]> Dogcows Code - chaz/yoink/blobdiff - src/Character.hh
random changes
[chaz/yoink] / src / Character.hh
index c19206c416a022e1bcabce36c0a591facc35fc22..087bf494c819743eafc099fcca9f7c9635fc300a 100644 (file)
@@ -101,6 +101,9 @@ struct Character : public Mf::Entity
                        //derivative.force = Mf::Vector2(0.0, 0.0);
                        derivative.velocity = velocity;
                        derivative.force = force;
+
+                       //Mf::Vector2 x = position - Mf::Vector2(500.0, 200.0);
+                       //derivative.force += -15.0 * x - 1.5 * velocity;
                }
 
                void applyDerivative(const Derivative& derivative, Mf::Scalar dt)
@@ -143,8 +146,6 @@ private:
        Mf::Tilemap             tilemap_;
        Mf::Animation   animation_;
 
-       //void updateContainers();
-
 protected:
 
        Mf::Vector2 userForce;
@@ -162,17 +163,6 @@ public:
 };
 
 
-//inline Character::State operator*(Mf::Scalar scalar,
-               //const Character::State& state)
-//{
-       //Character::State newState = state;
-       //newState.position *= scalar;
-       //newState.momentum *= scalar;
-       //newState.recalculate();
-       //return newState;
-//}
-
-
 #endif // _CHARACTER_HH_
 
 /** vim: set ts=4 sw=4 tw=80: *************************************************/
This page took 0.018502 seconds and 4 git commands to generate.