/* -*- C++ -*- ------------------------------------------------------------ Copyright (c) 2007 Jesse Anders and Demian Nave http://cmldev.net/ The Configurable Math Library (CML) is distributed under the terms of the Boost Software License, v1.0 (see cml/LICENSE for details). *-----------------------------------------------------------------------*/ /** @file * @brief */ #ifndef matrix_transform_h #define matrix_transform_h #include #include #include /* Functions for building matrix transforms other than rotations * (matrix_rotation.h) and viewing projections (matrix_projection.h). */ namespace cml { ////////////////////////////////////////////////////////////////////////////// // 3D translation ////////////////////////////////////////////////////////////////////////////// /** Build a matrix representing a 3D translation */ template < typename E, class A, class B, class L > void matrix_translation(matrix& m, E x, E y, E z) { identity_transform(m); matrix_set_translation(m,x,y,z); } /** Build a matrix representing a 3D translation with z set to 0 */ template < typename E, class A, class B, class L > void matrix_translation(matrix& m, E x, E y) { identity_transform(m); matrix_set_translation(m,x,y); } /** Build a matrix representing a 3D translation */ template < typename E, class A, class B, class L, class VecT > void matrix_translation(matrix& m, const VecT& translation) { identity_transform(m); matrix_set_translation(m,translation); } ////////////////////////////////////////////////////////////////////////////// // 2D translation ////////////////////////////////////////////////////////////////////////////// /** Build a matrix representing a 2D translation */ template < typename E, class A, class B, class L > void matrix_translation_2D(matrix& m, E x, E y) { identity_transform(m); matrix_set_translation_2D(m,x,y); } /** Build a matrix representing a 2D translation */ template < typename E, class A, class B, class L, class VecT > void matrix_translation_2D(matrix& m, const VecT& translation) { identity_transform(m); matrix_set_translation_2D(m, translation); } ////////////////////////////////////////////////////////////////////////////// // 3D scale ////////////////////////////////////////////////////////////////////////////// /** Build a matrix representing a uniform 3D scale */ template < typename E, class A, class B, class L > void matrix_uniform_scale(matrix& m, E scale) { matrix_scale(m,scale,scale,scale); } /** Build a matrix representing a non-uniform 3D scale */ template < typename E, class A, class B, class L > void matrix_scale(matrix& m, E scale_x, E scale_y, E scale_z) { /* Checking */ detail::CheckMatLinear3D(m); identity_transform(m); m.set_basis_element(0,0,scale_x); m.set_basis_element(1,1,scale_y); m.set_basis_element(2,2,scale_z); } /** Build a matrix representing a non-uniform 3D scale */ template < typename E, class A, class B, class L, class VecT > void matrix_scale(matrix& m, const VecT& scale) { /* Checking */ detail::CheckVec3(scale); matrix_scale(m, scale[0], scale[1], scale[2]); } ////////////////////////////////////////////////////////////////////////////// // 2D scale ////////////////////////////////////////////////////////////////////////////// /** Build a matrix representing a uniform 2D scale */ template < typename E, class A, class B, class L > void matrix_uniform_scale_2D(matrix& m, E scale) { matrix_scale_2D(m,scale,scale); } /** Build a matrix representing a non-uniform 2D scale */ template < typename E, class A, class B, class L > void matrix_scale_2D(matrix& m, E scale_x, E scale_y) { /* Checking */ detail::CheckMatLinear2D(m); identity_transform(m); m.set_basis_element(0,0,scale_x); m.set_basis_element(1,1,scale_y); } /** Build a matrix representing a non-uniform 2D scale */ template < typename E, class A, class B, class L, class VecT > void matrix_scale_2D(matrix& m, const VecT& scale) { /* Checking */ detail::CheckVec2(scale); matrix_scale_2D(m, scale[0], scale[1]); } ////////////////////////////////////////////////////////////////////////////// // 3D scale along axis ////////////////////////////////////////////////////////////////////////////// /** Build a matrix representing a 3D scale along an arbitrary axis */ template < typename E, class A, class B, class L, class VecT > void matrix_scale_along_axis(matrix&m, const VecT& axis, E scale) { typedef matrix matrix_type; typedef typename matrix_type::value_type value_type; /* Checking */ detail::CheckVec3(axis); matrix,B,L> outer_p = outer(axis,axis)*(scale-value_type(1)); outer_p(0,0) += value_type(1); outer_p(1,1) += value_type(1); outer_p(2,2) += value_type(1); matrix_linear_transform(m, outer_p); } ////////////////////////////////////////////////////////////////////////////// // 2D scale along axis ////////////////////////////////////////////////////////////////////////////// /** Build a matrix representing a 2D scale along an arbitrary axis */ template < typename E, class A, class B, class L, class VecT > void matrix_scale_along_axis_2D(matrix& m, const VecT& axis, E scale) { typedef matrix matrix_type; typedef typename matrix_type::value_type value_type; /* Checking */ detail::CheckVec2(axis); matrix,B,L> outer_p = outer(axis,axis)*(scale-value_type(1)); outer_p(0,0) += value_type(1); outer_p(1,1) += value_type(1); matrix_linear_transform_2D(m, outer_p); } ////////////////////////////////////////////////////////////////////////////// // 3D shear ////////////////////////////////////////////////////////////////////////////// /** Build a matrix representing a 3D shear along the specified world axis */ template < typename E, class A, class B, class L > void matrix_shear(matrix& m, size_t axis, E shear_s, E shear_t) { /* Checking */ detail::CheckMatLinear3D(m); detail::CheckIndex3(axis); identity_transform(m); size_t i, j, k; cyclic_permutation(axis, i, j, k); m.set_basis_element(i,j,shear_s); m.set_basis_element(i,k,shear_t); } /** Build a matrix representing a 3D shear along the world x axis */ template < typename E, class A, class B, class L > void matrix_shear_x(matrix& m, E shear_s, E shear_t) { matrix_shear(m,0,shear_s,shear_t); } /** Build a matrix representing a 3D shear along the world y axis */ template < typename E, class A, class B, class L > void matrix_shear_y(matrix& m, E shear_s, E shear_t) { matrix_shear(m,1,shear_s,shear_t); } /** Build a matrix representing a 3D shear along the world z axis */ template < typename E, class A, class B, class L > void matrix_shear_z(matrix& m, E shear_s, E shear_t) { matrix_shear(m,2,shear_s,shear_t); } ////////////////////////////////////////////////////////////////////////////// // 2D shear ////////////////////////////////////////////////////////////////////////////// /** Build a matrix representing a 2D shear along the specified world axis */ template < typename E, class A, class B, class L > void matrix_shear_2D(matrix& m, size_t axis, E shear) { /* Checking */ detail::CheckMatLinear2D(m); detail::CheckIndex2(axis); identity_transform(m); size_t i, j; cyclic_permutation(axis, i, j); m.set_basis_element(i,j,shear); } /** Build a matrix representing a 2D shear along the world x axis */ template < typename E, class A, class B, class L > void matrix_shear_x_2D(matrix& m, E shear) { matrix_shear_2D(m,0,shear); } /** Build a matrix representing a 2D shear along the world y axis */ template < typename E, class A, class B, class L > void matrix_shear_y_2D(matrix& m, E shear) { matrix_shear_2D(m,1,shear); } ////////////////////////////////////////////////////////////////////////////// // 3D reflection ////////////////////////////////////////////////////////////////////////////// /** Build a matrix representing a 3D reflection along the given world axis */ template < typename E, class A, class B, class L > void matrix_reflect(matrix& m, size_t axis) { typedef matrix matrix_type; typedef typename matrix_type::value_type value_type; /* Checking */ detail::CheckMatLinear3D(m); detail::CheckIndex3(axis); identity_transform(m); m(axis,axis) = value_type(-1); } /** Build a matrix representing a 3D reflection along the world x axis */ template < typename E, class A, class B, class L > void matrix_reflect_x(matrix& m) { matrix_reflect(m,0); } /** Build a matrix representing a 3D reflection along the world y axis */ template < typename E, class A, class B, class L > void matrix_reflect_y(matrix& m) { matrix_reflect(m,1); } /** Build a matrix representing a 3D reflection along the world z axis */ template < typename E, class A, class B, class L > void matrix_reflect_z(matrix& m) { matrix_reflect(m,2); } ////////////////////////////////////////////////////////////////////////////// // 2D reflection ////////////////////////////////////////////////////////////////////////////// /** Build a matrix representing a 2D reflection along the given world axis */ template < typename E, class A, class B, class L > void matrix_reflect_2D(matrix& m, size_t axis) { typedef matrix matrix_type; typedef typename matrix_type::value_type value_type; /* Checking */ detail::CheckMatLinear2D(m); detail::CheckIndex2(axis); identity_transform(m); m(axis,axis) = value_type(-1); } /** Build a matrix representing a 2D reflection along the world x axis */ template < typename E, class A, class B, class L > void matrix_reflect_x_2D(matrix& m) { matrix_reflect_2D(m,0); } /** Build a matrix representing a 2D reflection along the world y axis */ template < typename E, class A, class B, class L > void matrix_reflect_y_2D(matrix& m) { matrix_reflect_2D(m,1); } ////////////////////////////////////////////////////////////////////////////// // 3D reflection about hyperplane ////////////////////////////////////////////////////////////////////////////// /** Build a matrix representing a 3D reflection about the given hyperplane */ template < typename E, class A, class B, class L, class VecT > void matrix_reflect_about_hplane(matrix& m, const VecT& normal) { typedef matrix matrix_type; typedef typename matrix_type::value_type value_type; matrix_scale_along_axis(m, normal, value_type(-1)); } ////////////////////////////////////////////////////////////////////////////// // 2D reflection about hyperplane ////////////////////////////////////////////////////////////////////////////// /** Build a matrix representing a 2D reflection about the given hyperplane */ template < typename E, class A, class B, class L, class VecT > void matrix_reflect_about_hplane_2D(matrix&m, const VecT& normal) { typedef matrix matrix_type; typedef typename matrix_type::value_type value_type; matrix_scale_along_axis_2D(m, normal, value_type(-1)); } ////////////////////////////////////////////////////////////////////////////// // 3D orthographic projection to cardinal hyperplane ////////////////////////////////////////////////////////////////////////////// /** Build a matrix representing an orthographic projection onto a plane */ template < typename E, class A, class B, class L > void matrix_ortho_project(matrix& m, size_t axis) { typedef matrix matrix_type; typedef typename matrix_type::value_type value_type; /* Checking */ detail::CheckMatLinear3D(m); detail::CheckIndex3(axis); identity_transform(m); m(axis,axis) = value_type(0); } /** Build a matrix representing an orthographic projection onto the yz plane*/ template < typename E, class A, class B, class L > void matrix_ortho_project_yz(matrix& m) { matrix_ortho_project(m,0); } /** Build a matrix representing an orthographic projection onto the zx plane*/ template < typename E, class A, class B, class L > void matrix_ortho_project_zx(matrix& m) { matrix_ortho_project(m,1); } /** Build a matrix representing an orthographic projection onto the zy plane*/ template < typename E, class A, class B, class L > void matrix_ortho_project_xy(matrix& m) { matrix_ortho_project(m,2); } ////////////////////////////////////////////////////////////////////////////// // 2D orthographic projection to cardinal hyperplane ////////////////////////////////////////////////////////////////////////////// /** Build a matrix representing a 2D orthographic projection */ template < typename E, class A, class B, class L > void matrix_ortho_project_2D(matrix& m, size_t axis) { typedef matrix matrix_type; typedef typename matrix_type::value_type value_type; /* Checking */ detail::CheckMatLinear2D(m); detail::CheckIndex2(axis); identity_transform(m); m(axis,axis) = value_type(0); } /** Build a matrix representing an orthographic projection onto the y axis */ template < typename E, class A, class B, class L > void matrix_ortho_project_y_2D(matrix& m) { matrix_ortho_project_2D(m,0); } /** Build a matrix representing an orthographic projection onto the x axis */ template < typename E, class A, class B, class L > void matrix_ortho_project_x_2D(matrix& m) { matrix_ortho_project_2D(m,1); } ////////////////////////////////////////////////////////////////////////////// // 3D orthographic projection to hyperplane ////////////////////////////////////////////////////////////////////////////// /** Build a matrix representing a 3D orthographic projection about the given * hyperplane passing through the origin. */ template < typename E, class A, class B, class L, class VecT > void matrix_ortho_project_to_hplane(matrix& m, const VecT& normal) { typedef matrix matrix_type; typedef typename matrix_type::value_type value_type; matrix_scale_along_axis(m, normal, value_type(0)); } ////////////////////////////////////////////////////////////////////////////// // 2D orthographic projection to hyperplane ////////////////////////////////////////////////////////////////////////////// /** Build a matrix representing a 2D orthographic projection about the given * hyperplane passing through the origin. */ template < typename E, class A, class B, class L, class VecT > void matrix_ortho_project_to_hplane_2D(matrix& m, const VecT& normal) { typedef matrix matrix_type; typedef typename matrix_type::value_type value_type; matrix_scale_along_axis_2D(m, normal, value_type(0)); } ////////////////////////////////////////////////////////////////////////////// // 3D 'aim at' ////////////////////////////////////////////////////////////////////////////// /** See vector_ortho.h for details */ template < typename E, class A, class B, class L, class VecT_1, class VecT_2, class VecT_3 > void matrix_aim_at(matrix& m, const VecT_1& pos, const VecT_2& target, const VecT_3& reference, AxisOrder order = axis_order_zyx) { matrix_rotation_aim_at(m, pos, target, reference, order); matrix_set_translation(m, pos); } /** See vector_ortho.h for details */ template < typename E, class A, class B, class L, class VecT_1, class VecT_2 > void matrix_aim_at(matrix& m, const VecT_1& pos, const VecT_2& target, AxisOrder order = axis_order_zyx) { matrix_rotation_aim_at(m, pos, target, order); matrix_set_translation(m, pos); } /** See vector_ortho.h for details */ template < typename E, class A, class B, class L, class VecT_1, class VecT_2, class VecT_3 > void matrix_aim_at_axial( matrix& m, const VecT_1& pos, const VecT_2& target, const VecT_3& axis, AxisOrder order = axis_order_zyx) { matrix_rotation_aim_at_axial(m, pos, target, axis, order); matrix_set_translation(m, pos); } /** See vector_ortho.h for details */ template < typename E,class A,class B,class L,class VecT,class MatT > void matrix_aim_at_viewplane( matrix& m, const VecT& pos, const MatT& view_matrix, Handedness handedness, AxisOrder order = axis_order_zyx) { matrix_rotation_align_viewplane(m, view_matrix, handedness, order); matrix_set_translation(m, pos); } ////////////////////////////////////////////////////////////////////////////// // 2D 'aim at' ////////////////////////////////////////////////////////////////////////////// /** See vector_ortho.h for details */ template < typename E,class A,class B,class L,class VecT_1,class VecT_2 > void matrix_aim_at_2D( matrix& m, const VecT_1& pos, const VecT_2& target, AxisOrder2D order = axis_order_xy) { matrix_rotation_align_2D(m, target - pos, true, order); matrix_set_translation_2D(m, pos); } ////////////////////////////////////////////////////////////////////////////// // 3D 'look at' view matrix ////////////////////////////////////////////////////////////////////////////// /** Build a matrix representing a 'look at' view transform */ template < typename E, class A, class B, class L, class VecT_1, class VecT_2, class VecT_3 > void matrix_look_at( matrix& m, const VecT_1& eye, const VecT_2& target, const VecT_3& up, Handedness handedness) { typedef matrix matrix_type; typedef vector< E,fixed<3> > vector_type; typedef typename matrix_type::value_type value_type; /* Checking */ detail::CheckMatAffine3D(m); identity_transform(m); value_type s = handedness == left_handed ? 1 : -1; vector_type z = s * normalize(target - eye); vector_type x = unit_cross(up,z); vector_type y = cross(z,x); matrix_set_transposed_basis_vectors(m,x,y,z); matrix_set_translation(m,-dot(eye,x),-dot(eye,y),-dot(eye,z)); } /** Build a matrix representing a left-handedness 'look at' view transform */ template < typename E, class A, class B, class L, class VecT_1, class VecT_2, class VecT_3 > void matrix_look_at_LH(matrix& m, const VecT_1& eye, const VecT_2& target, const VecT_3& up) { matrix_look_at(m, eye, target, up, left_handed); } /** Build a matrix representing a right-handedness 'look at' view transform */ template < typename E, class A, class B, class L, class VecT_1, class VecT_2, class VecT_3 > void matrix_look_at_RH(matrix& m, const VecT_1& eye, const VecT_2& target, const VecT_3& up) { matrix_look_at(m, eye, target, up, right_handed); } /** Build a matrix representing a 'look at' view transform */ template < typename E, class A, class B, class L > void matrix_look_at(matrix& m, E eye_x, E eye_y, E eye_z, E target_x, E target_y, E target_z, E up_x, E up_y, E up_z, Handedness handedness) { typedef vector< E, fixed<3> > vector_type; matrix_look_at(m, vector_type(eye_x,eye_y,eye_z), vector_type(target_x,target_y,target_z), vector_type(up_x,up_y,up_z), handedness ); } /** Build a matrix representing a left-handed'look at' view transform */ template < typename E, class A, class B, class L > void matrix_look_at_LH(matrix& m, E eye_x, E eye_y, E eye_z, E target_x, E target_y, E target_z, E up_x, E up_y, E up_z) { matrix_look_at(m,eye_x,eye_y,eye_z,target_x,target_y,target_z,up_x,up_y, up_z,left_handed); } /** Build a matrix representing a right-handed'look at' view transform */ template < typename E, class A, class B, class L > void matrix_look_at_RH(matrix& m, E eye_x, E eye_y, E eye_z, E target_x, E target_y, E target_z, E up_x, E up_y, E up_z) { matrix_look_at(m,eye_x,eye_y,eye_z,target_x,target_y,target_z,up_x,up_y, up_z,right_handed); } ////////////////////////////////////////////////////////////////////////////// // 3D linear transform ////////////////////////////////////////////////////////////////////////////// /** Build a matrix from the 3x3 linear transform part of another matrix */ template < typename E, class A, class B, class L, class MatT > void matrix_linear_transform(matrix& m, const MatT& linear) { /* Checking */ detail::CheckMatLinear3D(m); detail::CheckMatLinear3D(linear); identity_transform(m); for(size_t i = 0; i < 3; ++i) { for(size_t j = 0; j < 3; ++j) { m.set_basis_element(i,j,linear.basis_element(i,j)); } } } ////////////////////////////////////////////////////////////////////////////// // 2D linear transform ////////////////////////////////////////////////////////////////////////////// /** Build a matrix from the 2x2 linear transform part of another matrix */ template < typename E, class A, class B, class L, class MatT > void matrix_linear_transform_2D(matrix& m, const MatT& linear) { /* Checking */ detail::CheckMatLinear2D(m); detail::CheckMatLinear2D(linear); identity_transform(m); for(size_t i = 0; i < 2; ++i) { for(size_t j = 0; j < 2; ++j) { m.set_basis_element(i,j,linear.basis_element(i,j)); } } } ////////////////////////////////////////////////////////////////////////////// // 3D affine transform ////////////////////////////////////////////////////////////////////////////// /** 3D affine transform from three basis vectors and a translation */ template void matrix_affine_transform(matrix& m, const VecT_1& x, const VecT_2& y, const VecT_3& z, const VecT_4& translation) { identity_transform(m); matrix_set_basis_vectors(m,x,y,z); matrix_set_translation(m,translation); } /** 3D affine transform from a quaternion and a translation */ template < typename E, class A, class B, class L, typename QE, class QA, class O, class C, class VecT > void matrix_affine_transform( matrix& m, const quaternion& q, const VecT& translation) { matrix_rotation_quaternion(m,q); matrix_set_translation(m,translation); } /** 3D affine transform from a quaternion expression and a translation */ template < typename E,class A,class B,class L,class XprT,class VecT > void matrix_affine_transform( matrix& m, const et::QuaternionXpr& q, const VecT& translation) { matrix_rotation_quaternion(m,q); matrix_set_translation(m,translation); } /** 3D affine transform from an axis-angle pair and a translation */ template < typename E, class A, class B, class L, class VecT_1, class VecT_2 > void matrix_affine_transform( matrix& m,const VecT_1& axis,E angle,const VecT_2& translation) { matrix_rotation_axis_angle(m,axis,angle); matrix_set_translation(m,translation); } /** 3D affine transform from an Euler-angle triple and a translation */ template < typename E, class A, class B, class L, class VecT > void matrix_affine_transform(matrix& m, E angle_0, E angle_1, E angle_2, EulerOrder order, const VecT& translation) { matrix_rotation_euler(m,angle_0,angle_1,angle_2,order); matrix_set_translation(m,translation); } /** 3D affine transform from a matrix and a translation */ template < typename E, class A, class B, class L, typename ME, class MA, class MB, class ML, class VecT > void matrix_affine_transform(matrix& m, const matrix& linear, const VecT& translation) { matrix_linear_transform(m,linear); matrix_set_translation(m,translation); } /** 3D affine transform from a matrix expression and a translation */ template < typename E,class A,class B,class L,class XprT,class VecT > void matrix_affine_transform( matrix& m, const et::MatrixXpr& linear, const VecT& translation) { matrix_linear_transform(m,linear); matrix_set_translation(m,translation); } ////////////////////////////////////////////////////////////////////////////// // 2D affine transform ////////////////////////////////////////////////////////////////////////////// /** 2D affine transform from two basis vectors and a translation */ template void matrix_affine_transform_2D(matrix& m, const VecT_1& x, const VecT_2& y, const VecT_3& translation) { identity_transform(m); matrix_set_basis_vectors_2D(m,x,y); matrix_set_translation_2D(m,translation); } /** 2D affine transform from a rotation angle and a translation */ template void matrix_affine_transform_2D(matrix& m, E angle, const VecT& translation) { matrix_rotation_2D(m,angle); matrix_set_translation_2D(m,translation); } /** 2D affine transform from a matrix and a translation */ template < typename E,class A,class B,class L,class MatT,class VecT > void matrix_affine_transform_2D( matrix& m, const MatT& linear, const VecT& translation) { matrix_linear_transform_2D(m, linear); matrix_set_translation_2D(m,translation); } ////////////////////////////////////////////////////////////////////////////// // 3D affine from 2D affine ////////////////////////////////////////////////////////////////////////////// /** Construct a 3D affine transform from a 2D affine transform */ template < typename E, class A, class B, class L, class MatT > void matrix_3D_affine_from_2D_affine(matrix& m, const MatT& affine_2D) { typedef vector< E, fixed<2> > vector_type; vector_type x = matrix_get_x_basis_vector_2D(affine_2D); vector_type y = matrix_get_y_basis_vector_2D(affine_2D); vector_type p = matrix_get_translation_2D(affine_2D); identity_transform(m); matrix_set_basis_vectors_2D(m,x,y); matrix_set_translation(m,p); } ////////////////////////////////////////////////////////////////////////////// // 3D affine from 3D affine ////////////////////////////////////////////////////////////////////////////// /** Construct a 3D affine transform from another 3D affine transform */ template < typename E, class A, class B, class L, class MatT > void matrix_3D_affine_from_3D_affine(matrix& m, const MatT& affine_3D) { typedef vector< E, fixed<3> > vector_type; vector_type x = matrix_get_x_basis_vector(affine_3D); vector_type y = matrix_get_y_basis_vector(affine_3D); vector_type z = matrix_get_z_basis_vector(affine_3D); vector_type p = matrix_get_translation(affine_3D); identity_transform(m); matrix_set_basis_vectors(m,x,y,z); matrix_set_translation(m,p); } ////////////////////////////////////////////////////////////////////////////// // Matrix decomposition (scale->rotate->translate) ////////////////////////////////////////////////////////////////////////////// /* 3x3 matrix version */ template < class MatT, typename Real, typename ME, class MA, class B, class L, typename VE, class VA > void matrix_decompose_SRT( const MatT& m, Real& scale_x, Real& scale_y, Real& scale_z, matrix& rotation, vector& translation) { typedef MatT matrix_type; typedef typename matrix_type::value_type value_type; typedef vector > vector_type; /* Checking */ detail::CheckMatAffine3D(m); detail::CheckMatLinear3D(rotation); vector_type x, y, z; matrix_get_basis_vectors(m, x, y, z); scale_x = x.length(); scale_y = y.length(); scale_z = z.length(); x /= scale_x; y /= scale_y; z /= scale_z; matrix_set_basis_vectors(rotation, x, y, z); translation = matrix_get_translation(m); } /* Quaternion version */ template < class MatT, typename Real, typename QE, class QA, class O, class C, typename VE, class VA > void matrix_decompose_SRT( const MatT& m, Real& scale_x, Real& scale_y, Real& scale_z, quaternion& rotation, vector& translation) { typedef MatT matrix_type; typedef typename matrix_type::value_type value_type; typedef matrix< value_type, fixed<3,3> > rotation_type; rotation_type rotation_matrix; matrix_decompose_SRT( m, scale_x, scale_y, scale_z, rotation_matrix, translation); quaternion_rotation_matrix(rotation, rotation_matrix); } /* Euler angle version */ template < class MatT, typename Real, typename E, class A > void matrix_decompose_SRT( const MatT& m, Real& scale_x, Real& scale_y, Real& scale_z, Real& angle_0, Real& angle_1, Real& angle_2, EulerOrder order, vector& translation, Real tolerance = epsilon::placeholder()) { typedef MatT matrix_type; typedef typename matrix_type::value_type value_type; typedef matrix< value_type, fixed<3,3> > rotation_type; rotation_type rotation_matrix; matrix_decompose_SRT( m, scale_x, scale_y, scale_z, rotation_matrix, translation); matrix_to_euler( rotation_matrix, angle_0, angle_1, angle_2, order, tolerance); } /* Axis-angle version */ template < class MatT, typename Real, typename E, class A > void matrix_decompose_SRT( const MatT& m, Real& scale_x, Real& scale_y, Real& scale_z, vector& axis, Real& angle, vector& translation, Real tolerance = epsilon::placeholder()) { typedef MatT matrix_type; typedef typename matrix_type::value_type value_type; typedef matrix< value_type, fixed<3,3> > rotation_type; rotation_type rotation_matrix; matrix_decompose_SRT( m, scale_x, scale_y, scale_z, rotation_matrix, translation); matrix_to_axis_angle(rotation_matrix, axis, angle, tolerance); } /* 2x2 matrix version, 2-d */ template < class MatT, typename Real, typename ME, class MA, class B, class L, typename VE, class VA > void matrix_decompose_SRT_2D( const MatT& m, Real& scale_x, Real& scale_y, matrix& rotation, vector& translation) { typedef MatT matrix_type; typedef typename matrix_type::value_type value_type; typedef vector > vector_type; /* Checking */ detail::CheckMatAffine2D(m); detail::CheckMatLinear2D(rotation); vector_type x, y; matrix_get_basis_vectors_2D(m, x, y); scale_x = x.length(); scale_y = y.length(); x /= scale_x; y /= scale_y; matrix_set_basis_vectors_2D(rotation, x, y); translation = matrix_get_translation_2D(m); } /* Angle version, 2-d */ template < class MatT, typename Real, typename E, class A > void matrix_decompose_SRT_2D( const MatT& m, Real& scale_x, Real& scale_y, Real& angle, vector& translation) { typedef MatT matrix_type; typedef typename matrix_type::value_type value_type; typedef matrix< value_type, fixed<2,2> > rotation_type; rotation_type rotation_matrix; matrix_decompose_SRT_2D( m, scale_x, scale_y, rotation_matrix, translation); angle = matrix_to_rotation_2D(rotation_matrix); } } // namespace cml #endif