/*] Copyright (c) 2009-2010, Charles McGarvey [************************** **] All rights reserved. * * vi:ts=4 sw=4 tw=75 * * Distributable under the terms and conditions of the 2-clause BSD license; * see the file COPYING for a complete text of the license. * **************************************************************************/ #ifndef _MOOF_AABB_HH_ #define _MOOF_AABB_HH_ /** * \file aabb.hh * Axis-aligned Bounding Box */ #include #include #include #include #include #include // FIXME: this file is quite broken #include #include namespace moof { class script; template struct aabb : public cullable, public drawable, public shape { typedef moof::vector< scalar, fixed > vector; vector min; vector max; aabb() {} aabb(const vector& a, const vector& b) { init(a, b); } aabb(scalar x1, scalar y1, scalar x2, scalar y2) { vector a(x1, y1); vector b(x2, y2); init(a, b); } aabb(scalar x1, scalar y1, scalar z1, scalar x2, scalar y2, scalar z2) { vector a(x1, y1, z1); vector b(x2, y2, z2); init(a, b); } void init(const vector2& a, const vector2& b) { if (a[0] < b[0]) { min[0] = a[0]; max[0] = b[0]; } else { min[0] = b[0]; max[0] = a[0]; } if (a[1] < b[1]) { min[1] = a[1]; max[1] = b[1]; } else { min[1] = b[1]; max[1] = a[1]; } } void init(const vector3& a, const vector3& b) { if (a[0] < b[0]) { min[0] = a[0]; max[0] = b[0]; } else { min[0] = b[0]; max[0] = a[0]; } if (a[1] < b[1]) { min[1] = a[1]; max[1] = b[1]; } else { min[1] = b[1]; max[1] = a[1]; } if (a[2] < b[2]) { min[2] = a[2]; max[2] = b[2]; } else { min[2] = b[2]; max[2] = a[2]; } } vector center() const { return (min + max) / 2.0; } plane xy_plane() const { plane plane; plane.normal = vector3(0.0, 0.0, 1.0); plane.d = dot(-plane.normal, center()); return plane; } plane xz_plane() const { plane plane; plane.normal = vector3(0.0, 1.0, 0.0); plane.d = dot(-plane.normal, center()); return plane; } plane yz_plane() const { plane plane; plane.normal = vector3(1.0, 0.0, 0.0); plane.d = dot(-plane.normal, center()); return plane; } void get_corners(vector2 corners[4]) const { corners[0][0] = min[0]; corners[0][1] = min[1]; corners[1][0] = max[0]; corners[1][1] = min[1]; corners[2][0] = max[0]; corners[2][1] = max[1]; corners[3][0] = min[0]; corners[3][1] = max[1]; } void get_corners(vector3 corners[8]) const { corners[0][0] = min[0]; corners[0][1] = min[1]; corners[0][2] = max[2]; corners[1][0] = max[0]; corners[1][1] = min[1]; corners[1][2] = max[2]; corners[2][0] = max[0]; corners[2][1] = max[1]; corners[2][2] = max[2]; corners[3][0] = min[0]; corners[3][1] = max[1]; corners[3][2] = max[2]; corners[4][0] = min[0]; corners[4][1] = min[1]; corners[4][2] = min[2]; corners[5][0] = max[0]; corners[5][1] = min[1]; corners[5][2] = min[2]; corners[6][0] = max[0]; corners[6][1] = max[1]; corners[6][2] = min[2]; corners[7][0] = min[0]; corners[7][1] = max[1]; corners[7][2] = min[2]; } void enclose_vertices(const vector vertices[], unsigned count) { min.zero(); max.zero(); for (unsigned i = 1; i < count; ++i) { min.minimize(vertices[i]); max.maximize(vertices[i]); } } void draw(scalar alpha = 0.0) const { glRect(min[0], min[1], max[0], max[1]); } bool is_visible(const frustum& frustum) const { return true; } }; void import_aabb_class(script& script); template <> inline void aabb<3>::draw(scalar alpha) const { scalar vertices[] = {min[0], min[1], min[2], min[0], max[1], min[2], max[0], max[1], min[2], max[0], min[1], min[2], min[0], max[1], max[2], min[0], min[1], max[2], max[0], min[1], max[2], max[0], max[1], max[2]}; GLubyte indices[] = {0, 1, 2, 3, 1, 2, 7, 4, 3, 0, 5, 6, 2, 3, 6, 7, 5, 0, 1, 4, 4, 5, 6, 7}; glEnableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(3, GL_SCALAR, 0, vertices); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); texture::reset_binding(); glDrawElements(GL_QUADS, sizeof(indices), GL_UNSIGNED_BYTE, indices); glEnableClientState(GL_TEXTURE_COORD_ARRAY); //glDisableClientState(GL_VERTEX_ARRAY); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } template <> inline bool aabb<3>::is_visible(const frustum& frustum) const { return frustum.contains(*this); } typedef aabb<2> aabb2; typedef aabb2 rectangle; typedef aabb<3> aabb3; } // namespace moof #endif // _MOOF_AABB_HH_