detail = 3
-- Set the amount of time in seconds between each update of the physics
--- state. A value of 0.01 or lower is ideal for accurate physics
--- approximations. Values that are much higher cause the CPU to do less
+-- state. A value of 100 or higher is ideal for accurate physics
+-- approximations. Values that are much lower cause the CPU to do less
-- work, but accuracy will suffer. Errors could be introduced in the game
--- with extremely high values.
+-- with extremely low values.
-timestep = 0.01
+timestep = 80
-- Set the maximum number of frames that can be drawn per second. A value
-- of 50 is pretty good. If your computer is really old, you can get away
-- not be able to update the physics on schedule which could actually
-- significantly lower the quality of the animation.
-maxfps = 45
+maxfps = 40
-- Set whether or not to print the current actual framerate to the console.