/******************************************************************************* Copyright (c) 2009, Charles McGarvey All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ #ifndef _MOOF_THREAD_HH_ #define _MOOF_THREAD_HH_ /** * @file Thread.hh * Light C++ wrapper around SDL threads. */ #include #include namespace Mf { // // The detach function detaches a separate thread by calling 'func' with // the 'arg' parameter. // typedef SDL_Thread* Thread; typedef boost::function Function; int detach_(void* arg) { Function function = *(Function*)arg; int ret = function(); delete (Function*)arg; return ret; } Thread detachFunction(const Function& function) { Thread thread; Function* fcopy = new Function(function); thread = SDL_CreateThread(detach_, (void*)fcopy); if (thread == 0) delete fcopy; return thread; } int waitOnThread(Thread thread) { int i; SDL_WaitThread(thread, &i); return i; } void killThread(Thread thread) { SDL_KillThread(thread); } // // The identifier function returns a unique integer for the calling thread. // unsigned int getThreadIdentifier() { return SDL_ThreadID(); } unsigned int getThreadIdentifier(Thread thread) { return SDL_GetThreadID(thread); } // ============================================================================= class Mutex { friend class Condition; public: Mutex() { mutex_ = SDL_CreateMutex(); } ~Mutex() { SDL_DestroyMutex(mutex_); } bool acquireLock() { return (SDL_LockMutex(mutex_) == 0); } bool releaseLock() { return (SDL_UnlockMutex(mutex_) == 0); } class Lock { friend class Condition; public: Lock(Mutex& mutex) { mutex_ = &mutex; isLocked_ = false; } ~Lock() { if (isLocked_) release(); } bool acquire() { return (isLocked_ = mutex_->acquireLock()); } bool release() { return mutex_->releaseLock(); isLocked_ = false; } bool isLocked() const { return isLocked_; } protected: Mutex* mutex_; bool isLocked_; }; class ScopedLock : public Lock { public: ScopedLock(Mutex& mutex) : Lock(mutex) { acquire(); } }; private: SDL_mutex* mutex_; }; class Condition { public: Condition() { condition_ = SDL_CreateCond(); } ~Condition() { SDL_DestroyCond(condition_); } bool wait(Mutex::Lock& lock) { return (SDL_CondWait(condition_, lock.mutex_->mutex_) == 0); } bool wait(Mutex::Lock& lock, unsigned ms) { // TODO for consistency, this function should take seconds return (SDL_CondWaitTimeout(condition_, lock.mutex_->mutex_, ms) == 0); } bool notify() { return (SDL_CondSignal(condition_) == 0); } bool notifyAll() { return (SDL_CondBroadcast(condition_) == 0); } private: SDL_cond* condition_; }; class Semaphore { public: Semaphore(unsigned int value) { semaphore_ = SDL_CreateSemaphore(value); } ~Semaphore() { SDL_DestroySemaphore(semaphore_); } bool acquireLock() { return (SDL_SemWait(semaphore_) == 0); } bool releaseLock() { return (SDL_SemPost(semaphore_) == 0); } bool tryLock() { return (SDL_SemTryWait(semaphore_) == 0); } bool tryLock(unsigned ms) { // TODO for consistency, this function should take seconds return (SDL_SemWaitTimeout(semaphore_, ms) == 0); } class Lock { public: Lock(Semaphore& semaphore) { semaphore_ = &semaphore; isLocked_ = false; } ~Lock() { if (isLocked_) release(); } bool acquire() { return (isLocked_ = semaphore_->acquireLock()); } bool release() { return semaphore_->releaseLock(); isLocked_ = false; } bool isLocked() const { return isLocked_; } protected: Semaphore* semaphore_; bool isLocked_; }; class ScopedLock : public Lock { public: ScopedLock(Semaphore& semaphore) : Lock(semaphore) { acquire(); } }; private: SDL_sem* semaphore_; }; } // namespace Mf #endif // _MOOF_THREAD_HH_ /** vim: set ts=4 sw=4 tw=80: *************************************************/