]> Dogcows Code - chaz/yoink/blobdiff - src/Character.cc
improved new vorbisfile compatibility
[chaz/yoink] / src / Character.cc
index 873f9e13c74db5a2103ddb893d27af2ac010f9b1..c6ad2a049874d821befa4e90da831703ce2ec653 100644 (file)
@@ -26,6 +26,8 @@
 
 *******************************************************************************/
 
+#include <iostream>
+
 #include "Character.hh"
 #include "Log.hh"
 
@@ -37,8 +39,10 @@ Character::Character(const std::string& name) :
        current.mass = 1.0;
        current.inverseMass = 1.0 / current.mass;
 
+       // gravity
        current.force = Mf::Vector2(0.0, -120.0);
 
+       // starting position
        current.position = Mf::Vector2(64.0, 64.0);
        current.momentum = Mf::Vector2(0.0, 0.0);
        current.recalculate();
@@ -48,16 +52,22 @@ Character::Character(const std::string& name) :
        updateContainers();
 }
 
-Character::~Character()
-{
-       //delete texture;
-       //delete anim;
-}
-
 
 void Character::update(Mf::Scalar t, Mf::Scalar dt)
 {
        previous = current;
+
+       Mf::Vector2 x = current.position - Mf::Vector2(500.0, 200.0);
+       Mf::Scalar mag = x.length();
+       Mf::Scalar d = 50.0;
+
+       current.force = Mf::Vector2(0.0, -2000.0);
+       //current.force += -15.0 * x - 1.5 * current.velocity;
+       current.force += -20.0 * (mag - d) * (x / mag) - 2.0 * current.velocity;
+       current.force += userForce;
+       current.recalculate();
+       //std::cout << "force: " << current.momentum << std::endl;
+
        Mf::integrate<State,Derivative>(current, t, dt);
 
        animation_.update(t, dt);
@@ -77,7 +87,7 @@ void Character::handleEvent(const Mf::Event& event)
 {
        // really just for heroine...
        
-       Mf::Scalar force = 500.0;
+       Mf::Scalar force = 4000.0;
        
        Mf::Vector2 left = Mf::Vector2(-force, 0.0);
        Mf::Vector2 right = Mf::Vector2(force, 0.0);
@@ -89,43 +99,44 @@ void Character::handleEvent(const Mf::Event& event)
                case SDL_KEYDOWN:
                        if (event.key.keysym.sym == SDLK_a)
                        {
-                               current.force += left;
+                               userForce += left;
                        }
                        else if (event.key.keysym.sym == SDLK_d)
                        {
-                               current.force += right;
+                               userForce += right;
                        }
                        else if (event.key.keysym.sym == SDLK_s)
                        {
-                               current.force += down;
+                               userForce += down;
                        }
                        else if (event.key.keysym.sym == SDLK_w)
                        {
-                               current.force += up;
+                               userForce += up;
                        }
                        break;
 
                case SDL_KEYUP:
                        if (event.key.keysym.sym == SDLK_a)
                        {
-                               current.force -= left;
+                               userForce -= left;
                        }
                        else if (event.key.keysym.sym == SDLK_d)
                        {
-                               current.force -= right;
+                               userForce -= right;
                        }
                        else if (event.key.keysym.sym == SDLK_s)
                        {
-                               current.force -= down;
+                               userForce -= down;
                        }
                        else if (event.key.keysym.sym == SDLK_w)
                        {
-                               current.force -= up;
+                               userForce -= up;
                        }
                        break;
        }
 
-       Mf::logInfo("current force [%f %f]", current.force[0], current.force[1]);
+       //Mf::logInfo("current force [%f %f]", current.force[0], current.force[1]);
+       //std::cerr << "current force: " << current.force << std::endl;
 }
 
 
@@ -143,7 +154,7 @@ void Character::draw(Mf::Scalar alpha) const
 
        Mf::Scalar s = 16.0;
 
-       glBegin(GL_QUADS);
+       glBegin(GL_TRIANGLE_FAN);
                glTexCoord2f(coords[0], coords[1]);
                glVertex3(state.position[0]-s, state.position[1]-s, z);
                glTexCoord2f(coords[2], coords[3]);
@@ -153,6 +164,17 @@ void Character::draw(Mf::Scalar alpha) const
                glTexCoord2f(coords[6], coords[7]);
                glVertex3(state.position[0]-s, state.position[1]+s, z);
        glEnd();
+
+       glColor3f(0.0f, 0.0f, 0.0f);
+       Mf::Texture::resetBind();
+
+       glBegin(GL_TRIANGLES);
+               glVertex3(480.0, 190.0, 64.0);
+               glVertex3(520.0, 190.0, 64.0);
+               glVertex3(500.0, 210.0, 64.0);
+       glEnd();
+
+       glColor3f(1.0f, 1.0f, 1.0f);
 }
 
 
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