#include <Moof/Log.hh>
#include <Moof/Math.hh>
#include <Moof/OpenGL.hh>
+#include <Moof/Settings.hh>
#include <Moof/Video.hh>
#include "GameLayer.hh"
{
mState.scene = Scene::alloc(mState.sceneList[0]);
mState.sceneList.erase(mState.sceneList.begin());
- mState.scene->load(mState.script);
+
+ Mf::Script::Status status = mState.scene->load(mState.script);
+ if (status != Mf::Script::SUCCESS)
+ {
+ std::string str;
+ mState.script[-1].get(str);
+
+ Mf::logScript("%s", str.c_str());
+ throw Mf::Exception(Mf::ErrorCode::SCRIPT_ERROR, str);
+ }
}
}
{
mMusic.setLooping(true);
mMusic.enqueue("NightFusionLoop");
- mMusic.stream();
+
+ bool isMute = false;
+ Mf::Settings::getInstance().get("nomusic", isMute);
+ if (!isMute) mMusic.play();
loadSceneLoader();
advanceScene(); // load the first scene
engine.push(Hud::alloc(mState));
mRay.direction.set(1.0, 0.0);
+ mRay3.direction.set(1.0, 0.0, 0.0);
mLine.a.set(20, 10);
mLine.b.set(19, 14);
//Mf::Sound::setListenerPosition(heroinePosition);
mRay.point = mState.heroine->getState().position;
+ mRay3.point = Mf::promote(mRay.point);
+ mRay3.direction = Mf::promote(mRay.direction);
Mf::Ray<2>::Intersection meh;
+ Mf::Ray<3>::Intersection meh3;
Mf::Scalar d = mLine.intersectRay(mRay, meh);
if (d > 0.0)
Mf::logDebug(" P = <%f,%f>", meh.point[0], meh.point[1]);
Mf::logDebug(" n = <%f,%f>", meh.normal[0], meh.normal[1]);
}
- //d = mPlane.intersectRay(mRay, meh);
+ //d = mPlane.intersectRay(mRay3, meh3);
//if (d > 0.0)
//{
//Mf::logDebug("plane: d = %f", d);
- //Mf::logDebug(" P = <%f,%f>", meh.point[0], meh.point[1]);
- //Mf::logDebug(" n = <%f,%f>", meh.normal[0], meh.normal[1]);
+ //Mf::logDebug(" P = <%f,%f>", meh3.point[0], meh3.point[1]);
+ //Mf::logDebug(" n = <%f,%f>", meh3.normal[0], meh3.normal[1]);
//}
d = mSphere.intersectRay(mRay, meh);
if (d > 0.0)
Mf::logDebug(" P = <%f,%f>", meh.point[0], meh.point[1]);
Mf::logDebug(" n = <%f,%f>", meh.normal[0], meh.normal[1]);
}
+
+ std::list<Mf::Ray<2>::Intersection> hits;
+ if (mState.scene->castRay(mRay, hits))
+ {
+ Mf::logDebug("scene: d = %f", d);
+ Mf::logDebug(" P = <%f,%f>", hits.front().point[0], hits.front().point[1]);
+ Mf::logDebug(" n = <%f,%f>", hits.front().normal[0], hits.front().normal[1]);
+ }
}