]> Dogcows Code - chaz/yoink/blobdiff - src/GameLayer.cc
testing improved runloop scheduling
[chaz/yoink] / src / GameLayer.cc
index 8ff3a75a1cd5fecdb85144d2c7625ad5a7664731..7d36f3312045ca00781a6294e7cd0f4e45701fc9 100644 (file)
@@ -90,12 +90,12 @@ void GameLayer::advanceScene(moof::settings& settings)
 
 GameLayer::GameLayer()
 {
-       music_.sample("NightFusionIntro.ogg");
+       music_.queue("NightFusionIntro");
        music_.loop(true);
-       music_.enqueue("NightFusionLoop.ogg");
+       music_.queue("NightFusionLoop");
        music_.position(moof::vector3(10.0, 5.0, 0.0));
 
-       punch_sound_.sample("RobotPunch");
+       punch_sound_.sample("Thump");
 
        state_.heroine = Heroine::alloc();
        state_.heroine->animation.startSequence("FlyDiagonallyUp");
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