/*] Copyright (c) 2009-2011, Charles McGarvey [***************************** **] All rights reserved. * * Distributable under the terms and conditions of the 2-clause BSD license; * see the file COPYING for a complete text of the license. * *****************************************************************************/ #include "camera.hh" #include "opengl.hh" namespace moof { void camera::position(const vector3& position) { state_.position = position; } void camera::rotation(const quaternion& rotation) { state_.orientation = rotation; } void camera::look_at(const vector3& point) { // FIXME: this doesn't work as expected quaternion_rotation_aim_at(state_.orientation, state_.position, point, vector3(0.0, 1.0, 0.0)); } void camera::projection(const matrix4& projection) { projection_ = projection; } void camera::projection(scalar fovy, scalar aspect, scalar abutting, scalar distant) { matrix_perspective_yfov_RH(projection_, fovy, aspect, abutting, distant, z_clip_neg_one); } void camera::upload_to_gl(scalar alpha) const { calculate(alpha); glMatrixMode(GL_PROJECTION); glMultMatrix(projection_.data()); glMatrixMode(GL_MODELVIEW); glMultMatrix(modelview_.data()); } void camera::calculate(scalar alpha) const { state3 state = rigid_body3::state(alpha); matrix_rotation_quaternion(modelview_, state.orientation); matrix4 translate; matrix_translation(translate, state.position); modelview_ *= translate; frustum_.init(modelview_, projection_); } void camera::update(scalar t, scalar dt) { rigid_body3::update(t, dt); } void camera::draw(scalar alpha) const { sphere_.draw(alpha); } void camera::handle_event(const event& event) { const scalar ds = 50.0; switch (event.type) { case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_RIGHT: state_.position[0] -= ds; break; case SDLK_LEFT: state_.position[0] += ds; break; case SDLK_UP: state_.position[1] -= ds; break; case SDLK_DOWN: state_.position[1] += ds; break; case SDLK_PAGEUP: state_.position[2] += ds; break; case SDLK_PAGEDOWN: state_.position[2] -= ds; break; default: break; } break; case SDL_MOUSEMOTION: { scalar xrel = rad(scalar(event.motion.xrel) / 6.0); scalar yrel = rad(scalar(event.motion.yrel) / 6.0); quaternion rotation = state_.orientation; quaternion_rotate_about_world_x(rotation, yrel); //mRotation.normalize(); quaternion_rotate_about_world_y(rotation, xrel); rotation.normalize(); state_.orientation = rotation; break; } case SDL_MOUSEBUTTONDOWN: switch (event.button.button) { case SDL_BUTTON_WHEELUP: state_.position[2] -= ds; break; case SDL_BUTTON_WHEELDOWN: state_.position[2] += ds; break; } } } } // namespace moof