/******************************************************************************* Copyright (c) 2009, Charles McGarvey All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ #ifndef _RECTANGLE_HH_ #define _RECTANGLE_HH_ #include "math.hh" #include "vector.hh" namespace dc { // // A rectangle is a 2d shape defined by point (origin) and size (width & height) // vectors. The usual rectangle maths are available. Valid rectangles have // positive width and height. Invalid rectangles will be returned for invalid // operations such as trying to get the intersection of two rectangles which // don't intersect. Using an invalid rectangle is undefined, but it may be used // after "fixing" it using the fix method which will cause the size to be // positive and adjust the origin to be the bottom-left point. Check the // validity of a rectangle using the isValid method especially if the rectangle // is a result of an operation which could fail. // class rectangle { public: // Constructors. rectangle() {} rectangle(point o, point s) { origin = o; size = s; } // Rectangle validity. bool isValid() const { return size.x >= 0.0 && size.y >= 0.0; } void fix() { if (size.x <= 0.0) { size.x = 0.0 - size.x; origin.x -= size.x; } if (size.y <= 0.0) { size.y = 0.0 - size.y; origin.y -= size.y; } } // Rectangle operations. scalar area() const { return size.x * size.y; } scalar perimeter() const { return size.x + size.x + size.y + size.y; } bool containsPoint(point pt) const { return origin.x <= pt.x && origin.y <= pt.y && pt.x <= origin.x + size.x && pt.y <= origin.y + size.y; } void inset(scalar h, scalar v) { origin.x += h; origin.y += v; size.x -= h + h; size.y -= v + v; } void offset(scalar h, scalar v) { origin.x -= h; origin.y -= v; size.x += h + h; size.y += v + v; } bool containsRect(const rectangle& r) const; bool intersectsRect(const rectangle& r) const; rectangle unionWith(const rectangle& r) const; rectangle intersectionWith(const rectangle& r) const; // Checking equality. bool operator == (const rectangle& r) const { return origin == r.origin && size == r.size; } bool operator != (const rectangle& r) const { return !(*this == r); } // Data. point origin, size; }; } // namespace dc #endif // _RECTANGLE_HH_