]> Dogcows Code - chaz/yoink/blobdiff - src/Character.cc
initial mesh testing
[chaz/yoink] / src / Character.cc
index 1b184fa2d0160ad353ef3645823d25626397b3cf..c5d48385c8793bc71db777f4e3416bc4dabe3909 100644 (file)
 
-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
- Redistribution   and   use  in  source  and  binary  forms,  with  or  without
- modification, are permitted provided that the following conditions are met:
-   * Redistributions  of  source  code  must retain the above copyright notice,
-     this list of conditions and the following disclaimer.
-   * Redistributions  in binary form must reproduce the above copyright notice,
-     this  list of conditions and the following disclaimer in the documentation
-     and/or other materials provided with the distribution.
- THIS  SOFTWARE  IS  PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND  ANY  EXPRESS  OR  IMPLIED  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED.  IN  NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR  ANY  DIRECT,  INDIRECT,  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES  (INCLUDING,  BUT  NOT  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES;  LOSS  OF  USE,  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED  AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR  TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
+/*]  Copyright (c) 2009-2010, Charles McGarvey  [**************************
+**]  All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
 
 #include <iostream>
 
+#include <moof/log.hh>
+
 #include "Character.hh"
-#include "Log.hh"
 
        
-Character::Character(const std::string& name) :
-       tilemap_(name),
-       animation_(name)
+class SpringForce
 {
-       current.mass = 1.0;
-       current.inverseMass = 1.0 / current.mass;
+public:
 
-       current.force = Mf::Vector2(0.0, -120.0);
+       explicit SpringForce(moof::vector2 x) :
+               location(x) {}
 
-       current.position = Mf::Vector2(64.0, 64.0);
-       current.momentum = Mf::Vector2(0.0, 0.0);
-       current.recalculate();
+       const moof::vector2& operator () (const moof::linear_state<2>& state)
+       {
+               moof::vector2 x = state.position - location;
+               moof::scalar mag = x.length();
+               moof::scalar d = 0.0;
 
-       previous = current;
+               // spring:
+               //state_.force += -15.0 * x - 1.5 * state_.velocity;
+               force = SCALAR(-10.0) * (mag - d) * (x / mag);// - SCALAR(2.0) * state.velocity;
 
-       updateContainers();
-}
+               return force;
+       }
+
+private:
+
+       moof::vector2 force;
+       moof::vector2 location;
+};
+
+class ResistanceForce
+{
+public:
+
+       explicit ResistanceForce(moof::scalar scale = 1.0) :
+               k(scale) {}
+
+       const moof::vector2& operator () (const moof::linear_state<2>& state)
+       {
+               force = -k * state.velocity;
+               return force;
+       }
+
+private:
 
-Character::~Character()
+       moof::vector2   force;
+       moof::scalar    k;
+};
+
+
+Character::Character(const std::string& name) :
+       tilemap(name),
+       animation(name)
 {
-       //delete texture;
-       //delete anim;
+       state_.init();
+
+       state_.mass = 1.0;
+       state_.inverse_mass = 1.0 / state_.mass;
+
+       // forces
+       state_.force = moof::vector2(0.0, 0.0);
+       //state_.forces.push_back(SpringForce(moof::vector2(5.0, 4.0)));
+       state_.forces.push_back(ResistanceForce(2.0));
+       //state_.forces.push_back(moof::linear_state<2>::gravity_force(-9.8));
+
+       // starting position
+       state_.position = moof::vector2(5.0, 5.0);
+       state_.momentum = moof::vector2(1.0, 0.0);
+       state_.recalculate();
+
+       prev_state_ = state_;
 }
 
 
-void Character::update(Mf::Scalar t, Mf::Scalar dt)
+void Character::update(moof::scalar t, moof::scalar dt)
 {
-       previous = current;
-       Mf::integrate<State,Derivative>(current, t, dt);
+       moof::rigid_body2::update(t, dt); // update physics
 
-       animation_.update(t, dt);
+       animation.update(t, dt);
 
-       updateContainers();
+       moof::vector3 center(state_.position[0], state_.position[1], 0.0);
+       moof::vector3 a(state_.position[0] - 0.5, state_.position[1] - 0.5, 0.0);
+       moof::vector3 b(state_.position[0] + 0.5, state_.position[1] + 0.5, 0.0);
+
+       aabb_.init(a, b);
+       sphere_.init(center, a);
+
+       int frame = animation.getFrame();
+       tilemap.tile(frame);
 }
 
-void Character::updateContainers()
+
+void Character::draw(moof::scalar alpha) const
 {
-       aabb_.init(Mf::Vector3(current.position[0]-16.0, current.position[1]-16.0, z),
-                       Mf::Vector3(current.position[0]+16.0, current.position[1]+16.0, z));
-       sphere_.point = Mf::Vector3(current.position[0], current.position[1], z);
-       sphere_.radius = (aabb_.min - sphere_.point).length();
+       moof::state2 state = moof::rigid_body2::state(alpha);
+       const moof::vector2& position = state.position;
+
+       const moof::scalar s = 0.5;
+
+       moof::vector3 coords[4];
+
+       coords[0] = moof::vector3(position[0] - s, position[1] - s, SCALAR(0.0));
+       coords[1] = moof::vector3(position[0] + s, position[1] - s, SCALAR(0.0));
+       coords[2] = moof::vector3(position[0] + s, position[1] + s, SCALAR(0.0));
+       coords[3] = moof::vector3(position[0] - s, position[1] + s, SCALAR(0.0));
+
+       tilemap.draw(coords);
 }
 
-void Character::handleEvent(const Mf::Event& event)
+
+/*int Character::getOctant(const moof::Aabb<3>& aabb) const
 {
-       // really just for heroine...
-       
-       Mf::Scalar force = 500.0;
-       
-       Mf::Vector2 left = Mf::Vector2(-force, 0.0);
-       Mf::Vector2 right = Mf::Vector2(force, 0.0);
-       Mf::Vector2 down = Mf::Vector2(0.0, -force);
-       Mf::Vector2 up = Mf::Vector2(0.0, force);
+       int octantNum = -1;
+
+       moof::plane::halfspace halfspace;
+
+       moof::plane xy = aabb.xy_plane();
+       halfspace = xy.intersects(sphere_);
+       if (halfspace == moof::plane::intersecting)
+       {
+               halfspace = xy.intersects(aabb_);
+       }
 
-       switch (event.type)
+       if (halfspace == moof::plane::positive)
        {
-               case SDL_KEYDOWN:
-                       if (event.key.keysym.sym == SDLK_a)
+               moof::plane xz = aabb.xz_plane();
+               halfspace = xz.intersects(sphere_);
+               if (halfspace == moof::plane::intersecting)
+               {
+                       halfspace = xz.intersects(aabb_);
+               }
+
+               if (halfspace == moof::plane::positive)
+               {
+                       moof::plane yz = aabb.yz_plane();
+                       halfspace = yz.intersects(sphere_);
+                       if (halfspace == moof::plane::intersecting)
+                       {
+                               halfspace = yz.intersects(aabb_);
+                       }
+
+                       if (halfspace == moof::plane::positive)
+                       {
+                               octantNum = 2;
+                       }
+                       else if (halfspace == moof::plane::negative)
+                       {
+                               octantNum = 3;
+                       }
+               }
+               else if (halfspace == moof::plane::negative)
+               {
+                       moof::plane yz = aabb.yz_plane();
+                       halfspace = yz.intersects(sphere_);
+                       if (halfspace == moof::plane::intersecting)
                        {
-                               current.force += left;
+                               halfspace = yz.intersects(aabb_);
                        }
-                       else if (event.key.keysym.sym == SDLK_d)
+
+                       if (halfspace == moof::plane::positive)
                        {
-                               current.force += right;
+                               octantNum = 1;
                        }
-                       else if (event.key.keysym.sym == SDLK_s)
+                       else if (halfspace == moof::plane::negative)
                        {
-                               current.force += down;
+                               octantNum = 0;
                        }
-                       else if (event.key.keysym.sym == SDLK_w)
+               }
+       }
+       else if (halfspace == moof::plane::negative)
+       {
+               moof::plane xz = aabb.xz_plane();
+               halfspace = xz.intersects(sphere_);
+               if (halfspace == moof::plane::intersecting)
+               {
+                       halfspace = xz.intersects(aabb_);
+               }
+
+               if (halfspace == moof::plane::positive)
+               {
+                       moof::plane yz = aabb.yz_plane();
+                       halfspace = yz.intersects(sphere_);
+                       if (halfspace == moof::plane::intersecting)
                        {
-                               current.force += up;
+                               halfspace = yz.intersects(aabb_);
                        }
-                       break;
 
-               case SDL_KEYUP:
-                       if (event.key.keysym.sym == SDLK_a)
+                       if (halfspace == moof::plane::positive)
                        {
-                               current.force -= left;
+                               octantNum = 6;
                        }
-                       else if (event.key.keysym.sym == SDLK_d)
+                       else if (halfspace == moof::plane::negative)
                        {
-                               current.force -= right;
+                               octantNum = 7;
                        }
-                       else if (event.key.keysym.sym == SDLK_s)
+               }
+               else if (halfspace == moof::plane::negative)
+               {
+                       moof::plane yz = aabb.yz_plane();
+                       halfspace = yz.intersects(sphere_);
+                       if (halfspace == moof::plane::intersecting)
                        {
-                               current.force -= down;
+                               halfspace = yz.intersects(aabb_);
                        }
-                       else if (event.key.keysym.sym == SDLK_w)
+
+                       if (halfspace == moof::plane::positive)
                        {
-                               current.force -= up;
+                               octantNum = 5;
                        }
-                       break;
+                       else if (halfspace == moof::plane::negative)
+                       {
+                               octantNum = 4;
+                       }
+               }
        }
 
-       //Mf::logInfo("current force [%f %f]", current.force[0], current.force[1]);
-       //std::cerr << "current force: " << current.force << std::endl;
+       return octantNum;
 }
+*/
 
 
-void Character::draw(Mf::Scalar alpha) const
+void Character::addImpulse(moof::vector2 impulse)
 {
-       State state = cml::lerp(previous, current, alpha);
-
-       glColor3f(1.0f, 1.0f, 1.0f);
-       tilemap_.bind();
-
-       Mf::Tilemap::Index frame = animation_.getFrame();
-
-       Mf::Scalar coords[8];
-       tilemap_.getTileCoords(frame, coords);
-
-       Mf::Scalar s = 16.0;
-
-       glBegin(GL_TRIANGLE_FAN);
-               glTexCoord2f(coords[0], coords[1]);
-               glVertex3(state.position[0]-s, state.position[1]-s, z);
-               glTexCoord2f(coords[2], coords[3]);
-               glVertex3(state.position[0]+s, state.position[1]-s, z);
-               glTexCoord2f(coords[4], coords[5]);
-               glVertex3(state.position[0]+s, state.position[1]+s, z);
-               glTexCoord2f(coords[6], coords[7]);
-               glVertex3(state.position[0]-s, state.position[1]+s, z);
-       glEnd();
+       state_.momentum += impulse;
 }
 
-
-Mf::Tilemap& Character::getTilemap()
+void Character::addForce(moof::vector2 force)
 {
-       return tilemap_;
+       state_.force += force;
 }
 
-Mf::Animation& Character::getAnimation()
+void Character::setPosition(moof::vector2 position)
 {
-       return animation_;
+       state_.position = position;
 }
 
-
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-
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