/******************************************************************************* Copyright (c) 2009, Charles McGarvey All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ #ifndef _MOOF_SOUND_HH_ #define _MOOF_SOUND_HH_ /** * @file Sound.hh * Load and play sounds, current supports ogg vorbis. */ #include #include #include namespace Mf { class Sound; typedef boost::shared_ptr SoundP; class SoundStream; typedef boost::shared_ptr SoundStreamP; class Sound : public Resource { public: static SoundP alloc(const std::string& name) { return SoundP(new Sound(name)); } Sound(); explicit Sound(const std::string& name); virtual ~Sound() {} // this implicitly stops the sound if it is playing void setSample(const std::string& name); virtual void play(); void stop(); void pause(); void toggle(); bool isPlaying() const; void setPosition(const Vector3& position); void setVelocity(const Vector3& velocity); void setGain(Scalar gain); void setPitch(Scalar pitch); void setLooping(bool looping); static void setListenerPosition(const Vector3& position); static void setListenerVelocity(const Vector3& velocity); static void setListenerOrientation(const Vector3& forward, const Vector3& up); static std::string getPath(const std::string& name); protected: class Impl; boost::shared_ptr mImpl; }; class SoundStream : public Sound { public: static SoundStreamP alloc(const std::string& name) { return SoundStreamP(new SoundStream(name)); } SoundStream(); explicit SoundStream(const std::string& name) : Sound(name) {} void enqueue(const std::string& name); void play(); }; } // namespace Mf #endif // _MOOF_SOUND_HH_ /** vim: set ts=4 sw=4 tw=80: *************************************************/