]> Dogcows Code - chaz/yoink/blobdiff - src/Character.hh
starting to move to a generic state structure
[chaz/yoink] / src / Character.hh
index 96ac499001110bf1882d5f93e3c2634f4aa265b2..090e7cb97a1d308e124735f01190f21751e785e0 100644 (file)
@@ -35,7 +35,6 @@
 #include <Moof/Entity.hh>
 #include <Moof/Event.hh>
 #include <Moof/Math.hh>
-#include <Moof/Octree.hh>
 #include <Moof/RK4.hh>
 #include <Moof/Tilemap.hh>
 
@@ -51,6 +50,7 @@ typedef boost::shared_ptr<Character> CharacterP;
 
 struct Character : public Mf::Entity
 {
+       /*
        struct Derivative
        {
                Mf::Vector2 velocity;
@@ -102,6 +102,9 @@ struct Character : public Mf::Entity
                        //derivative.force = Mf::Vector2(0.0, 0.0);
                        derivative.velocity = velocity;
                        derivative.force = force;
+
+                       //Mf::Vector2 x = position - Mf::Vector2(500.0, 200.0);
+                       //derivative.force += -15.0 * x - 1.5 * velocity;
                }
 
                void applyDerivative(const Derivative& derivative, Mf::Scalar dt)
@@ -123,7 +126,7 @@ struct Character : public Mf::Entity
                        return state;
                }
 
-               State operator+(State state) const
+               State operator+(const State& state) const
                {
                        State newState = *this;
                        newState.position +=  state.position;
@@ -132,11 +135,10 @@ struct Character : public Mf::Entity
                        return newState;
                }
        };
+*/
 
-       State                   previous;
-       State                   current;
-
-       Mf::OctreeNodeP treeNode;
+       Mf::State2              previous;
+       Mf::State2              current;
 
 
 private:
@@ -146,38 +148,23 @@ private:
        Mf::Tilemap             tilemap_;
        Mf::Animation   animation_;
 
-       void updateContainers();
+protected:
 
-public:
+       Mf::Vector2 userForce;
 
-       inline static CharacterP alloc(const std::string& name)
-       {
-               return CharacterP(new Character(name));
-       }
+public:
 
        Character(const std::string& name);
-       inline virtual ~Character() {}
+       virtual ~Character() {}
 
-       void update(Mf::Scalar t, Mf::Scalar dt);
-       void handleEvent(const Mf::Event& event);
-       void draw(Mf::Scalar alpha) const;
+       virtual void update(Mf::Scalar t, Mf::Scalar dt);
+       virtual void draw(Mf::Scalar alpha) const;
 
        Mf::Tilemap& getTilemap();
        Mf::Animation& getAnimation();
 };
 
 
-//inline Character::State operator*(Mf::Scalar scalar,
-               //const Character::State& state)
-//{
-       //Character::State newState = state;
-       //newState.position *= scalar;
-       //newState.momentum *= scalar;
-       //newState.recalculate();
-       //return newState;
-//}
-
-
 #endif // _CHARACTER_HH_
 
 /** vim: set ts=4 sw=4 tw=80: *************************************************/
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