/******************************************************************************* Copyright (c) 2009, Charles McGarvey All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ #include #include #include // getenv #include #include "math.hh" #include "opengl.hh" #include "settings.hh" #include "timer.hh" #include "video.hh" #include "YoinkApp.hh" #if HAVE_CONFIG_H #include "config.h" #endif static std::string configFiles() { std::string files; char* configFile = getenv("YOINKRC"); if (configFile) { // if a config file from the environment variable is specified, we want // to load it first so it has precedence files += configFile; files += ":"; } files += YOINK_CONFIGFILES; return files; } YoinkApp::YoinkApp(int argc, char* argv[]) : dc::engine(PACKAGE_STRING, argc, argv, configFiles()) { std::cout << PACKAGE_STRING << std::endl << "Compiled " << __TIME__ " " __DATE__ << std::endl << "Send requests, patches, and bug reports to <" PACKAGE_BUGREPORT << ">." << std::endl << std::endl; char* dataDir = getenv("YOINK_DATADIR"); if (dataDir) { dc::resource::addSearchPath(dataDir); } dc::resource::addSearchPath(YOINK_DATADIR); dc::dispatcher::instance().addHandler("video.context_recreated", boost::bind(&YoinkApp::contextRecreated, this, _1), this); setupGL(); state = 0.0; someChar = new Character("RobotTrooper"); someChar->getAnimation().startSequence("Run"); font = new TilemapFont; dc::vector2 coeffs[4]; coeffs[0] = dc::vector2(0.0, 0.0); coeffs[1] = dc::vector2(0.5, 0.0); coeffs[2] = dc::vector2(0.5, 0.0); coeffs[3] = dc::vector2(1.0, 0.0); interp.init(coeffs, 1.0, dc::interpolator::oscillate); dc::scalar coeff[2] = {1.0, 0.0}; fadeIn.init(coeff, 0.5f); testScene = new dc::scene("Test"); } YoinkApp::~YoinkApp() { delete someChar; delete font; dc::dispatcher::instance().removeHandler(this); std::cout << "Goodbye..." << std::endl; } void YoinkApp::setupGL() { glEnable(GL_TEXTURE_2D); //glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); //glEnable(GL_BLEND); //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.0); glClearColor(0.0, 0.0, 1.0, 1.0); //glLineWidth(10.0f); } void YoinkApp::contextRecreated(const dc::notification& note) { // Whenever the context and a new one created, it probably won't contain our // state so we need to set that up again. setupGL(); } void YoinkApp::update(dc::scalar t, dc::scalar dt) { //dt *= 0.2; fadeIn.update(dt); someChar->getAnimation().update(t, dt); interp.update(dt); prevstate = state; state += dt; } void YoinkApp::draw(dc::scalar alpha) { //dc::vector4 meh; //meh.random(0.0, 1.0); //static dc::vector4 c1(meh); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //dc::scalar drawstate = cml::lerp(prevstate, state, alpha); //dc::scalar sinstate = std::sin(drawstate); //dc::scalar cosstate = std::cos(drawstate); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, 1.33333, 1.0, 2000.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glBindTexture(GL_TEXTURE_2D, 0); //glRotatef(drawstate*15.0f, 0.0, 1.0, 0.0); glTranslatef(x, y, z); // DRAW THE SCENE testScene->draw(alpha); /* someChar->getTilemap().bind(); glColor3f(1.0, 1.0, 1.0); unsigned heroFrame = someChar->getAnimation().getFrame(); float coords[8]; someChar->getTilemap().getTileCoords(heroFrame, coords); glBegin(GL_QUADS); glTexCoord2f(coords[0], coords[1]); glVertex3f(-1.0, 0.0, 0.0); glTexCoord2f(coords[2], coords[3]); glVertex3f(0.0, 0.0, 0.0); glTexCoord2f(coords[4], coords[5]); glVertex3f(0.0, 1.0, 0.0); glTexCoord2f(coords[6], coords[7]); glVertex3f(-1.0, 1.0, 0.0); glEnd(); someChar->getTilemap().getTileCoords(heroFrame, coords, dc::tilemap::reverse); glBegin(GL_QUADS); glTexCoord2f(coords[0], coords[1]); glVertex3f(0.0, 0.0, 0.0); glTexCoord2f(coords[2], coords[3]); glVertex3f(1.0, 0.0, 0.0); glTexCoord2f(coords[4], coords[5]); glVertex3f(1.0, 1.0, 0.0); glTexCoord2f(coords[6], coords[7]); glVertex3f(0.0, 1.0, 0.0); glEnd(); glColor4f(1.0,0.0,0.0,0.5); glBindTexture(GL_TEXTURE_2D, 0); glColor4fv(c1.data()); glRectd(-cosstate, -sinstate, sinstate, cosstate); glRectf(0.0f, 0.0f, sinstate, cosstate); font->bind(); font->getTileCoords('c', coords); glBegin(GL_QUADS); glTexCoord2f(coords[0], coords[1]); glVertex3f(-1.0, 0.0, 0.0); glTexCoord2f(coords[2], coords[3]); glVertex3f(0.0, 0.0, 0.0); glTexCoord2f(coords[4], coords[5]); glVertex3f(0.0, 1.0, 0.0); glTexCoord2f(coords[6], coords[7]); glVertex3f(-1.0, 1.0, 0.0); glEnd(); font->getTileCoords('h', coords); glBegin(GL_QUADS); glTexCoord2f(coords[0], coords[1]); glVertex3f(0.0, 0.0, 0.0); glTexCoord2f(coords[2], coords[3]); glVertex3f(1.0, 0.0, 0.0); glTexCoord2f(coords[4], coords[5]); glVertex3f(1.0, 1.0, 0.0); glTexCoord2f(coords[6], coords[7]); glVertex3f(0.0, 1.0, 0.0); glEnd(); font->getTileCoords('a', coords); glBegin(GL_QUADS); glTexCoord2f(coords[0], coords[1]); glVertex3f(-1.0, -1.0, 0.0); glTexCoord2f(coords[2], coords[3]); glVertex3f(0.0, -1.0, 0.0); glTexCoord2f(coords[4], coords[5]); glVertex3f(0.0, 0.0, 0.0); glTexCoord2f(coords[6], coords[7]); glVertex3f(-1.0, 0.0, 0.0); glEnd(); font->getTileCoords('z', coords); glBegin(GL_QUADS); glTexCoord2f(coords[0], coords[1]); glVertex3f(0.0, -1.0, 0.0); glTexCoord2f(coords[2], coords[3]); glVertex3f(1.0, -1.0, 0.0); glTexCoord2f(coords[4], coords[5]); glVertex3f(1.0, 0.0, 0.0); glTexCoord2f(coords[6], coords[7]); glVertex3f(0.0, 0.0, 0.0); glEnd(); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_DEPTH_TEST); glBindTexture(GL_TEXTURE_2D, 0); glColor4f(0.0f, 0.0f, 0.0f, 1.0f); glBegin(GL_LINES); glVertex2f(0.0f, 0.0f); glVertex2fv(interp.getState(alpha).data()); glEnd(); glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha)); glRectf(-1.0f, -1.0f, 1.0f, 1.0f); glDisable(GL_BLEND); glEnable(GL_DEPTH_TEST);*/ } void YoinkApp::handleEvent(const dc::event& e) { switch (e.type) { case SDL_KEYDOWN: if (e.key.keysym.sym == SDLK_ESCAPE) { stop(); } else if (e.key.keysym.sym == SDLK_f) { getVideo().toggleFull(); } else if (e.key.keysym.sym == SDLK_a) { someChar->getAnimation().startSequence("Punch"); } else if (e.key.keysym.sym == SDLK_RIGHT) { x -= 50.0; } else if (e.key.keysym.sym == SDLK_LEFT) { x += 50.0; } else if (e.key.keysym.sym == SDLK_UP) { y -= 50.0; } else if (e.key.keysym.sym == SDLK_DOWN) { y += 50.0; } else if (e.key.keysym.sym == SDLK_PAGEUP) { z += 50.0; } else if (e.key.keysym.sym == SDLK_PAGEDOWN) { z -= 50.0; } break; case SDL_QUIT: stop(); break; case SDL_VIDEORESIZE: glViewport(0, 0, e.resize.w, e.resize.h); break; } } int main(int argc, char* argv[]) { YoinkApp app(argc, argv); return app.run(); } /** vim: set ts=4 sw=4 tw=80: *************************************************/