]> Dogcows Code - chaz/yoink/blobdiff - src/Character.cc
improved new vorbisfile compatibility
[chaz/yoink] / src / Character.cc
index 4ce11052274d0a0d9a23e378e3f5d7302ebd729a..c6ad2a049874d821befa4e90da831703ce2ec653 100644 (file)
@@ -40,7 +40,7 @@ Character::Character(const std::string& name) :
        current.inverseMass = 1.0 / current.mass;
 
        // gravity
-       //current.force = Mf::Vector2(0.0, -120.0);
+       current.force = Mf::Vector2(0.0, -120.0);
 
        // starting position
        current.position = Mf::Vector2(64.0, 64.0);
@@ -57,21 +57,16 @@ void Character::update(Mf::Scalar t, Mf::Scalar dt)
 {
        previous = current;
 
-       Mf::Scalar epsilon = 100.0;
+       Mf::Vector2 x = current.position - Mf::Vector2(500.0, 200.0);
+       Mf::Scalar mag = x.length();
+       Mf::Scalar d = 50.0;
 
-       //current.momentum = Mf::Vector2(0.0, -120.0);
-       current.momentum = -5 * (current.position - Mf::Vector2(500.0, 200.0))
-               - 2.0 * current.velocity;
+       current.force = Mf::Vector2(0.0, -2000.0);
+       //current.force += -15.0 * x - 1.5 * current.velocity;
+       current.force += -20.0 * (mag - d) * (x / mag) - 2.0 * current.velocity;
+       current.force += userForce;
        current.recalculate();
-       std::cout << "force: " << current.momentum << std::endl;
-
-       //if (std::abs(current.force[0]) < epsilon && std::abs(current.force[1]) < epsilon &&
-               //std::abs(current.velocity[0]) < epsilon && std::abs(current.velocity[1]) < epsilon)
-       //{
-               //current.force = Mf::Vector2(0.0, 0.0);
-               //current.velocity = Mf::Vector2(0.0, 0.0);
-               //current.momentum = Mf::Vector2(0.0, 0.0);
-       //}
+       //std::cout << "force: " << current.momentum << std::endl;
 
        Mf::integrate<State,Derivative>(current, t, dt);
 
@@ -92,7 +87,7 @@ void Character::handleEvent(const Mf::Event& event)
 {
        // really just for heroine...
        
-       Mf::Scalar force = 500.0;
+       Mf::Scalar force = 4000.0;
        
        Mf::Vector2 left = Mf::Vector2(-force, 0.0);
        Mf::Vector2 right = Mf::Vector2(force, 0.0);
@@ -104,38 +99,38 @@ void Character::handleEvent(const Mf::Event& event)
                case SDL_KEYDOWN:
                        if (event.key.keysym.sym == SDLK_a)
                        {
-                               current.force += left;
+                               userForce += left;
                        }
                        else if (event.key.keysym.sym == SDLK_d)
                        {
-                               current.force += right;
+                               userForce += right;
                        }
                        else if (event.key.keysym.sym == SDLK_s)
                        {
-                               current.force += down;
+                               userForce += down;
                        }
                        else if (event.key.keysym.sym == SDLK_w)
                        {
-                               current.force += up;
+                               userForce += up;
                        }
                        break;
 
                case SDL_KEYUP:
                        if (event.key.keysym.sym == SDLK_a)
                        {
-                               current.force -= left;
+                               userForce -= left;
                        }
                        else if (event.key.keysym.sym == SDLK_d)
                        {
-                               current.force -= right;
+                               userForce -= right;
                        }
                        else if (event.key.keysym.sym == SDLK_s)
                        {
-                               current.force -= down;
+                               userForce -= down;
                        }
                        else if (event.key.keysym.sym == SDLK_w)
                        {
-                               current.force -= up;
+                               userForce -= up;
                        }
                        break;
        }
@@ -169,6 +164,17 @@ void Character::draw(Mf::Scalar alpha) const
                glTexCoord2f(coords[6], coords[7]);
                glVertex3(state.position[0]-s, state.position[1]+s, z);
        glEnd();
+
+       glColor3f(0.0f, 0.0f, 0.0f);
+       Mf::Texture::resetBind();
+
+       glBegin(GL_TRIANGLES);
+               glVertex3(480.0, 190.0, 64.0);
+               glVertex3(520.0, 190.0, 64.0);
+               glVertex3(500.0, 210.0, 64.0);
+       glEnd();
+
+       glColor3f(1.0f, 1.0f, 1.0f);
 }
 
 
This page took 0.025272 seconds and 4 git commands to generate.