/******************************************************************************* Copyright (c) 2009, Charles McGarvey All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ #include #include // exit #include #include #include #include "fastevents.h" #include "random.hh" #include "timer.hh" #include "video.hh" #include "settings.hh" #include "dispatcher.hh" #include "engine.hh" namespace dc { class engine_impl { public: engine_impl(const std::string& name, int argc, char* argv[], const std::string& configFile, engine* outer) : config(argc, argv), interface(outer) { if (SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD) != 0) { throw std::runtime_error(SDL_GetError()); } if (FE_Init() != 0) { throw std::runtime_error(FE_GetError()); } rng::seed(); config.loadFromFile(configFile); screen = video_ptr(new video(name)); screen->makeActive(); timestep = 0.01; config.get("engine.timestep", timestep); long maxfps = 40; config.get("engine.maxfps", maxfps); drawrate = 1.0 / scalar(maxfps); printfps = false; config.get("engine.printfps", printfps); } ~engine_impl() { // The video object must be destroyed before we can shutdown SDL. screen.reset(); FE_Quit(); SDL_Quit(); } int run() { scalar ticksNow = ticks(); scalar nextStep = ticksNow; scalar nextDraw = ticksNow; scalar nextFPSUpdate = ticksNow + 1.0; scalar totalTime = 0.0; scalar accumulator = 0.0; fps = 0.0; int frameAccum = 0.0; running = true; do { dispatchEvents(); scalar newTicks = ticks(); accumulator += newTicks - ticksNow; ticksNow = newTicks; if (ticksNow >= nextStep) { interface->update(totalTime, timestep); totalTime += timestep; accumulator -= timestep; nextStep += timestep; if (ticksNow >= nextStep) nextStep = ticksNow + timestep; } if (ticksNow >= nextDraw) { frameAccum++; if (ticksNow >= nextFPSUpdate) { fps = frameAccum;// + (ticksNow - nextFPSUpdate) / 1.0; frameAccum = 0; nextFPSUpdate += 1.0; if (ticksNow >= nextFPSUpdate) nextFPSUpdate = ticksNow + 1.0; if (printfps) { std::cout << "FPS: " << fps << std::endl; } } interface->draw(accumulator / timestep); screen->swap(); nextDraw += drawrate; if (ticksNow >= nextDraw) nextDraw = ticksNow + drawrate; } sleep(std::min(nextStep, nextDraw), true); } while (running); } void dispatchEvents() { SDL_Event event; while (FE_PollEvent(&event) == 1) { switch (event.type) { case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_ESCAPE && (SDL_GetModState() & KMOD_CTRL) ) { exit(0); } break; case SDL_VIDEORESIZE: screen->resize(event.resize.w, event.resize.h); break; } interface->dispatchEvent(event); } } settings config; dispatcher relay; video_ptr screen; bool running; scalar timestep; scalar drawrate; long fps; bool printfps; engine* interface; }; engine::engine(const std::string& name, int argc, char* argv[], const std::string& configFile) : impl(new engine_impl(name, argc, argv, configFile, this)) {} engine::~engine() {} int engine::run() { impl->run(); } void engine::stop() { impl->running = false; } void engine::setTimestep(scalar ts) { impl->timestep = ts; } scalar engine::getTimestep() { return impl->timestep; } void engine::setMaxFPS(long maxfps) { impl->drawrate = 1.0 / scalar(maxfps); } long engine::getMaxFPS() { return long(1.0 / impl->drawrate); } video& engine::getVideo() { return *impl->screen; } long engine::getFPS() { return impl->fps; } void engine::update(scalar t, scalar dt) {} void engine::draw(scalar alpha) {} void engine::dispatchEvent(const SDL_Event& event) {} } // namespace dc