/******************************************************************************* Copyright (c) 2009, Charles McGarvey All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ #ifndef _MOOF_SPHERE_HH_ #define _MOOF_SPHERE_HH_ #include #include #include #include #include #include namespace Mf { /** * A round object. */ template struct Sphere : public Cullable, public Drawable, public Shape { typedef cml::vector< Scalar, cml::fixed > Vector; // (solution - point)^2 - radius^2 = 0 Vector point; Scalar radius; Sphere() {} Sphere(const Vector& p, Scalar r) : point(p), radius(r) {} //Sphere(Scalar x, Scalar y, Scalar z, Scalar r) : //point(x, y, z), //radius(r) {} void init(const Vector& p, Scalar r) { point = p; radius = r; } void init(const Vector& p, const Vector& o) { point = p; radius = (o - p).length(); } // a ray inside the sphere will not intersect on its way out Scalar intersectRay(const Ray& ray, typename Ray::Intersection& intersection) { Vector b = point - ray.point; Scalar z = cml::dot(b, ray.direction); // check if the ball is behind the ray if (z < SCALAR(0.0)) return SCALAR(-1.0); Scalar d2 = cml::dot(b, b) - z*z; Scalar r2 = radius * radius; // check for an intersection if (d2 > r2) return SCALAR(-1.0); Scalar t = z - std::sqrt(r2 - d2); ray.solve(intersection.point, t); intersection.normal = intersection.point - point; return t; } //void encloseVertices(const Vector vertices[], unsigned count); //void draw(Scalar alpha = 0.0) const; //bool isVisible(const Frustum& frustum) const; void encloseVertices(const Vector vertices[], unsigned count) { // TODO } void draw(Scalar alpha = 0.0) const; //{ //GLUquadricObj* sphereObj = gluNewQuadric(); //gluQuadricDrawStyle(sphereObj, GLU_LINE); //glPushMatrix(); //glTranslate(point); //gluSphere(sphereObj, GLdouble(radius), 16, 16); //glPopMatrix(); //gluDeleteQuadric(sphereObj); //} bool isVisible(const Frustum& frustum) const { return true; } }; template <> inline bool Sphere<3>::isVisible(const Frustum& frustum) const { return frustum.contains(*this); } template <> inline void Sphere<2>::draw(Scalar alpha) const { GLUquadricObj* sphereObj = gluNewQuadric(); gluQuadricDrawStyle(sphereObj, GLU_LINE); glPushMatrix(); glTranslate(promote(point)); gluSphere(sphereObj, GLdouble(radius), 16, 16); glPopMatrix(); gluDeleteQuadric(sphereObj); } template <> inline void Sphere<3>::draw(Scalar alpha) const { GLUquadricObj* sphereObj = gluNewQuadric(); gluQuadricDrawStyle(sphereObj, GLU_LINE); glPushMatrix(); glTranslate(point); gluSphere(sphereObj, GLdouble(radius), 16, 16); glPopMatrix(); gluDeleteQuadric(sphereObj); } template inline bool checkCollision(const Sphere& a, const Sphere& b) { Scalar d = (a.point - b.point).length(); return d < (a.radius + b.radius); } } // namespace Mf #endif // _MOOF_SPHERE_HH_ /** vim: set ts=4 sw=4 tw=80: *************************************************/