/******************************************************************************* Copyright (c) 2009, Charles McGarvey All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ #include #include #include #include "Aabb.hh" #include "Camera.hh" #include "Deserializer.hh" #include "Entity.hh" #include "Math.hh" #include "Mippleton.hh" #include "OpenGL.hh" #include "Scene.hh" #include "Serializable.hh" #include "Tilemap.hh" namespace Mf { class Scene::Impl : public Mippleton { class Quad : public Entity { public: Quad(const Vector3 vertices[4], const std::string& texture, Tilemap::Index tileIndex) : tilemap_(texture), detail_(0), blending_(false), fog_(false) { for (int i = 0, num = 0; i < 4; ++i) { for (int j = 0; j < 3; ++j, ++num) { vertices_[num] = vertices[i][j]; } } if (!tilemap_.getTileCoords(tileIndex, texCoords_)) { std::cerr << "no coords for tile's texture" << std::endl; } aabb_.encloseVertices(vertices, 4); sphere_.point = aabb_.getCenter(); sphere_.radius = (aabb_.min - sphere_.point).length(); } void setDetail(long detail) { detail_ = detail; } void setBlending(bool blending) { blending_ = blending; } void setFog(bool fog) { fog_ = fog; } void draw(Scalar alpha = 0.0) const { if (blending_) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } if (fog_) { glEnable(GL_FOG); glFogi(GL_FOG_MODE, GL_LINEAR); } glColor4f(1.0f, 1.0f, 1.0f, 1.0f); tilemap_.bind(); glVertexPointer(3, GL_SCALAR, 0, vertices_); glTexCoordPointer(2, GL_SCALAR, 0, texCoords_); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisable(GL_BLEND); glDisable(GL_FOG); } bool isVisible(const Camera& cam) const { return sphere_.isVisible(cam); } private: Scalar vertices_[12]; Scalar texCoords_[8]; Tilemap tilemap_; long detail_; bool blending_; bool fog_; }; static void loadBox(Aabb& theBox, SerializableP obj) { Serializable::Array numbers; if (obj->get(numbers) && numbers.size() == 6) { Serializable::Float num; if (numbers[0]->getNumber(num)) theBox.min[0] = Scalar(num); if (numbers[1]->getNumber(num)) theBox.min[1] = Scalar(num); if (numbers[2]->getNumber(num)) theBox.min[2] = Scalar(num); if (numbers[3]->getNumber(num)) theBox.max[0] = Scalar(num); if (numbers[4]->getNumber(num)) theBox.max[1] = Scalar(num); if (numbers[5]->getNumber(num)) theBox.max[2] = Scalar(num); } } public: Impl(const std::string& name) : Mippleton(name) { loadFromFile(); } void loadInstructions(SerializableP root) { Serializable::Array rootObj; Serializable::Array::iterator it; if (!root->get(rootObj)) { std::cerr << "error loading scene instructions" << std::endl; return; } Matrix4 transform; std::string texture; for (it = rootObj.begin(); it != rootObj.end(); ++it) { std::string instruction; if ((*it)->get(instruction)) { if (instruction == "reset_transform") { transform.identity(); } else if (instruction == "translate") { Serializable::Array values; ++it; if ((*it)->get(values)) { Vector3 vec; for (size_t i = 0; i < values.size(); ++i) { Serializable::Float value; if (values[i]->getNumber(value)) { vec[i] = value; } } Matrix4 translation; cml::matrix_translation(translation, vec); transform = translation * transform; } } else if (instruction == "scale") { Serializable::Array values; ++it; if ((*it)->get(values)) { if (values.size() == 1) { Serializable::Float value = 1.0; values[0]->getNumber(value); Matrix4 scaling; cml::matrix_uniform_scale(scaling, Scalar(value)); transform = scaling * transform; } else if (values.size() == 3) { Vector3 vec; for (size_t i = 0; i < values.size(); ++i) { Serializable::Float value; if (values[i]->getNumber(value)) { vec[i] = value; } } Matrix4 scaling; cml::matrix_scale(scaling, vec); transform = scaling * transform; } } } else if (instruction == "rotate") { Serializable::Array values; ++it; if ((*it)->get(values)) { if (values.size() == 2) { std::string axis; size_t index = 0; Serializable::Float value = 0.0; if (values[0]->get(axis)) { if (axis == "x") index = 0; else if (axis == "y") index = 1; else if (axis == "z") index = 2; values[1]->getNumber(value); } cml::matrix_rotate_about_world_axis(transform, index, cml::rad(Scalar(value))); } } } else if (instruction == "texture") { ++it; (*it)->get(texture); } else if (instruction == "tilemap") { ++it; loadTilemap(*it, transform, texture); } else if (instruction == "billboard") { ++it; loadBillboard(*it, transform, texture); } } } } void loadTilemap(SerializableP root, const Matrix4& transform, const std::string& texture) { Serializable::Map rootObj; Serializable::Map::iterator it; if (!root->get(rootObj)) { std::cerr << "error loading scene tilemap object" << std::endl; return; } long width = 1; long height = 1; std::vector< std::vector > indices; if ((it = rootObj.find("width")) != rootObj.end()) { (*it).second->get(width); } else { std::cerr << "width is a required field of a tilemap" << std::endl; return; } Serializable::Array tiles; if ((it = rootObj.find("tiles")) != rootObj.end() && (*it).second->get(tiles) && tiles.size() % width == 0) { Serializable::Array::iterator jt; int w, h; height = tiles.size() / width; indices.resize(height); // the indices are stored upside-down in the scene file so that they // are easier to edit as text, so we'll need to load them last row // first for (h = height - 1, jt = tiles.begin(); jt != tiles.end(); --h) { std::vector row; for (w = 0; w < width && jt != tiles.end(); ++w, ++jt) { Serializable::Integer index; if ((*jt)->get(index)) { row.push_back(Tilemap::Index(index)); } } indices[h] = row; } } else { std::cerr << "error loading tiles from tilemap object" << std::endl; return; } Vector4 vertices[height+1][width+1]; Matrix4 transposedTransform = transform; transposedTransform.transpose(); for (int h = 0; h <= height; ++h) { for (int w = 0; w <= width; ++w) { vertices[h][w] = Vector4(Scalar(w), Scalar(h), 0.0, 1.0) * transposedTransform; } } for (int h = 0; h < height; ++h) { for (int w = 0; w < width; ++w) { if (indices[h][w] == Tilemap::NO_TILE) continue; Vector3 quadVertices[4]; demoteVector(quadVertices[0], vertices[h][w]); demoteVector(quadVertices[1], vertices[h][w+1]); demoteVector(quadVertices[2], vertices[h+1][w+1]); demoteVector(quadVertices[3], vertices[h+1][w]); Quad* quad = new Quad(quadVertices, texture, indices[h][w]); boost::shared_ptr quadPtr(quad); octree->insert(quadPtr); } } } void loadBillboard(SerializableP root, const Matrix4& transform, const std::string& texture) { Serializable::Map rootObj; Serializable::Map::iterator it; Tilemap::Index index = 0; long width = 1; bool blending = false; bool fog = false; if (root->get(rootObj)) { if ((it = rootObj.find("tile")) != rootObj.end()) { Serializable::Integer value; if ((*it).second->get(value)) { index = Tilemap::Index(value); } } if ((it = rootObj.find("u_scale")) != rootObj.end()) { (*it).second->get(width); } if ((it = rootObj.find("blend")) != rootObj.end()) { (*it).second->get(blending); } if ((it = rootObj.find("fog")) != rootObj.end()) { (*it).second->get(fog); } } Vector4 vertices[2][width+1]; Matrix4 transposedTransform = transform; transposedTransform.transpose(); Scalar xf; Scalar increment = 1.0 / Scalar(width); for (int h = 0; h <= 1; ++h) { xf = 0.0; for (int w = 0; w <= width; ++w, xf += increment) { vertices[h][w] = Vector4(xf, Scalar(h), 0.0, 1.0) * transposedTransform; } } for (int w = 0; w < width; ++w) { Vector3 quadVertices[4]; demoteVector(quadVertices[0], vertices[0][w]); demoteVector(quadVertices[1], vertices[0][w+1]); demoteVector(quadVertices[2], vertices[1][w+1]); demoteVector(quadVertices[3], vertices[1][w]); Quad* quad = new Quad(quadVertices, texture, index); quad->setBlending(blending); quad->setFog(fog); boost::shared_ptr quadPtr(quad); octree->insert(quadPtr); } } void loadFromFile() { std::string filePath = Scene::getPath(getName()); Deserializer deserializer(filePath, true); SerializableP root = deserializer.deserialize(); Serializable::Map rootObj; Serializable::Map::iterator it; if (!root || !root->get(rootObj)) { std::cerr << "error loading scene file" << std::endl; return; } if ((it = rootObj.find("playfield_bounds")) != rootObj.end()) { loadBox(playfieldBounds, (*it).second); } if ((it = rootObj.find("maximum_bounds")) != rootObj.end()) { loadBox(maximumBounds, (*it).second); } else { std::cerr << "maximum bounds required in scene" << std::endl; return; } // create the tree to store the quads octree = Octree::alloc(maximumBounds); if ((it = rootObj.find("instructions")) != rootObj.end()) { loadInstructions((*it).second); } octree->sort(); } void draw(Scalar alpha, const Camera& cam) const { glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); octree->drawIfVisible(alpha, cam); //glDisableClientState(GL_VERTEX_ARRAY); //glDisableClientState(GL_TEXTURE_COORD_ARRAY); //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); //Texture::resetBind(); //glColor3f(0.0f, 1.0f, 0.0f); //playfieldBounds.draw(); //glColor3f(0.0f, 0.0f, 1.0f); //maximumBounds.draw(); //glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } Aabb playfieldBounds; Aabb maximumBounds; OctreeP octree; }; Scene::Scene(const std::string& name) : // pass through impl_(Scene::Impl::getInstance(name)) {} void Scene::draw(Scalar alpha, const Camera& cam) const { // pass through impl_->draw(alpha, cam); } void Scene::refresh() { //impl_->objects.clear(); impl_->loadFromFile(); } OctreeP Scene::getOctree() const { // pass through return impl_->octree; } /** * Specialized search location for scene files. They can be found in the * "scenes" subdirectory of any of the searched directories. */ std::string Scene::getPath(const std::string& name) { return Resource::getPath("scenes/" + name + ".json"); } } // namespace Mf /** vim: set ts=4 sw=4 tw=80: *************************************************/