#ifndef STLPLUS_PERSISTENT_FLOAT #define STLPLUS_PERSISTENT_FLOAT //////////////////////////////////////////////////////////////////////////////// // Author: Andy Rushton // Copyright: (c) Southampton University 1999-2004 // (c) Andy Rushton 2004-2009 // License: BSD License, see ../docs/license.html // Persistence of floating-point types // Note: despite years and years of IEEE standardisation, not all // architectures use IEEE-standard representations of floating-point numbers. // Therefore a binary dump is not necessarily portable between platforms. // Solving this is (currently) beyond the scope of the STLplus project. // If you want to be strictly portable to all platforms, do not dump/restore float //////////////////////////////////////////////////////////////////////////////// #include "persistence_fixes.hpp" #include "persistent_contexts.hpp" //////////////////////////////////////////////////////////////////////////////// namespace stlplus { void dump_float(dump_context&, const float& data) throw(persistent_dump_failed); void restore_float(restore_context&, float& data) throw(persistent_restore_failed); void dump_double(dump_context&, const double& data) throw(persistent_dump_failed); void restore_double(restore_context&, double& data) throw(persistent_restore_failed); } // end namespace stlplus //////////////////////////////////////////////////////////////////////////////// #endif