Engine.hh>
-#include <Moof/Exception.hh>
+#include <Moof/Error.hh>
 #include <Moof/Log.hh>
 #include <Moof/Math.hh>
 #include <Moof/OpenGL.hh>
@@ -35,7 +35,6 @@
 #include <Moof/Video.hh>
 
 #include "GameLayer.hh"
-#include "Hud.hh"
 
 #if HAVE_CONFIG_H
 #include "config.h"
@@ -50,7 +49,7 @@ void GameLayer::loadSceneLoader()
        std::string loaderPath = Scene::getPath("loader");
        if (loaderPath == "")
        {
-               throw Mf::Exception(Mf::ErrorCode::RESOURCE_NOT_FOUND, "loader");
+               throw Mf::Error(Mf::Error::RESOURCE_NOT_FOUND, "loader");
        }
 
        Mf::Script::Result status = mState.script.doFile(loaderPath);
@@ -59,14 +58,14 @@ void GameLayer::loadSceneLoader()
                std::string str;
                mState.script[-1].get(str);
 
-               throw Mf::Exception(Mf::ErrorCode::SCRIPT_ERROR, str);
+               throw Mf::Error(Mf::Error::SCRIPT_ERROR, str);
        }
 
        mState.script.getGlobalTable().pushField("scenes");
        mState.script.getTop().get(mState.sceneList);
        if (mState.sceneList.size() == 0)
        {
-               throw Mf::Exception(Mf::ErrorCode::SCRIPT_ERROR,
+               throw Mf::Error(Mf::Error::SCRIPT_ERROR,
                                "no variable `scenes' within loader");
        }
 }
@@ -84,7 +83,7 @@ void GameLayer::advanceScene()
                        std::string str;
                        mState.script[-1].get(str);
 
-                       throw Mf::Exception(Mf::ErrorCode::SCRIPT_ERROR, str);
+                       throw Mf::Error(Mf::Error::SCRIPT_ERROR, str);
                }
 
                mState.script.getGlobalTable().pushField("Event");
@@ -103,6 +102,7 @@ void GameLayer::advanceScene()
 
 
 GameLayer::GameLayer() :
+       mHud(Hud::alloc(mState)),
        mMusic("NightFusionIntro"),
        mPunchSound("Thump")
 {
@@ -131,9 +131,9 @@ GameLayer::GameLayer() :
 }
 
 
-void GameLayer::pushed(Mf::Engine& engine)
+void GameLayer::pushedOntoEngine()
 {
-       engine.push(Hud::alloc(mState));
+       Mf::engine.push(mHud);
 
        mRay.direction.set(1.0, 0.0);
 
@@ -147,7 +147,7 @@ void GameLayer::pushed(Mf::Engine& engine)
 }
 
 
-void GameLayer::update(Mf::Engine& engine, Mf::Scalar t, Mf::Scalar dt)
+void GameLayer::update(Mf::Scalar t, Mf::Scalar dt)
 {
        mState.camera.update(t, dt);
        mState.heroine->update(t, dt);
@@ -200,7 +200,7 @@ void GameLayer::rayTimer()
 }
 
 
-void GameLayer::draw(Mf::Engine& engine, Mf::Scalar alpha) const
+void GameLayer::draw(Mf::Scalar alpha) const
 {
        mState.camera.uploadToGL(alpha);
 
@@ -219,7 +219,7 @@ void GameLayer::draw(Mf::Engine& engine, Mf::Scalar alpha) const
        mSphere.draw();
 }
 
-bool GameLayer::handleEvent(Mf::Engine& engine, const Mf::Event& event)
+bool GameLayer::handleEvent(const Mf::Event& event)
 {
        switch (event.type)
        {
@@ -259,12 +259,12 @@ bool GameLayer::handleEvent(Mf::Engine& engine, const Mf::Event& event)
                case SDL_KEYUP:
                        if (event.key.keysym.sym == SDLK_ESCAPE)
                        {
-                               engine.pop(this);
+                               Mf::engine.pop(this);
                                return true;
                        }
                        else if (event.key.keysym.sym == SDLK_h)
                        {
-                               engine.push(Hud::alloc(mState));
+                               Mf::engine.push(mHud);
                                return true;
                        }
                        return mState.heroine->handleEvent(event);
@@ -285,7 +285,7 @@ bool GameLayer::handleEvent(Mf::Engine& engine, const Mf::Event& event)
 
 void GameLayer::setProjection()
 {
-       Mf::VideoP video = Mf::Engine::getInstance().getVideo();
+       Mf::VideoP video = Mf::engine.getVideo();
        setProjection(video->getWidth(), video->getHeight());
 }
 
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