GameLayer::GameLayer()
{
- music_.sample("NightFusionIntro.ogg");
+ music_.queue("NightFusionIntro");
music_.loop(true);
- music_.enqueue("NightFusionLoop.ogg");
+ music_.queue("NightFusionLoop");
music_.position(moof::vector3(10.0, 5.0, 0.0));
- punch_sound_.sample("RobotPunch");
+ punch_sound_.sample("Thump");
state_.heroine = Heroine::alloc();
state_.heroine->animation.startSequence("FlyDiagonallyUp");