/******************************************************************************* Copyright (c) 2009, Charles McGarvey All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ #include #include #include #include #include #include #include #include #include //#include #include #include #include "Character.hh" #include "Scene.hh" #include "Tilemap.hh" struct Scene::Impl : public Mf::Library { struct Quad : public Mf::Entity { enum Surface { NONE = 0, LEFT = 1, RIGHT = 2, TOP = 3 }; Quad(const Mf::Vector3* vertices[4], const std::string& texture, Tilemap::Index tileIndex) : mTilemap(texture), mBlending(false), mFog(false), mSurface(NONE) { for (int i = 0; i < 4; ++i) { mVertices[i] = *vertices[i]; //for (int j = 0; j < 3; ++j, ++num) //{ //mVertices[num] = (*vertices[i])[j]; //} } if (!mTilemap.getTileCoords(tileIndex, mTexCoords)) { Mf::logWarning << "no index " << tileIndex << " in texture " << texture << std::endl; mTexCoords[0] = mTexCoords[1] = mTexCoords[3] = mTexCoords[6] = 0.0; mTexCoords[2] = mTexCoords[4] = mTexCoords[5] = mTexCoords[7] = 1.0; } mAabb.encloseVertices(mVertices, 4); mSphere.point = mAabb.getCenter(); mSphere.radius = (mAabb.min - mSphere.point).length(); } void setBlending(bool blending) { mBlending = blending; } void setFog(bool fog) { mFog = fog; } void setSurface(Surface type) { mSurface = type; } Surface getSurface() const { return mSurface; } void draw(Mf::Scalar alpha = 0.0) const { if (mBlending) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } if (mFog) { glEnable(GL_FOG); glFogi(GL_FOG_MODE, GL_LINEAR); } //glColor4f(1.0f, 1.0f, 1.0f, 1.0f); mTilemap.bind(); glVertexPointer(3, GL_SCALAR, 0, mVertices[0].data()); glTexCoordPointer(2, GL_SCALAR, 0, mTexCoords); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisable(GL_BLEND); glDisable(GL_FOG); } bool isVisible(const Mf::Frustum& frustum) const { return mSphere.isVisible(frustum); } Mf::Vector3 mVertices[4]; Mf::Scalar mTexCoords[8]; Tilemap mTilemap; bool mBlending; bool mFog; Surface mSurface; }; Mf::Matrix4 mTransform; std::string mTexture; //Mf::Octree::Ptr mOctree; std::list< boost::shared_ptr > mObjects; std::list< Mf::Line<2> > mLines; Mf::Aabb<3> mBounds; enum AXIS { X = 0, Y = 1, Z = 2 }; explicit Impl(const std::string& name) : Mf::Library(name) {} void importSceneBindings(Mf::Script& script) { script.importFunction("SetBounds", boost::bind(&Impl::setBounds, this, _1)); script.importFunction("ResetTransform", boost::bind(&Impl::resetTransform, this, _1)); script.importFunction("Translate", boost::bind(&Impl::translate, this, _1)); script.importFunction("Scale", boost::bind(&Impl::scale, this, _1)); script.importFunction("Rotate", boost::bind(&Impl::rotate, this, _1)); script.importFunction("SetTexture", boost::bind(&Impl::setTexture, this, _1)); script.importFunction("DrawTilemap", boost::bind(&Impl::drawTilemap, this, _1)); script.importFunction("DrawTile", boost::bind(&Impl::drawTile, this, _1)); int detail = 3; Mf::Settings::getInstance().get("detail", detail); script.push(detail); script.set("detail"); script.push(1); script.set("LOW"); script.push(2); script.set("MEDIUM"); script.push(3); script.set("HIGH"); script.push(X); script.set("X"); script.push(Y); script.set("Y"); script.push(Z); script.set("Z"); script.push(Quad::LEFT); script.set("LEFT"); script.push(Quad::RIGHT); script.set("RIGHT"); script.push(Quad::TOP); script.set("TOP"); } Mf::Script::Result load(Mf::Script& script) { std::string filePath = Scene::getPath(getName()); if (filePath == "") { script.push("the scene file could not be found"); return Mf::Script::FILE_ERROR; } importSceneBindings(script); return script.doFile(filePath); } static int loadBox(Mf::Script& script, Mf::Aabb<3>& aabb) { script[1].requireTable(); script[2].requireTable(); script.setSize(2); for (int i = 1; i <= 2; ++i) { for (int j = 1; j <= 3; ++j) { script[i].pushField(j); } } script[3].get(aabb.min[0]); script[4].get(aabb.min[1]); script[5].get(aabb.min[2]); script[6].get(aabb.max[0]); script[7].get(aabb.max[1]); script[8].get(aabb.max[2]); return 0; } int setBounds(Mf::Script& script) { int ret = loadBox(script, mBounds); //mOctree = Mf::Octree::alloc(mBounds); return ret; } int resetTransform(Mf::Script& script) { mTransform.identity(); return 0; } int translate(Mf::Script& script) { Mf::Vector3 vec; script[1].requireNumber().get(vec[0]); script[2].requireNumber().get(vec[1]); script[3].requireNumber().get(vec[2]); Mf::Matrix4 translation; cml::matrix_translation(translation, vec); mTransform = translation * mTransform; return 0; } int scale(Mf::Script& script) { if (script.getSize() == 3) { Mf::Vector3 vec; script[1].requireNumber().get(vec[0]); script[2].requireNumber().get(vec[1]); script[3].requireNumber().get(vec[2]); Mf::Matrix4 scaling; cml::matrix_scale(scaling, vec); mTransform = scaling * mTransform; } else if (script.getSize() == 1) { Mf::Scalar value = 1.0; script[1].requireNumber().get(value); Mf::Matrix4 scaling; cml::matrix_uniform_scale(scaling, value); mTransform = scaling * mTransform; } else { script.getTop().throwError("wrong number of arguments"); } return 0; } int rotate(Mf::Script& script) { size_t index = 0; script[1].requireNumber().get(index); Mf::Scalar value; script[2].requireNumber().get(value); cml::matrix_rotate_about_world_axis(mTransform, index, cml::rad(value)); return 0; } int setTexture(Mf::Script& script) { script[1].requireString().get(mTexture); return 0; } int drawTilemap(Mf::Script& script) { Mf::Script::Slot table = script[1].requireTable(); Mf::Script::Slot top = script[-1]; int width = 1; int height = 1; int nTiles = 0; table.pushField("width"); top.get(width); script.pop(); nTiles = table.getLength(); if (nTiles % width != 0) table.throwError("invalid number of tiles"); if (width == 0) table.throwError("width field must not be zero"); height = nTiles / width; Mf::Vector3 vertices[height+1][width+1]; // the indices are stored upside-down in the scene file so that they are // easier to edit as text, so we'll need to load them last row first // do first row and first column of vertices for (int w = 0; w <= width; ++w) { vertices[height][w] = Mf::demote(mTransform * Mf::Vector4(w, height, 0.0, 1.0)); } for (int h = 0; h < height; ++h) { vertices[h][0] = Mf::demote(mTransform * Mf::Vector4(0.0, h, 0.0, 1.0)); } size_t i = 1; for (int h = height - 1; h >= 0; --h) { for (int w = 0; w < width; ++w, ++i) { int wPlus1 = w + 1; int hPlus1 = h + 1; table.pushField(i); Tilemap::Index index; top.get(index); script.pop(); vertices[h][wPlus1] = Mf::demote(mTransform * Mf::Vector4(wPlus1, h, 0.0, 1.0)); if (index == Tilemap::NO_TILE) continue; const Mf::Vector3* corners[4] = { &vertices[h][w], &vertices[h][wPlus1], &vertices[hPlus1][wPlus1], &vertices[hPlus1][w] }; Quad* quad = new Quad(corners, mTexture, index); //quad->setSurface(surface); boost::shared_ptr quadPtr(quad); mObjects.push_back(quadPtr); } } Quad::Surface surface = Quad::NONE; table.pushField("surface"); top.get(surface); script.pop(); if (surface != Quad::NONE) { // need a 2d line for collisions // assuming the camera always looks directly to -z when the // scene is built, simply demoting the vector again should // project the points to the xy-plane Mf::Vector2 bl = Mf::demote(vertices[0][0]); Mf::Vector2 tr = Mf::demote(vertices[height][width]); mLines.push_back(Mf::Line<2>(bl, tr)); Mf::logDebug("new line"); } return 0; } int drawTile(Mf::Script& script) { Mf::Script::Slot param = script[1]; Mf::Script::Slot top = script[-1]; Tilemap::Index index = 0; int width = 1; bool blending = false; bool fog = false; if (param.isTable()) { script.push(1); param.pushField(); top.get(index); param.pushField("u_scale"); top.get(width); param.pushField("blend"); top.get(blending); param.pushField("fog"); top.get(fog); } else if (param.isNumber()) { param.get(index); } Mf::Vector3 vertices[2][width+1]; Mf::Scalar xf; Mf::Scalar increment = 1.0 / Mf::Scalar(width); for (int h = 0; h <= 1; ++h) { xf = 0.0; for (int w = 0; w <= width; ++w, xf += increment) { vertices[h][w] = Mf::demote(mTransform * Mf::Vector4(xf, Mf::Scalar(h), 0.0, 1.0)); } } for (int w = 0; w < width; ++w) { int wPlus1 = w + 1; const Mf::Vector3* corners[4] = { &vertices[0][w], &vertices[0][wPlus1], &vertices[1][wPlus1], &vertices[1][w] }; Quad* quad = new Quad(corners, mTexture, index); quad->setBlending(blending); quad->setFog(fog); boost::shared_ptr quadPtr(quad); mObjects.push_back(quadPtr); } return 0; } }; Scene::Scene(const std::string& name) : // pass through mImpl(Scene::Impl::getInstance(name)) {} Mf::Script::Result Scene::load(Mf::Script& script) { // pass through return mImpl->load(script); } void Scene::draw(Mf::Scalar alpha) const { std::list< boost::shared_ptr >& objects = mImpl->mObjects; std::list< boost::shared_ptr >::const_iterator it; for (it = objects.begin(); it != objects.end(); ++it) { (*it)->draw(alpha); } mImpl->mBounds.draw(); } void Scene::drawIfVisible(Mf::Scalar alpha, const Mf::Frustum& frustum) const { std::list< boost::shared_ptr >& objects = mImpl->mObjects; std::list< boost::shared_ptr >::const_iterator it; for (it = objects.begin(); it != objects.end(); ++it) { (*it)->drawIfVisible(alpha, frustum); } std::list< Mf::Line<2> >& lines = mImpl->mLines; std::list< Mf::Line<2> >::const_iterator lit; for (lit = lines.begin(); lit != lines.end(); ++lit) { (*lit).draw(alpha); } mImpl->mBounds.draw(); } bool Scene::castRay(const Mf::Ray<2>& ray, std::list::Intersection>& hits) const { std::list< Mf::Line<2> >& lines = mImpl->mLines; std::list< Mf::Line<2> >::const_iterator it; for (it = lines.begin(); it != lines.end(); ++it) { Mf::Ray<2>::Intersection hit; Mf::Scalar d = (*it).intersectRay(ray, hit); if (d > 0.0) { hits.push_back(hit); //return true; } } hits.sort(); return !hits.empty(); //return false; } bool Scene::checkForCollision(Character& character) { return false; //std::list< boost::shared_ptr > objects; //std::list::InsertableP> objects; //mImpl->mOctree->getNearbyObjects(objects, character); std::list< boost::shared_ptr >& objects = mImpl->mObjects; std::list< boost::shared_ptr >::const_iterator it; int collisions = 0; Mf::Sphere<3> sphere = character.getSphere(); for (it = objects.begin(); it != objects.end(); ++it) { Impl::Quad::Surface type = (*it)->getSurface(); if (type == Impl::Quad::NONE) continue; if (Mf::checkCollision(sphere, (*it)->getSphere())) { ++collisions; Mf::Vector2 impulse(0.0, 0.0); Mf::Vector2 p = character.getState().momentum; Mf::State2 state = character.getState(1.0); sphere = character.getSphere(); Mf::Scalar alpha = 1.0; while (Mf::checkCollision(sphere, (*it)->getSphere())) { alpha -= 0.05; state = character.getState(alpha); } character.setPosition(state.position); //switch (type) //{ //case Impl::Quad::TOP: //if (p[1] < 0.0) impulse[1] = -p[1]; //break; //case Impl::Quad::LEFT: //if (p[0] > 0.0) impulse[0] = 1.5*-p[0]; //break; //case Impl::Quad::RIGHT: //if (p[0] < 0.0) impulse[0] = 1.5*-p[0]; //break; //} //character.addImpulse(impulse); } } if (collisions > 0) { Mf::logInfo << "collisions: " << collisions << std::endl; } return false; } std::string Scene::getPath(const std::string& name) { return Mf::Resource::getPath("scenes/" + name + ".lua"); } /** vim: set ts=4 sw=4 tw=80: *************************************************/