######################### sp := $(sp).x dirstack_$(sp) := $(d) d := $(dir) ######################### # # Include the subdirectories--order is not important. # dir := $(d)/moof include $(dir)/rules.mk dir := $(d)/stlplus include $(dir)/rules.mk # # Define rules and targets for Yoink. # OBJS_$(d) := \ $(d)/Animation.o \ $(d)/Character.o \ $(d)/GameLayer.o \ $(d)/Heroine.o \ $(d)/Hud.o \ $(d)/Main.o \ $(d)/Scene.o \ $(d)/TilemapFont.o \ $(d)/TitleLayer.o \ $(d)/Typesetter.o \ $(d)/version.o \ $(_END_) ifeq ($(HOST),win32) OBJS_$(d) += $(d)/yoink.o endif TGTS_$(d) := $(d)/yoink$(EXEEXT) DEPS_$(d) := $(OBJS_$(d):%=%.d) TGT_BIN := $(TGT_BIN) $(TGTS_$(d)) CLEAN := $(CLEAN) $(OBJS_$(d)) $(DEPS_$(d)) $(TGTS_$(d)) $(OBJS_$(d)): CF_TGT := -I$(d) $(OBJS_$(d)): $(d)/rules.mk $(TGTS_$(d)): $(OBJS_$(d)) $(d)/moof/libmoof.a $(d)/stlplus/libstlplus.a $(DO_LDX) # # Define the run and debug targets. # YOINK_ENVIRONMENT = YOINK_DATADIR="./data" .PHONY: run run: $(TGTS_$(d)) @$(YOINK_ENVIRONMENT) $< $(YOINK_OPTS) .PHONY: debug debug: $(TGTS_$(d)) @$(YOINK_ENVIRONMENT) gdb $< ####################### -include $(DEPS_$(d)) d := $(dirstack_$(sp)) sp := $(basename $(sp)) #######################